ok so i thought this thread might to useful to baraka players and also non-baraka players.
as per the title its about the b31f1 string vs the whole cast.
i know ive preached to use b31 only as a punish as it unsafe but vs some characters the risk/reward is still in baraka's favor.
so lets get started...
*17 frame low starter combo
*the string on block itself is b31 -11 and b31f1 -15.
*there is a 12 frame gap for interruption before the f1 hits (hits 13th frame after b31)
*f1 is also a overhead
*there is a 2 frame gap between b3*1 allowing for just frame armor or even parry/tele if your csz or radien and the option for your opponent to go into stand or crouch animation between hits.
*the latter is important because if you block both hits of b31 crouching, baraka is now only at -10 as it takes a extra frame to do a move from crouch, so non-baraka players always block the 2nd hit standing, you have no reason not too.
reward for hitting b31.
midscreen these are prob the 4 most used.(excluding jip)
b31 b31 b11~charge - 32%
b31 b31 b31 4~charge - 35%
b31 b31 f4 - 21%
b31 b31 b31 f4 - 28%
in the corner/near corner (excluding jip)
b31 b31 b31 b11~spin spin - 40%
b31 NJP u3 b31 b11~spin spin - 42%
b31 b31 b31 f4 - 28%
b31 NJP u3 b31 f4 - 31%
(of course we can also get that extra few % with use of meter)
Full cast punishment of the string:
ive tried to stick to meterless punishes as much as possible for the moment unless it a character like cyrax or smoke where there meter makes a huge difference,others like say ermac ive just added as sidenotes to be aware of.
also with the interrupts listed they are ones that will still punish b31 if the f1 never comes.
Baraka -
b31 punish - slices - 10%
interrupt - slices - 10%
b31f1 punish - 12~chop,d4~charge 26%
(note baraka can punish b31 with a just frame d2 for an extra 2% over slices)
Cyber Sub Zero-
b31 punish - 11 starter combo - 39%
interrupt - same
b31f1 punish - 33 ex ice ball combo -40%
(csz can also push for 42% on the b31f1 by trying a just frame punish with 21 starter, ex dive kick can grab csz 18% if he just needs to close out the round,thanks to usedforglue on the info there)
Cyrax-
b31 punish - 12~net, up to 100% depending on meter
interrupt and b31f1 punish the same
Ermac-
b31 punish - 12~lift, jk~tele, jk ~tele,d1~push -38%
interrupt - same
b31f1 punish - 31~lift, jk~tele, jk~tele,d1~push- 40%
(note, the ermac can push for bigger damage of 50%+ with using ex lift combos instead)
Freddy-
b31 punish - 11~close spike,b2,f421~mid spike - 27%
interrupt - same
b31f1 punish - f421 combo (from 30% to 40%+ depending on if a bar of meter was used or not)
Jade-
b31 punish - 12~staff grab 13%
interrupt and b31f1 the same
(note jade player can push it to 18% with a bar of meter if they need extra damage to close the round)
Jax-
b31 punish - f41~gotcha - 17%
interupt and b31f1 punish the same
(note jax can push damage to 22% with 1 bar by using f41~ex dash punch for if they needextra damage to close the round)
Johnny Cage -
b31 punish - 21f1, f3, f3~nutpunch - 25% plus mixup
interrupt - same
b31f1 punish - b3,2,2,2,44~nutpunch - 31% plus mixup
Kabal-
b31 punish - f4~nomad dash,jip,b121,1,1,f4~ndc - 25%
interrupt and b31f1 punish the same
Kano-
b31 punish - 11~choke - 13%
interrupt - same
b31f1 - b112,212,b12~upball - 33%
Kenshi-
b31 punish - 114~rising karma,f32~shoulder - 28%
interrupt - same
b31f1 punish - f22b1,f32~rising karma,f22b2 - 35%
Kitana-
b31 punish- 21~lift,njp,b2~fan,fan,2~fan,2~ cutter - 36%
interrupt and b31f1 punish the same
(note the b31 punish listed is a just frame and the next option down for kitana is throw for 12%,also note kitana can push the damage to 50+% with 21~ex fan cancel)
Kung Lao-
b31 punish - 21~spin,jk~dive kick,1,24~1+3, 2 - 33%
interrupt and b31f1 punish the same
Liu Kang-
b31 punish - b312,b312,b312,f24~bicycle kick - 38%
interrupt and b31f1 punish the same
Mileena-
b31 punish - d2 12%
interrupt - same
b31f1 punish - 42~tele~sai,roll,b14~tele~sai 31% (29% if sai whiffs)
Nightwolf-
b31 punish - 122~hatchet,b2~hatchet,1,1,112~shoulder - 38%
interrupt and b31f1 punish the same
Noob-
b31 punish - 212~ teleslam - 20%
interrupt and b31f1 punish the same
(note the 20 may be pushed to 24% if noob uses a bar and 43% with 212~xray)
Quan-
b31 punish - 112~trance,jip,b21,b21,d2 - 35 %
interrupt and b31f1 punish the same
(note the b31 punish listed is a just frame punish and the next option for quan is d2 for 12%)
Raiden-
b31 punish - 121~shocker,f2~vicinity blast,334~superman - 33%
interrupt - same
b31f1 punish - 334~tele,f2~shocker,f2~vicinity blast,b3~superman - 37%
(radien can attempt a just frame punish on b31f1 with b3 also)
Rain-
b31 punish - 43~bubble,d2,43~lightning, roundhouse kick,43~water gun - 47%
interrupt and b31f1 punish the same
(note rain can push the damage up by using 43~ex roundhouse cancels before the combo)
Reptile-
b31 punish - 122~fast ball,32~slow ball,321~slide - 28%
same - same
b31f1 - 321~elbow dash,NJP,32~slow ball, fast ball, 321~slide - 40%
(note the b31 punish listed is a just frame and the next option down for reptile is elbow dash)
Scorpion-
b31 punish - 33~spear,NJP,b2,jk~tele,11~spear - 34%
interrupt - same
b31f1 punish - 11~spear,NJP,b2,jk~tele,1~tele,d1~spear 38%
Sektor-
b31 punish - 12b1,jk~tele,b2,1,12~flamethrower -40%
interrupt - same
b31f1 punish - same (b3 combo option also)
Shang-
b31 punish - b1214~far ground skull, ex ground skull,close up skull,mid ground skull,soul steal
interupt - same
b31f1 punish - f434~mid ground skull,far ground skull,ex ground skull,close up skull,mid ground skull,soul steal
Sheeva-
b31 punish - throw
interrupt - 2 will interrupt but not punish b31
b31f1 punish - 121f1~grab and punch - 30%
Sindel-
b31 punish - 11b24~fireball - 13% (including fireball chip)
interrupt - same
b31f1 punish - 44,1~scream,jip,f12~hair whip - 28%
(note the b31 punish listed is a just frame punish plus there is the option of 1~ex scream also. the next option down for sindel is throw for 12%)
Skarlet-
b31 punish - 112/114 string options & also 1~red dash~ex upslash combo options
interrupt - same
b31f1 punish - f4~red dash,down slash,u3~dagger,f4~red dash,down slash,112 - 37%
Smoke-
b31 punish - 21~smoke bomb, up to 100% depending on meter,
interrupt and b31f1 punish the same
Sonya-
b31 punish - 114~msb2,b21f2,112~ms - 28% plus ms mixup
interrupt - 21~cartwheel,b21f2,1,112~ms - 38% plus ms mixup
b31f1 punish - same as interrupt
(note the interrupt combo can be done as b31 punish but its a just frame and of course instant air dick kick can be used for all 3 options)
Stryker-
b31 punish - 11~roll - 15%
interrupt and b31f1 punish the same
Sub Zero-
b31 punish - 22~ice ball,NJP,1,b12,212~slide - 32%
interrupt - same
b31f1 punish - b12~ice ball,NJP,1,b12,212~slide -35%
as per the title its about the b31f1 string vs the whole cast.
i know ive preached to use b31 only as a punish as it unsafe but vs some characters the risk/reward is still in baraka's favor.
so lets get started...
*17 frame low starter combo
*the string on block itself is b31 -11 and b31f1 -15.
*there is a 12 frame gap for interruption before the f1 hits (hits 13th frame after b31)
*f1 is also a overhead
*there is a 2 frame gap between b3*1 allowing for just frame armor or even parry/tele if your csz or radien and the option for your opponent to go into stand or crouch animation between hits.
*the latter is important because if you block both hits of b31 crouching, baraka is now only at -10 as it takes a extra frame to do a move from crouch, so non-baraka players always block the 2nd hit standing, you have no reason not too.
reward for hitting b31.
midscreen these are prob the 4 most used.(excluding jip)
b31 b31 b11~charge - 32%
b31 b31 b31 4~charge - 35%
b31 b31 f4 - 21%
b31 b31 b31 f4 - 28%
in the corner/near corner (excluding jip)
b31 b31 b31 b11~spin spin - 40%
b31 NJP u3 b31 b11~spin spin - 42%
b31 b31 b31 f4 - 28%
b31 NJP u3 b31 f4 - 31%
(of course we can also get that extra few % with use of meter)
Full cast punishment of the string:
ive tried to stick to meterless punishes as much as possible for the moment unless it a character like cyrax or smoke where there meter makes a huge difference,others like say ermac ive just added as sidenotes to be aware of.
also with the interrupts listed they are ones that will still punish b31 if the f1 never comes.
Baraka -
b31 punish - slices - 10%
interrupt - slices - 10%
b31f1 punish - 12~chop,d4~charge 26%
(note baraka can punish b31 with a just frame d2 for an extra 2% over slices)
Cyber Sub Zero-
b31 punish - 11 starter combo - 39%
interrupt - same
b31f1 punish - 33 ex ice ball combo -40%
(csz can also push for 42% on the b31f1 by trying a just frame punish with 21 starter, ex dive kick can grab csz 18% if he just needs to close out the round,thanks to usedforglue on the info there)
Cyrax-
b31 punish - 12~net, up to 100% depending on meter
interrupt and b31f1 punish the same
Ermac-
b31 punish - 12~lift, jk~tele, jk ~tele,d1~push -38%
interrupt - same
b31f1 punish - 31~lift, jk~tele, jk~tele,d1~push- 40%
(note, the ermac can push for bigger damage of 50%+ with using ex lift combos instead)
Freddy-
b31 punish - 11~close spike,b2,f421~mid spike - 27%
interrupt - same
b31f1 punish - f421 combo (from 30% to 40%+ depending on if a bar of meter was used or not)
Jade-
b31 punish - 12~staff grab 13%
interrupt and b31f1 the same
(note jade player can push it to 18% with a bar of meter if they need extra damage to close the round)
Jax-
b31 punish - f41~gotcha - 17%
interupt and b31f1 punish the same
(note jax can push damage to 22% with 1 bar by using f41~ex dash punch for if they needextra damage to close the round)
Johnny Cage -
b31 punish - 21f1, f3, f3~nutpunch - 25% plus mixup
interrupt - same
b31f1 punish - b3,2,2,2,44~nutpunch - 31% plus mixup
Kabal-
b31 punish - f4~nomad dash,jip,b121,1,1,f4~ndc - 25%
interrupt and b31f1 punish the same
Kano-
b31 punish - 11~choke - 13%
interrupt - same
b31f1 - b112,212,b12~upball - 33%
Kenshi-
b31 punish - 114~rising karma,f32~shoulder - 28%
interrupt - same
b31f1 punish - f22b1,f32~rising karma,f22b2 - 35%
Kitana-
b31 punish- 21~lift,njp,b2~fan,fan,2~fan,2~ cutter - 36%
interrupt and b31f1 punish the same
(note the b31 punish listed is a just frame and the next option down for kitana is throw for 12%,also note kitana can push the damage to 50+% with 21~ex fan cancel)
Kung Lao-
b31 punish - 21~spin,jk~dive kick,1,24~1+3, 2 - 33%
interrupt and b31f1 punish the same
Liu Kang-
b31 punish - b312,b312,b312,f24~bicycle kick - 38%
interrupt and b31f1 punish the same
Mileena-
b31 punish - d2 12%
interrupt - same
b31f1 punish - 42~tele~sai,roll,b14~tele~sai 31% (29% if sai whiffs)
Nightwolf-
b31 punish - 122~hatchet,b2~hatchet,1,1,112~shoulder - 38%
interrupt and b31f1 punish the same
Noob-
b31 punish - 212~ teleslam - 20%
interrupt and b31f1 punish the same
(note the 20 may be pushed to 24% if noob uses a bar and 43% with 212~xray)
Quan-
b31 punish - 112~trance,jip,b21,b21,d2 - 35 %
interrupt and b31f1 punish the same
(note the b31 punish listed is a just frame punish and the next option for quan is d2 for 12%)
Raiden-
b31 punish - 121~shocker,f2~vicinity blast,334~superman - 33%
interrupt - same
b31f1 punish - 334~tele,f2~shocker,f2~vicinity blast,b3~superman - 37%
(radien can attempt a just frame punish on b31f1 with b3 also)
Rain-
b31 punish - 43~bubble,d2,43~lightning, roundhouse kick,43~water gun - 47%
interrupt and b31f1 punish the same
(note rain can push the damage up by using 43~ex roundhouse cancels before the combo)
Reptile-
b31 punish - 122~fast ball,32~slow ball,321~slide - 28%
same - same
b31f1 - 321~elbow dash,NJP,32~slow ball, fast ball, 321~slide - 40%
(note the b31 punish listed is a just frame and the next option down for reptile is elbow dash)
Scorpion-
b31 punish - 33~spear,NJP,b2,jk~tele,11~spear - 34%
interrupt - same
b31f1 punish - 11~spear,NJP,b2,jk~tele,1~tele,d1~spear 38%
Sektor-
b31 punish - 12b1,jk~tele,b2,1,12~flamethrower -40%
interrupt - same
b31f1 punish - same (b3 combo option also)
Shang-
b31 punish - b1214~far ground skull, ex ground skull,close up skull,mid ground skull,soul steal
interupt - same
b31f1 punish - f434~mid ground skull,far ground skull,ex ground skull,close up skull,mid ground skull,soul steal
Sheeva-
b31 punish - throw
interrupt - 2 will interrupt but not punish b31
b31f1 punish - 121f1~grab and punch - 30%
Sindel-
b31 punish - 11b24~fireball - 13% (including fireball chip)
interrupt - same
b31f1 punish - 44,1~scream,jip,f12~hair whip - 28%
(note the b31 punish listed is a just frame punish plus there is the option of 1~ex scream also. the next option down for sindel is throw for 12%)
Skarlet-
b31 punish - 112/114 string options & also 1~red dash~ex upslash combo options
interrupt - same
b31f1 punish - f4~red dash,down slash,u3~dagger,f4~red dash,down slash,112 - 37%
Smoke-
b31 punish - 21~smoke bomb, up to 100% depending on meter,
interrupt and b31f1 punish the same
Sonya-
b31 punish - 114~msb2,b21f2,112~ms - 28% plus ms mixup
interrupt - 21~cartwheel,b21f2,1,112~ms - 38% plus ms mixup
b31f1 punish - same as interrupt
(note the interrupt combo can be done as b31 punish but its a just frame and of course instant air dick kick can be used for all 3 options)
Stryker-
b31 punish - 11~roll - 15%
interrupt and b31f1 punish the same
Sub Zero-
b31 punish - 22~ice ball,NJP,1,b12,212~slide - 32%
interrupt - same
b31f1 punish - b12~ice ball,NJP,1,b12,212~slide -35%