so basically, you're sacrificing an overhead hitconfirm of 35-40% damage in return for 14% damage and a trait. Damage boost is useless because you could've just done a better combo. Bomb is useless because it doesn't hit a downed opponent and delaying the trait long enough for bomb to hit makes it unsafe again. Flower gives back, what, 10% life?
At this time (maybe some tech will be done in a future) I believe that is impossible to do that. The bomb is too "fast" compared to the other 2 traits.
so basically, you're sacrificing an overhead hitconfirm of 35-40% damage in return for 14% damage and a trait. Damage boost is useless because you could've just done a better combo. Bomb is useless because it doesn't hit a downed opponent and delaying the trait long enough for bomb to hit makes it unsafe again. Flower gives back, what, 10% life?
JI2>B22> db31> b3> j2>f2,3 (cancel)4. The damage is almost the same with the common combo finish, with a chance to have some life back or more damage (bomb will whiff).
JI2>B22> db31> b3> j2>f2,3 (cancel)4. The damage is almost the same with the common combo finish, with a chance to have some life back or more damage (bomb will whiff).
Can't see video b/c I'm at work, but was roll and wake-up attacks on? Because I tried this exact trait set up when I was messing with it some time ago against Joker in training and he was still able to wake up gunshot and super to beat it.
While this may be the "safest" way to land trait it is still horrible in general because a) bomb becomes useless because opponent is too far away, b) anyone with a ranged wake up will negate any damage recovered from rose, and c) even if you do manage to get the damage boost off successfully, you are now at 3/4 - full screen needing to cover ground to even make use of it.
As it stands, there is zero way of using her trait with significant success.