STB Shujinkydink
Burning down in flames for kicks
So...I don't post here much because I suck at this game. But I did come up with something cool I think. It's a pressure strategy/mixup. Basically with full trait it locks them down in pressure and they have to guess the mixups and it ends with an unblockable. There is one spot they can jump out so be warned this is a bit gimmicky.
1b23(f3? I forget lol) they can jump out here..then f2d13, trait, ji3b13MBdf2(trait to guarantee the unblockable).
The first string is +5 which makes f2 7 frames. You can use trait if you want to negate them jumping out, but you'll have to take a chance somewhere else in the string. Anyway I'm playing around with the viability of this so let me know if you try it how it works. Also, any other rush down strategies you all have found or have we all abandoned him? Ill go back to hiding now lol
1b23(f3? I forget lol) they can jump out here..then f2d13, trait, ji3b13MBdf2(trait to guarantee the unblockable).
The first string is +5 which makes f2 7 frames. You can use trait if you want to negate them jumping out, but you'll have to take a chance somewhere else in the string. Anyway I'm playing around with the viability of this so let me know if you try it how it works. Also, any other rush down strategies you all have found or have we all abandoned him? Ill go back to hiding now lol