T4T|Nevan
"Burn baby! Burn!"
Okay guys, this thread will serve to post and/or discuss Hell Fire setups.
In my opinion the best way to setup 'no escape' Hell Fire, both regular and MB versions, is after an Air Throw. It creates some distance and some specials used by the opponent on wakeup won't hit you, i.e. Batmans Slide.
I'm not counting here the ... 112 xx bf1 db2, because those are granted and an option after his 'vortex'.
The wakes up I've used are 'the only reasonable' due to the distance you are from Scorpion. I also tested against wake up jumps, don't know if every jump frame data is the same for the cast, if it is regular Hell Fire can be jumped out but the MB version cannot.
Here we go!
*NOTE: I haven't finished the cast, last night I translated TONY-T combos and started on the Hell Fire setups. Tonight I'll have all cast covered.*
EDIT: It's done, all cast wake ups tested.
Legend: HIT/MISS/TRADE
The Flash:
Nightwing:
Batman
Cyborg
Green Arrow:
Superman
Raven
Aquaman
Wonderwoman
In my opinion the best way to setup 'no escape' Hell Fire, both regular and MB versions, is after an Air Throw. It creates some distance and some specials used by the opponent on wakeup won't hit you, i.e. Batmans Slide.
I'm not counting here the ... 112 xx bf1 db2, because those are granted and an option after his 'vortex'.
The wakes up I've used are 'the only reasonable' due to the distance you are from Scorpion. I also tested against wake up jumps, don't know if every jump frame data is the same for the cast, if it is regular Hell Fire can be jumped out but the MB version cannot.
Here we go!
*NOTE: I haven't finished the cast, last night I translated TONY-T combos and started on the Hell Fire setups. Tonight I'll have all cast covered.*
EDIT: It's done, all cast wake ups tested.
Legend: HIT/MISS/TRADE
The Flash:
- db1: HF/MB HF
- bf2: HF/MB HF
- df3: HF/MB HF
- db3: HF/MB HF
Nightwing:
Escrima
- db1: HF/MB HF
- db2: HF/MB HF
- db3: HF/MB HF
- df2: HF/MB HF
Staff
- db3: HF/MB HF
- db2: HF/MB HF
- bf3: HF/MB HF
Batman
- df1: HF/MB HF
- bf2: HF/MB HF
- bf3: HF/MB HF
Cyborg
- bf1: HF/MB HF
- dbf3: HF/MB HF
- db2: HF/MB HF
- bf3: HF/MB HF
- db1: HF/MB HF
- df2: HF/MB HF
- bf3: HF/MB HF
- db1: HF/MB HF
- db2: HF/MB HF
- dd3: HF/MB HF
Lasso
- bf2: HF/MB HF
- df3: HF/MB HF
- db3: HF/MB HF
- db2: HF/MB HF
Shield&Sword
- bf: HF/MB HF