Kaiology
Lord of Chaos
This thread will be for anyone who has made moves or a completed movelist for a character(s) they would like to have in the game. If you want to send me a moveset, please send it by inbox or post it on here and I will add it to the list.
STARRO
POISON IVY
STARFIRE
Waiting Action : Starfire runs her hand up her leg, bringing her hand to her mouth. She then blows you a kiss, which is shown by a fiery pair of lips.
Clash Animation : Starfire's hands glow green, and she flies forward, spiraling. She then shoves her hands at you.
STEEL
SWAMP THING
SCARECROW
MAN-BAT
Clash Animation : Man-Bat flies forward, screeching. He then does a kick similar to Black Adam.
METALLO
MR. MXYZPTLK
STARRO
Some basic stuff first :
- He would be a bit larger than Bane or Lex Luthor. His arms/tentacles would be long and somewhat thin, and he would float for his stance. He would have an airdash as well. His model is the same as the Fortress of Solitude, but the tentacles are bit longer.
- His idle animation is just him floating. All the tentacles are limp until used in an attack. Similar to a cape, but they are used.
- Crouching animation would have him lay flat on the ground.
- He would be a power character. I.E. when he throws a car he'd throw it by coiling his tentacles around it. When cracking open Atlantis glass he'd just bash into it.
- The Starro in the Fortress of Solitude follows Doomsday.
INJUSTICE : GODS AMONG US MOVELIST ..::.. STARRO
Special Moves and Other
Costume 1 - Starro
Costume 1 (2P) - It
Intro 1 - A man, woman, and child walk out, kneel, and bow down to Starro as he enters the field.
Intro 2 - Starro dissolves into the screen in a teal colored mist.
Down + Forward Medium (Can be done in air) .:Blacklight:. A basic dark violet beam fires from two tentacles. The meter version causes the beam to fire in two directions (Forward and Diagonal up)
Down + Back Heavy .:Blitz Comet:. Starro flies upward in a diagonal motion forward with a trail of dust behind him. Energy collects in front of him as he flies upward. If he hits you, it juggles you similar to Wonder Woman. MB causes him to slam you back down with his body.
Down + Back Heavy .:Blitz Comet (Air):. The same, but he goes downward in a diagonal.
Down + Down Heavy .:Nebula Burst:. Starro does the pose from his first comic appearance and elongates his appendages. All 5 of his tendrils can hit depending on where you are on the screen. The move comes out fast, so it is possible to combo into. There is no meter version.
Back + Back Medium .:Starro Clone:. Starro splits off ,forming a clone. If it hits you, it latches to your face and you walk back toward Starro, vulnerable to attack. Think Quan Chi.
Back + Down Light .:Spectrum Shift:. Starro's color blends into the background, but he is still on the screen. If you attack him or throw a projectile, it will not hit him.
Down + Back + Forward Light .:Black Hole:. Command grab. Starro flattens on the ground and spins rapidly for a moment. If you are near him at this time he grabs you by the ankle. He then spins you along with him around in a circle three times at moderate speed, and then throws you down. Meter version spins you five times, and does a slight more damage.
Back + Forward Light (Air Only) .:Ozone:. Starro spins horizontally, deflecting projectiles and people. He stays in the air for a moment.
TRAIT .:Nullification:. Starro's blue center glows. When near him, he will steal your meter slowly.
THROW .:. Starro flings you upward and then lays flat on the ground. All of his arms jut upward in a spiral fashion together, stabbing you once, and then he throws you away.
Outro - Starro lifts you with his power off the ground, and a Starro clone latches to your face. He then lets you to the ground, you place your fists together, and stand with Starro. He then laughs triumphantly with you as his minion.
Super Move .:Planetary Mass:. Starro lifts up into the air swiftly, facing downward, and then stabs downward with his tentacles. The tentacles then swirl around you, and you both teleport off into space. You look around suddenly and there are multiple Starro clones. They begin to brutally attack you, spinning into you and attacking you. One of them latches on to your face at last, and you are mind controlled. You then spread your limbs, accepting your defeat, as Starro has become of planetary size and slams into the Earth, causing a white screen and you plummeting back to Earth.
Waiting Action .:. Starro looks around while slightly spinning.
Concerning the Physics on this Guy
Starro would have normal physics like the rest of the cast. His physics would be most customized, considering the fact that he's a giant starfish. For instance, when he flies through Metropolis or down the Fortress of Solitude, he would curl and uncurl for his physics. His arms would become limp when in the transitions and grabs, as to simulate him being hurt or crippled, and to look more realistic.
His crouch animation has him lay completely flat on the ground, with some of his tentacles occasionally flailing slowly upward.
Normal Moves
L - Low
M - Medium
H - High
MB - Meter Burn
L .:Arm Jab:. His right normal tentacle stabs outward.
M .:Star Sweep:. The same tentacle swings in an arc downward.
H .:Shooting Star:. He lunges himself forward, doing a bashing move.
F + H .:[Bar Galaxy:. He spins like a wheel. One of the tentacles thickens and elongates, as to do the ground bounce.
B + H .:Nova:. All of his tentacles shoot out at you, doing the wall bounce.
C + L .:Trickster:. One of his legs slides under you, tripping you.
C + M .:[D)ouble Trickster:. He sweeps under you with two tentacles.
C + H .:Heliocentric:. He spins while lying on the ground.
J + L .:Asteroid:. Two of his tentacles shoot downward diagonally.
J + M .:Meteorite:. He lays flat and all of his tentacles spread outward straightened out.
J + H .:Meteor:. He spins like a wheel again in the air.
F + L .:Infrared:. Three of his tentacles straighten and shoot toward you.
F + M .:Ultraviolet:. One tentacle elongates and goes straight through you in a curved pattern.
F + M .:Visibility:. He spins forward horizontally, similar to a cone shape. (F + F + MB for Bounce Cancel)
B + L .:Spiral Galaxy:. Two of his tentacles curl around him thickened.
B + M .:Cluster:. His tentacles coil around his body in a random fashion, all five of them protruding at a different location.
B + H .:[Binary Stars:. He spins with great speed. (B + B + MB for Bounce Cancel)
DF + M .:[D)ual Planes:. He crouches, and two tentacles thicken, elongate, and shoot out. The tentacles then arc as to hit you, and then come back to him.
Combo Moves
L > L .:Tentacle Takedown:. Starro stabs you with one tentacle/then the other.
L > M .:North Star:. Starro stabs you with one tentacle/then arcs the other upward, throwing you back.
L > M > M .:Crash Landing:. Starro stabs you with one tentacle/then arcs the other upward/and lastly brings it back down, thickened, slamming you into the ground.
M > H .:Stardust:. He brings a tentacle down in an arc/then spins and brings the opposing tentacle down too. This leaves you in a combo-able state.
M > H > H + ^ .:[Pleiades:. He brings a tentacle down in an arc/then spins and brings the opposing tentacle down too/and lastly fires a beam from his tentacle, which shoots you upward.
F + M > L > H > H .:Zodiac:. He spins in a cone shape into you, which knocks you upward a bit/then leaps up to you while pointing three tentacles upward/then spins like a wheel/and then spins like a wheel again, only with energy around him, flinging you backward.
F + M > H .:Geocentric:. He spins in a cone shape into you, which knocks you upward a bit/then one of his tentacle wraps around you while you're in the air and slams you into the ground behind him as he turns in the motion with it.
B + M > H .:Ultranova:. Starro's tentacles shoot out around him in a random fashion/then he forms an energy bubble around himself, which knocks you upward.
H > H > H .:Syzygy:. Starro bashes into you/then leaps onto you, wrapping his body around yours/then zaps you using his energy expulsion.
DF + M > M > L + ^ .:Stardeath:. Starro brings up the two elongated tentacles in an arc, hitting you upward/quickly he shoots two different tentacles upward in an arc, stabbing you back down/as you fall he stabs all five of his tentacles into you; you remain there for a moment and then fall.
Quotes
Intro Quote .:. "The age of the Starro species has come about."
Outro Quote .:. "And you too shall now serve me."
Basic Clash Quote .:. "Submit to my will!"
v. Aquaman, The Flash, Green Lantern, Wonder Woman, or Martian Manhunter
"I'll strangle you once more.."
v. Superman
"You ignorant fool.."
v. Sinestro
"I'll be taking my rings back.."
Secondary Clash Quote .:. "This planet belongs to Starro.."
Sample Combos
Combo I .:. M > M > H +^ > F+M > L > H > H
Combo II .:. B + M > H > DF + M > M > L +^
Combo III .:. M > M > H +^ > Down + Down H > Down + Back + Forward L + MB
Combo IV .:. M > H > DF + M > M > Super Move
Combo V .:. M > M > H +^ > F+M > Back + Back M > F+M > Super Move
STAR LABS
Star Labs Win Animation - Starro elongates his arms and spins slowly facing the screen.
"Starro has returned to Earth, seeking to conquer it, but first he desires to rid of the other villains, as to reign supreme conqueror of Earth."
Mission 1 - A Star Reborn : "Starro has recently returned to Earth to conquer once again, but he must regain his knowledge on Earth heroes."
*Metropolis Scene 2
The mission has you do the basic move inputs to learn Starro to beat the mission.
Mission 2 - Lex Corps : "As his first target, Starro seeks out Lex Luthor. Defeat him as his power increases through the match."
*Insurgency
Just a fight. Difficulty is raised throughout the fight.
Mission 3 - Mindless Muscle : "Bane and Solomon Grundy hear of Starro's destruction, and wish to challenge him. Defeat the both of them while their damage is increased."
*Gotham City Scene 2
Same as the description says.
Mission 4 - The Joker Gang : "Joker decides to join in on the fun. Attach a Starro clone to each Joker gang member to progress in your reign of terror."
*Gotham City
You press the correct button as a joker member comes at you from the screen horizontally. They will then walk past you as mindless zombies.
Mission 5 - Yellow Is Power : "Starro spots Sinestro, and wants to wield his rings once more."
*Watchtower
Occasionally Sinestro will pull out his power battery and charge up. If you knock him out of this state he will drop one ring, which you can then pick up. Do this 5 times and the mission is over.
Mission 6 - Femme Fatale : "The ladies of evil refuse to stand down. Defeat Harley Quinn and Catwoman while Killer Frost drops the temperature."
*Wayne Manor Night
Over time you will freeze and have to rapidly move to break free. Similar to a Joker mission.
Mission 7 - From The Deep : "Starro challenges Aquaman in his own home."
*Themyscira
Defeat Aquaman while underwater.
Mission 8 - Lanterns' Light : "The combined forces of the Green Lanterns, Sinestro Corps, and the Red Lanterns attempt to stop Starro."*Stryker's Island Scene 2
You fight Green Lantern, who is aided by Sinestro and Atrocitus in the background. They both drop boulders when GL commands so.
Mission 9 - Brave and Bold : "Members of the Justice League again return, attempting to stop Starro."*Metropolis
This is designed after Starro's first appearance. With Green Lantern in your right arm, Wonder Woman in your left, Aquaman in your top arm, The Flash in the bottom left arm, and Martian Manhunter in the bottom right, you must mash buttons to win.
Mission 10 - The Star Conqueror : "Now is the time to rule over Earth! Defeat Superman, Doomsday, Lex Luthor, Batman, Green Lantern, and Ares to conquer!"*Watchtower
Each of them only have one life bar. Defeat all of them to win.
- He would be a bit larger than Bane or Lex Luthor. His arms/tentacles would be long and somewhat thin, and he would float for his stance. He would have an airdash as well. His model is the same as the Fortress of Solitude, but the tentacles are bit longer.
- His idle animation is just him floating. All the tentacles are limp until used in an attack. Similar to a cape, but they are used.
- Crouching animation would have him lay flat on the ground.
- He would be a power character. I.E. when he throws a car he'd throw it by coiling his tentacles around it. When cracking open Atlantis glass he'd just bash into it.
- The Starro in the Fortress of Solitude follows Doomsday.
INJUSTICE : GODS AMONG US MOVELIST ..::.. STARRO
Special Moves and Other
Costume 1 - Starro
Costume 1 (2P) - It
Intro 1 - A man, woman, and child walk out, kneel, and bow down to Starro as he enters the field.
Intro 2 - Starro dissolves into the screen in a teal colored mist.
Down + Forward Medium (Can be done in air) .:Blacklight:. A basic dark violet beam fires from two tentacles. The meter version causes the beam to fire in two directions (Forward and Diagonal up)
Down + Back Heavy .:Blitz Comet:. Starro flies upward in a diagonal motion forward with a trail of dust behind him. Energy collects in front of him as he flies upward. If he hits you, it juggles you similar to Wonder Woman. MB causes him to slam you back down with his body.
Down + Back Heavy .:Blitz Comet (Air):. The same, but he goes downward in a diagonal.
Down + Down Heavy .:Nebula Burst:. Starro does the pose from his first comic appearance and elongates his appendages. All 5 of his tendrils can hit depending on where you are on the screen. The move comes out fast, so it is possible to combo into. There is no meter version.
Back + Back Medium .:Starro Clone:. Starro splits off ,forming a clone. If it hits you, it latches to your face and you walk back toward Starro, vulnerable to attack. Think Quan Chi.
Back + Down Light .:Spectrum Shift:. Starro's color blends into the background, but he is still on the screen. If you attack him or throw a projectile, it will not hit him.
Down + Back + Forward Light .:Black Hole:. Command grab. Starro flattens on the ground and spins rapidly for a moment. If you are near him at this time he grabs you by the ankle. He then spins you along with him around in a circle three times at moderate speed, and then throws you down. Meter version spins you five times, and does a slight more damage.
Back + Forward Light (Air Only) .:Ozone:. Starro spins horizontally, deflecting projectiles and people. He stays in the air for a moment.
TRAIT .:Nullification:. Starro's blue center glows. When near him, he will steal your meter slowly.
THROW .:. Starro flings you upward and then lays flat on the ground. All of his arms jut upward in a spiral fashion together, stabbing you once, and then he throws you away.
Outro - Starro lifts you with his power off the ground, and a Starro clone latches to your face. He then lets you to the ground, you place your fists together, and stand with Starro. He then laughs triumphantly with you as his minion.
Super Move .:Planetary Mass:. Starro lifts up into the air swiftly, facing downward, and then stabs downward with his tentacles. The tentacles then swirl around you, and you both teleport off into space. You look around suddenly and there are multiple Starro clones. They begin to brutally attack you, spinning into you and attacking you. One of them latches on to your face at last, and you are mind controlled. You then spread your limbs, accepting your defeat, as Starro has become of planetary size and slams into the Earth, causing a white screen and you plummeting back to Earth.
Waiting Action .:. Starro looks around while slightly spinning.
Concerning the Physics on this Guy
Starro would have normal physics like the rest of the cast. His physics would be most customized, considering the fact that he's a giant starfish. For instance, when he flies through Metropolis or down the Fortress of Solitude, he would curl and uncurl for his physics. His arms would become limp when in the transitions and grabs, as to simulate him being hurt or crippled, and to look more realistic.
His crouch animation has him lay completely flat on the ground, with some of his tentacles occasionally flailing slowly upward.
Normal Moves
L - Low
M - Medium
H - High
MB - Meter Burn
L .:Arm Jab:. His right normal tentacle stabs outward.
M .:Star Sweep:. The same tentacle swings in an arc downward.
H .:Shooting Star:. He lunges himself forward, doing a bashing move.
F + H .:[Bar Galaxy:. He spins like a wheel. One of the tentacles thickens and elongates, as to do the ground bounce.
B + H .:Nova:. All of his tentacles shoot out at you, doing the wall bounce.
C + L .:Trickster:. One of his legs slides under you, tripping you.
C + M .:[D)ouble Trickster:. He sweeps under you with two tentacles.
C + H .:Heliocentric:. He spins while lying on the ground.
J + L .:Asteroid:. Two of his tentacles shoot downward diagonally.
J + M .:Meteorite:. He lays flat and all of his tentacles spread outward straightened out.
J + H .:Meteor:. He spins like a wheel again in the air.
F + L .:Infrared:. Three of his tentacles straighten and shoot toward you.
F + M .:Ultraviolet:. One tentacle elongates and goes straight through you in a curved pattern.
F + M .:Visibility:. He spins forward horizontally, similar to a cone shape. (F + F + MB for Bounce Cancel)
B + L .:Spiral Galaxy:. Two of his tentacles curl around him thickened.
B + M .:Cluster:. His tentacles coil around his body in a random fashion, all five of them protruding at a different location.
B + H .:[Binary Stars:. He spins with great speed. (B + B + MB for Bounce Cancel)
DF + M .:[D)ual Planes:. He crouches, and two tentacles thicken, elongate, and shoot out. The tentacles then arc as to hit you, and then come back to him.
Combo Moves
L > L .:Tentacle Takedown:. Starro stabs you with one tentacle/then the other.
L > M .:North Star:. Starro stabs you with one tentacle/then arcs the other upward, throwing you back.
L > M > M .:Crash Landing:. Starro stabs you with one tentacle/then arcs the other upward/and lastly brings it back down, thickened, slamming you into the ground.
M > H .:Stardust:. He brings a tentacle down in an arc/then spins and brings the opposing tentacle down too. This leaves you in a combo-able state.
M > H > H + ^ .:[Pleiades:. He brings a tentacle down in an arc/then spins and brings the opposing tentacle down too/and lastly fires a beam from his tentacle, which shoots you upward.
F + M > L > H > H .:Zodiac:. He spins in a cone shape into you, which knocks you upward a bit/then leaps up to you while pointing three tentacles upward/then spins like a wheel/and then spins like a wheel again, only with energy around him, flinging you backward.
F + M > H .:Geocentric:. He spins in a cone shape into you, which knocks you upward a bit/then one of his tentacle wraps around you while you're in the air and slams you into the ground behind him as he turns in the motion with it.
B + M > H .:Ultranova:. Starro's tentacles shoot out around him in a random fashion/then he forms an energy bubble around himself, which knocks you upward.
H > H > H .:Syzygy:. Starro bashes into you/then leaps onto you, wrapping his body around yours/then zaps you using his energy expulsion.
DF + M > M > L + ^ .:Stardeath:. Starro brings up the two elongated tentacles in an arc, hitting you upward/quickly he shoots two different tentacles upward in an arc, stabbing you back down/as you fall he stabs all five of his tentacles into you; you remain there for a moment and then fall.
Quotes
Intro Quote .:. "The age of the Starro species has come about."
Outro Quote .:. "And you too shall now serve me."
Basic Clash Quote .:. "Submit to my will!"
v. Aquaman, The Flash, Green Lantern, Wonder Woman, or Martian Manhunter
"I'll strangle you once more.."
v. Superman
"You ignorant fool.."
v. Sinestro
"I'll be taking my rings back.."
Secondary Clash Quote .:. "This planet belongs to Starro.."
Sample Combos
Combo I .:. M > M > H +^ > F+M > L > H > H
Combo II .:. B + M > H > DF + M > M > L +^
Combo III .:. M > M > H +^ > Down + Down H > Down + Back + Forward L + MB
Combo IV .:. M > H > DF + M > M > Super Move
Combo V .:. M > M > H +^ > F+M > Back + Back M > F+M > Super Move
STAR LABS
Star Labs Win Animation - Starro elongates his arms and spins slowly facing the screen.
"Starro has returned to Earth, seeking to conquer it, but first he desires to rid of the other villains, as to reign supreme conqueror of Earth."
Mission 1 - A Star Reborn : "Starro has recently returned to Earth to conquer once again, but he must regain his knowledge on Earth heroes."
*Metropolis Scene 2
The mission has you do the basic move inputs to learn Starro to beat the mission.
Mission 2 - Lex Corps : "As his first target, Starro seeks out Lex Luthor. Defeat him as his power increases through the match."
*Insurgency
Just a fight. Difficulty is raised throughout the fight.
Mission 3 - Mindless Muscle : "Bane and Solomon Grundy hear of Starro's destruction, and wish to challenge him. Defeat the both of them while their damage is increased."
*Gotham City Scene 2
Same as the description says.
Mission 4 - The Joker Gang : "Joker decides to join in on the fun. Attach a Starro clone to each Joker gang member to progress in your reign of terror."
*Gotham City
You press the correct button as a joker member comes at you from the screen horizontally. They will then walk past you as mindless zombies.
Mission 5 - Yellow Is Power : "Starro spots Sinestro, and wants to wield his rings once more."
*Watchtower
Occasionally Sinestro will pull out his power battery and charge up. If you knock him out of this state he will drop one ring, which you can then pick up. Do this 5 times and the mission is over.
Mission 6 - Femme Fatale : "The ladies of evil refuse to stand down. Defeat Harley Quinn and Catwoman while Killer Frost drops the temperature."
*Wayne Manor Night
Over time you will freeze and have to rapidly move to break free. Similar to a Joker mission.
Mission 7 - From The Deep : "Starro challenges Aquaman in his own home."
*Themyscira
Defeat Aquaman while underwater.
Mission 8 - Lanterns' Light : "The combined forces of the Green Lanterns, Sinestro Corps, and the Red Lanterns attempt to stop Starro."*Stryker's Island Scene 2
You fight Green Lantern, who is aided by Sinestro and Atrocitus in the background. They both drop boulders when GL commands so.
Mission 9 - Brave and Bold : "Members of the Justice League again return, attempting to stop Starro."*Metropolis
This is designed after Starro's first appearance. With Green Lantern in your right arm, Wonder Woman in your left, Aquaman in your top arm, The Flash in the bottom left arm, and Martian Manhunter in the bottom right, you must mash buttons to win.
Mission 10 - The Star Conqueror : "Now is the time to rule over Earth! Defeat Superman, Doomsday, Lex Luthor, Batman, Green Lantern, and Ares to conquer!"*Watchtower
Each of them only have one life bar. Defeat all of them to win.
POISON IVY
COSTUMES
Costume I - Poison Ivy
Costume II - New 52
Costume III - Elseworlds
Costume IV - Batman & Robin Movie
Costume V - Arkham City
Intro - The ground ruptures, and an enormous closed red flower emerges on a large vine. The petals slowly open to reveal Ivy, who descends on a vine exclaiming "Time to feed, my children."
SPECIAL MOVES
SUPER MOVE .:. Familia Florum - Ivy waves her hand violently at you. A row of vines and roots erupt from the ground, jagged and thorned. They rush toward you and hit you. Larger and sharper ones erupt in what seems like a wave, carrying you across the screen in a cinematic. Ivy gracefully lifts herself into the air on a beautiful flower. Two large vines tangle you upward into the air quickly as the wave ends. Below the camera shows many large carnivorous flowers spawned and snapping. Ivy then waves her hand and the vines release you and you fall. You can hear your screams for a little while. Ivy happily exclaims "Feed, my children, feed!" She chuckles softly twice. The sequence then ends as she descends down to your body, face down on the ground. This move can be connected easily, for the row of roots is quite fast.
Costume I - Poison Ivy
Costume II - New 52
Costume III - Elseworlds
Costume IV - Batman & Robin Movie
Costume V - Arkham City
Intro - The ground ruptures, and an enormous closed red flower emerges on a large vine. The petals slowly open to reveal Ivy, who descends on a vine exclaiming "Time to feed, my children."
SPECIAL MOVES
Down Back 1 : Sinister Kiss - Ivy blows a kiss, which comes out at pink spores. This goes little distance, and stuns you temporarily.
MB - You become stunned longer, allowing her to combo afterward.
Down Forward 1 : Vine Snap - Ivy points at you and a thick vine arises from the ground, snapping you backward.
MB - Three vines rise up out of the ground in succession, carrying you across the screen.
Down Down 1 : Ensnare - Ivy points at the ground, from which a bud appears. The bud will remain on the screen for a bit of time before disappearing. If you manage to step on it a mass of vines folds up, wrapping around your legs and keeping you in place for a small duration.
Back Forward 2 : Playful Poison - Ivy moves her torso back, awaiting for you to attack. If you do, she points quickly and a large thick vine shoots up from the ground, launching you into the air for a combo. If you don't attack, she is left vulnerable.
MB - She leaps up afterward and kicks you across the screen.
Down Down 2 : Feed My Children - Ivy points once more, and a larger bud appears. If you get too close it opens up and a large carnivorous plant lashes out, throwing you backward.
MB - The plant grabs you in its mouth and flails you around.
Down Forward 3 : Morning Glory - Ivy gracefully tosses a flower toward you. This flower has minimal range. If it hits you, the flower bursts into a MUCH larger flower, throwing you away. The color of the flower changes each time.
MB - The flower explodes on contact, giving off spores as it does.
Down Back 3 : Rosebush - Ivy triumphantly raises her head and arms to the sky, allowing a horde of roses with sharp thorns to shoot outward from her body. They don't leave her body, but rather shoot out and come back in quickly. Holding this move causes her to spin, and eventually she'll shoot out the thorns. Holding it for the max period increases range.
Character Power : Photosynthesis - Ivy raises her head high to the sky, and a beam of light pours down on her. She then glows slightly green. Ivy has a bar for this, which has three flowers to mark segments. Ivy can charge 3 of these, giving her a boost. Each special move she uses will have increased damage with each bar (3 special moves each time). Ivy can also continue to hold the move after the 3 are charged, she will slowly regain health. Her trait charges at a medium pace, and has a cooldown after all 3 are used.
Clash Animation : Ivy raises herself on a beautiful monstrous rose. She then rides it forward as she crosses her legs, watching you. The rose has a large thick stem trudging through the ground, along with large roots that pave in and out of the ground. When you get to the actual clash, she points at you and the roots swirl into one large vine drill.
Outro : Ivy summons a large gathering of beautiful flowers. A monster flower with a cage scoops you up and closes the cage. Ivy then sits on top of it, where a magenta rose sits. She crosses her legs and exclaims "No one stops my children."
SUPER MOVE .:. Familia Florum - Ivy waves her hand violently at you. A row of vines and roots erupt from the ground, jagged and thorned. They rush toward you and hit you. Larger and sharper ones erupt in what seems like a wave, carrying you across the screen in a cinematic. Ivy gracefully lifts herself into the air on a beautiful flower. Two large vines tangle you upward into the air quickly as the wave ends. Below the camera shows many large carnivorous flowers spawned and snapping. Ivy then waves her hand and the vines release you and you fall. You can hear your screams for a little while. Ivy happily exclaims "Feed, my children, feed!" She chuckles softly twice. The sequence then ends as she descends down to your body, face down on the ground. This move can be connected easily, for the row of roots is quite fast.
STARFIRE
COSTUMES
Starfire
New 52 (Possibly)
Teen Titans
Blackfire
Starfire would be a Power character, and she would float. Her hair would be normal length, as in long. It would progress from red to flames, and the flames would be a particle effect like Lobo's cigar. The end of her hair is flimsy and less effected by gravity, as to simulate the flames.
Intro - Starfire rips through a ship in space, flying down to Earth. She smashes down, standing up from her crater. She then exclaims "Don't you look delicious?" for men, and for women "Out of my way, whore."
SPECIAL MOVES
Down + Forward L : Starbolt - Starfire shoots out a green blast of energy. It travels fast with low damage. They are good for interruption. MB throws three of them.
Down + Back L : Don't Touch - Starfire blows a kiss at you. If you hit her she swings her arm around, punching you square in the face. This causes a small explosion, sending you across the screen.
Back + Forward M : Supernova - Starfire flies forward toward you. If she connects, she flies you up into the sky, embraces you, and then causes and explosion, throwing you away. MB causes her to grab you, spiral upward, and then explode.
Down + Down M : Tamaranean Strength - Starfire smashes her fist into the ground. This causes the ground to crumble, glowing fiery underneath the cracks. This lifts you up and over her head. MB causes an explosion.
Down + Forward H : Starpower - Starfire concentrates a beam of green energy at you. It is fairly fast and does regular damage. It too can be charged. In the air it aims downward diagonally. With MB this move does 3 hits.
Down + Forward H + Up - The bolt aims upward if on the ground.
GRAB .:. Starfire punches you upward. She then flies in from the right side of the screen and punches you, her hand glowing. She then does the same but from the left. She then elbows you back to the opposite (or same) side.
TRAIT .:. Ultraviolet Radiation - Starfire begins to glow violet. Any projectiles that come into contact with her will be absorbed and turned into meter energy.
SUPER MOVE .:. Tamaranean Blaze - Starfire rushes forward with her hands glowing green. She then grabs you, flying up into space quickly. She punches you twice, which stuns you. Starfire then reaches for the nearest satellite, smashing you in the face with it. You then fly back down to Earth, flaming from the atmosphere. Starfire latches onto you, embracing you, and then spiraling down to Earth with you rapidly. You then smash into the ground, and she flies back down to the screen.
Waiting Action : Starfire runs her hand up her leg, bringing her hand to her mouth. She then blows you a kiss, which is shown by a fiery pair of lips.
Clash Animation : Starfire's hands glow green, and she flies forward, spiraling. She then shoves her hands at you.
STEEL
Special Moves
Down + Forward Medium .:Sledge Toss:. A charge move similar to Hawkgirl. Steel winds up his hammer like a baseball bat, and it begins to glow silver. When toss it will fly straight at you without moving. A large silver spark will bounce off, and he will call back his hammer. He is safe when the hammer tosses, so he can block even if it's out. MB causes the hammer to hit you in front and then back, allowing for a combo afterward.
Back + Back High .:Silver Sheen:. Steel puffs out his chest, and his whole body shines silver once. If you hit him when he shines he will immediately smash you upward with the hammer, grab your throat, slam you into the ground, and then kick you away. MB slams you twice.
Down + Back Light .:Steel Cannon:. He places his arms outward, and compartments open up on his wrists. Two steel spikes fly out at a high velocity, slicing through you. MB causes two sets of two spikes.
Back + Up High .:Flight:. Steel lifts up into the air. He can fly for a few game seconds, and is able to use projectile moves.
Front + Up High .:Compression:. Steel leaps up into the air, his knees cocked upward. He then arcs forward and slams on top of your head. MB version causes ground bounce.
Forward + Forward Medium .:Sonic Grenades:. Steel places out his arms again. Two grenades slide into his hands. You can hold them for a few moments, and they will automatically toss out, or you can normally do the move. The grenades burst open, sending out shockwaves, which throw you back. MB causes them to stay for a longer time.
Clash Animation : Steel rushes forward with his hammer and delivers a powerful strike.
Down + Forward Medium .:Sledge Toss:. A charge move similar to Hawkgirl. Steel winds up his hammer like a baseball bat, and it begins to glow silver. When toss it will fly straight at you without moving. A large silver spark will bounce off, and he will call back his hammer. He is safe when the hammer tosses, so he can block even if it's out. MB causes the hammer to hit you in front and then back, allowing for a combo afterward.
Back + Back High .:Silver Sheen:. Steel puffs out his chest, and his whole body shines silver once. If you hit him when he shines he will immediately smash you upward with the hammer, grab your throat, slam you into the ground, and then kick you away. MB slams you twice.
Down + Back Light .:Steel Cannon:. He places his arms outward, and compartments open up on his wrists. Two steel spikes fly out at a high velocity, slicing through you. MB causes two sets of two spikes.
Back + Up High .:Flight:. Steel lifts up into the air. He can fly for a few game seconds, and is able to use projectile moves.
Front + Up High .:Compression:. Steel leaps up into the air, his knees cocked upward. He then arcs forward and slams on top of your head. MB version causes ground bounce.
Forward + Forward Medium .:Sonic Grenades:. Steel places out his arms again. Two grenades slide into his hands. You can hold them for a few moments, and they will automatically toss out, or you can normally do the move. The grenades burst open, sending out shockwaves, which throw you back. MB causes them to stay for a longer time.
Clash Animation : Steel rushes forward with his hammer and delivers a powerful strike.
SWAMP THING
SOME THINGS ABOUT SWAMP THING
Swamp Thing's appearance will be his normal incarnation, but more monstrous and swampy. He will have long vines and moss dragging from his arms and body, and twigs will jut out here and there. He has two primary trunks on his back that jut out unevenly. He also looks shabby, but still maintains human posture. While he fights and gets hit and such, twigs, leaves, and grass will drop from him. He will also drip swamp water.
Special Moves
Down + Back M .{Swamp Wrath}. Swamp Thing plunges his arms into the ground, creating a puddle of swamp water. Infront of him juts out a large broken tree trunk, which throws you upward. The effect also throws out leaves and some twigs, and the tree trunk has vines growing around it. MB causes three of them to go across the screen in succession. Midscreen.
Down + Back + (Holding Back) - The trunk sprouts close to Swamp Thing.
Down + Back + (Holding Forward) - The trunk sprouts far from Swamp Thing.
*Only works Anti-Air* Down + Down L .{From Below It Comes}. A thick root shoots up from the ground as Swamp Thing plunges one hand into the water. If you are in the vicinity when in the air, it will grab you and pull you down, slamming you to the ground. MB causes it to slam you twice and then ground bounce.
Forward + Down + Back L .{Spinal Vine}. Swamp Thing hunches over, and sharp twigs, leaves, twigs, and vines all shoot out from his back. This move is good for anti-air and combo ending. MB causes it to shoot up higher.
Back + Forward H .{Call of The Swamp}. Swamp Thing's leg sinks into the water. In front of him a small wave progresses, and a large vine flies out of it, going forward a bit. If you are hit by this it will drag you back to him. When they are coming back to Swamp Thing he can press H again to punch them into the air. No MB.
Back + Back H .{Play Dead}. Swamp Thing suddenly crumbles away. Quickly he regenerates behind you in a new body. The previous remains still stand where he teleported from. If you come into contact with them, a wood hand will slide out and claw at you, which knocks you forward. The debris of his body will eventually decay away.
Back + Back + (Holding H) - He teleports in front of you instead.
Down + Forward M .{Root Strength}. Swamp Thing lunges forward, his whole body heaving. When he comes into contact with you, he throws you across the screen. By using MB, a large tree trunk will shoot up and throw you back to him, arching across the top of the screen.
Down + Up H .{Biosynthesis}. Swamp Thing makes an action where it looks like he's hugging his whole body. Slowly he begins to sprout randomly colored flowers on his body. If one flower sprouts without him getting hit, it will stay. He can grow a maximum of 6 flowers on his body. When he hits you (has to be un-blocked) he will gain a small meter bonus. The flower then curls up and dissolves away.
CHARACTER POWER .{Elemental Shift}. This is a unique trait. By pressing...
Power .{Earthen Power}. Swamp Thing's body grows thicker with wooden armor. This gives him a small amount of super armor, and it will not run out unless you knock all the armor off, or if his Element meter runs out.
Down + Down Power .{Flame Power}. Swamp Thing's body grows a large flame on the inside, giving him a ghostly orange glow from the core. This gives all of his normals fire attributes, which do slightly more damage. The Element meter will run out faster with this, for the attacks do more damage.
Back + Back Power .{Ocean Power}. Swamp Thing's body gains a layer of water around it. He gains a higher amount of defense to special moves, and they will do a little less damage than normal. This meter runs out normally.
Down + Back Power .{Whirlwind Power}. Swamp Thing's body looses a bit, and visible air currents flow through it. His special moves now have wind effects around them, and they cause the opponent to float for a longer period, allowing for a stronger combo ability. This meter runs out like the Flame meter.
SUPER MOVE .{Emerald Swamp}. Swamp Thing drives his arms and feet into the ground. An area of swamp water surrounds him, which is the hit confirm area. If caught, the water will continue to expand. Trees will immediately begin to sprout, along with many other forms of Earthen vegetation. Large vines and roots grab you and coil around you, hoisting you up into the air. Swamp Thing then sways his hand swiftly upward in an arc, and a giant tree shoves you into the air. Before you can go higher, another tree hits you from the right, then the left, then the right, left, right, and left. They are all sharp ended. As you fly up more, you eventually see Swamp Thing right above you. He then punches you square in the abdomen, sending you flying back down through all the trees you hit. You then smash into the swamp floor, water spouting along with leaves and twigs.
Clash Animation : Swamp Thing runs forward and shoves his fists at you.
Swamp Thing's appearance will be his normal incarnation, but more monstrous and swampy. He will have long vines and moss dragging from his arms and body, and twigs will jut out here and there. He has two primary trunks on his back that jut out unevenly. He also looks shabby, but still maintains human posture. While he fights and gets hit and such, twigs, leaves, and grass will drop from him. He will also drip swamp water.
Special Moves
Down + Back M .{Swamp Wrath}. Swamp Thing plunges his arms into the ground, creating a puddle of swamp water. Infront of him juts out a large broken tree trunk, which throws you upward. The effect also throws out leaves and some twigs, and the tree trunk has vines growing around it. MB causes three of them to go across the screen in succession. Midscreen.
Down + Back + (Holding Back) - The trunk sprouts close to Swamp Thing.
Down + Back + (Holding Forward) - The trunk sprouts far from Swamp Thing.
*Only works Anti-Air* Down + Down L .{From Below It Comes}. A thick root shoots up from the ground as Swamp Thing plunges one hand into the water. If you are in the vicinity when in the air, it will grab you and pull you down, slamming you to the ground. MB causes it to slam you twice and then ground bounce.
Forward + Down + Back L .{Spinal Vine}. Swamp Thing hunches over, and sharp twigs, leaves, twigs, and vines all shoot out from his back. This move is good for anti-air and combo ending. MB causes it to shoot up higher.
Back + Forward H .{Call of The Swamp}. Swamp Thing's leg sinks into the water. In front of him a small wave progresses, and a large vine flies out of it, going forward a bit. If you are hit by this it will drag you back to him. When they are coming back to Swamp Thing he can press H again to punch them into the air. No MB.
Back + Back H .{Play Dead}. Swamp Thing suddenly crumbles away. Quickly he regenerates behind you in a new body. The previous remains still stand where he teleported from. If you come into contact with them, a wood hand will slide out and claw at you, which knocks you forward. The debris of his body will eventually decay away.
Back + Back + (Holding H) - He teleports in front of you instead.
Down + Forward M .{Root Strength}. Swamp Thing lunges forward, his whole body heaving. When he comes into contact with you, he throws you across the screen. By using MB, a large tree trunk will shoot up and throw you back to him, arching across the top of the screen.
Down + Up H .{Biosynthesis}. Swamp Thing makes an action where it looks like he's hugging his whole body. Slowly he begins to sprout randomly colored flowers on his body. If one flower sprouts without him getting hit, it will stay. He can grow a maximum of 6 flowers on his body. When he hits you (has to be un-blocked) he will gain a small meter bonus. The flower then curls up and dissolves away.
CHARACTER POWER .{Elemental Shift}. This is a unique trait. By pressing...
Power .{Earthen Power}. Swamp Thing's body grows thicker with wooden armor. This gives him a small amount of super armor, and it will not run out unless you knock all the armor off, or if his Element meter runs out.
Down + Down Power .{Flame Power}. Swamp Thing's body grows a large flame on the inside, giving him a ghostly orange glow from the core. This gives all of his normals fire attributes, which do slightly more damage. The Element meter will run out faster with this, for the attacks do more damage.
Back + Back Power .{Ocean Power}. Swamp Thing's body gains a layer of water around it. He gains a higher amount of defense to special moves, and they will do a little less damage than normal. This meter runs out normally.
Down + Back Power .{Whirlwind Power}. Swamp Thing's body looses a bit, and visible air currents flow through it. His special moves now have wind effects around them, and they cause the opponent to float for a longer period, allowing for a stronger combo ability. This meter runs out like the Flame meter.
SUPER MOVE .{Emerald Swamp}. Swamp Thing drives his arms and feet into the ground. An area of swamp water surrounds him, which is the hit confirm area. If caught, the water will continue to expand. Trees will immediately begin to sprout, along with many other forms of Earthen vegetation. Large vines and roots grab you and coil around you, hoisting you up into the air. Swamp Thing then sways his hand swiftly upward in an arc, and a giant tree shoves you into the air. Before you can go higher, another tree hits you from the right, then the left, then the right, left, right, and left. They are all sharp ended. As you fly up more, you eventually see Swamp Thing right above you. He then punches you square in the abdomen, sending you flying back down through all the trees you hit. You then smash into the swamp floor, water spouting along with leaves and twigs.
Clash Animation : Swamp Thing runs forward and shoves his fists at you.
SCARECROW
A FEW THINGS ABOUT SCARECROW
- His primary costume is the one in the game.
- He uses a duo of a large scythe and his right hand needle-claws.
- His moves use his "violent dancing".
- He would be very agile and swift, very hard to get away from.
SPECIAL MOVES
Down + Forward M .{Dark Harvest}. Scarecrow draws back his scythe. The scythe shines with a metallic luster as he holds it, charging the move. When let go, he slices in an arc downward infront of him. The move at full power can knock you across the stage. No MB version.
Back + Down + Forward L .{Hallucination}. Scarecrow rushes toward you, his claw drawn back. He then grabs you, stabs you with the needle claws, throws you to the ground, stabs his scythe into you, and sweeps you away. MB causes him to stab you twice with the scythe.
Back + Forward M .{Fear Gas}. Scarecrow swipes his claw upward in an arc, releasing a cloud of green gas. The cloud advances forward, and then quickly dissipates. If you get caught in it, you hold your eyes, allowing him to combo you. In the air it simply knocks you to the ground. MB causes the cloud to be bigger.
Down + Forward H .{Terror Turbine}. Scarecrow launches forward in a slight upward arc spinning his scythe around him as he flips sideways toward you. The move does 4 hits, 3 for the spins and one final one. MB causes him to stab you into the ground for the 4th hit.
Down + Down H .{Violent Stance}. Scarecrow stabs his scythe into the ground and leaps onto the staff part. He remains there unless a succession of buttons is pressed, or if you press a different normal move.
L - He simply jumps off and punches you.
M - He jumps off and slices you with his claw.
H - He spins the scythe out of the ground, slicing down your body vertically.
Back L > M > H - He slides the scythe forward, slicing your feet. He then kicks it upward, slicing your face. Finally he brings the scythe back down, stabbing your spine; he flips forward three times with you still on the scythe's end. The final hit slams you into the ground.
Down M > H > H - He dive kicks off of the scythe, still holding on to it. He then brings it over your head, stabbing you into the ground. He then reaches down and stabs you with his right claw, exclaiming "Fear me...".
Forward H > M > H - He leaps off, sliding under your body behind you. He then "dances", slicing you with the right claw twice, and then kicking you forward. You impale on the blade of the scythe, and he grabs it, throwing you forward.
CHARACTER POWER .{Insanity Injection}. Scarecrow's claw fills with a glowing orange fluid. He has one chance to attack you with the POWER button again. If he misses or if you block, it goes away and has to refill. If he hits you, your controls are temporarily reversed.
SUPER MOVE .{Painful Phobia}. Scarecrow rushes forward, stabbing you in the face with his claw. You grab your eyes, and the screen goes into your eye view. You see the screen slowly become black, and Scarecrow rising and getting bigger. You open your eyes to see Scarecrow wave his scythe. From out of the darkness a giant black widow spider rushes, bites you by the abdomen and swings you around twice. It then flings you upward. From the dark sky a large ghost flies, grabbing you and flying up higher, making an arc and flying back down. It then throws you to the ground. You slowly compress into a clear box, falling to the ground rapidly. The ground cannot be seen for a while. Eventually you smack into the ground, still in the box. Scarecrow then steps on the box, crushing you, and ending the super.
*The super is a reference to his fear gas emitting phobias. It is also a reference to some of the most common phobias {Darkness, Spiders, Ghosts, Small Spaces, and Heights.}
Clash Animation : Scarecrow runs forward quickly, and then flips with his scythe.
- His primary costume is the one in the game.
- He uses a duo of a large scythe and his right hand needle-claws.
- His moves use his "violent dancing".
- He would be very agile and swift, very hard to get away from.
SPECIAL MOVES
Down + Forward M .{Dark Harvest}. Scarecrow draws back his scythe. The scythe shines with a metallic luster as he holds it, charging the move. When let go, he slices in an arc downward infront of him. The move at full power can knock you across the stage. No MB version.
Back + Down + Forward L .{Hallucination}. Scarecrow rushes toward you, his claw drawn back. He then grabs you, stabs you with the needle claws, throws you to the ground, stabs his scythe into you, and sweeps you away. MB causes him to stab you twice with the scythe.
Back + Forward M .{Fear Gas}. Scarecrow swipes his claw upward in an arc, releasing a cloud of green gas. The cloud advances forward, and then quickly dissipates. If you get caught in it, you hold your eyes, allowing him to combo you. In the air it simply knocks you to the ground. MB causes the cloud to be bigger.
Down + Forward H .{Terror Turbine}. Scarecrow launches forward in a slight upward arc spinning his scythe around him as he flips sideways toward you. The move does 4 hits, 3 for the spins and one final one. MB causes him to stab you into the ground for the 4th hit.
Down + Down H .{Violent Stance}. Scarecrow stabs his scythe into the ground and leaps onto the staff part. He remains there unless a succession of buttons is pressed, or if you press a different normal move.
L - He simply jumps off and punches you.
M - He jumps off and slices you with his claw.
H - He spins the scythe out of the ground, slicing down your body vertically.
Back L > M > H - He slides the scythe forward, slicing your feet. He then kicks it upward, slicing your face. Finally he brings the scythe back down, stabbing your spine; he flips forward three times with you still on the scythe's end. The final hit slams you into the ground.
Down M > H > H - He dive kicks off of the scythe, still holding on to it. He then brings it over your head, stabbing you into the ground. He then reaches down and stabs you with his right claw, exclaiming "Fear me...".
Forward H > M > H - He leaps off, sliding under your body behind you. He then "dances", slicing you with the right claw twice, and then kicking you forward. You impale on the blade of the scythe, and he grabs it, throwing you forward.
CHARACTER POWER .{Insanity Injection}. Scarecrow's claw fills with a glowing orange fluid. He has one chance to attack you with the POWER button again. If he misses or if you block, it goes away and has to refill. If he hits you, your controls are temporarily reversed.
SUPER MOVE .{Painful Phobia}. Scarecrow rushes forward, stabbing you in the face with his claw. You grab your eyes, and the screen goes into your eye view. You see the screen slowly become black, and Scarecrow rising and getting bigger. You open your eyes to see Scarecrow wave his scythe. From out of the darkness a giant black widow spider rushes, bites you by the abdomen and swings you around twice. It then flings you upward. From the dark sky a large ghost flies, grabbing you and flying up higher, making an arc and flying back down. It then throws you to the ground. You slowly compress into a clear box, falling to the ground rapidly. The ground cannot be seen for a while. Eventually you smack into the ground, still in the box. Scarecrow then steps on the box, crushing you, and ending the super.
*The super is a reference to his fear gas emitting phobias. It is also a reference to some of the most common phobias {Darkness, Spiders, Ghosts, Small Spaces, and Heights.}
Clash Animation : Scarecrow runs forward quickly, and then flips with his scythe.
MAN-BAT
Intro - Kirk Langstrom walks slowly as he injects himself. His clothes then rip away and Man-Bat emerges. He then lets out a blood curdling scream.
SPECIAL MOVES
Down + Forward L - Sonic Screech (Air Able) : Man-Bat screams, sending out three light blue waves of sound. It normally throws you back. MB causes you to be stunned.
Down + Back L - Echolocation (Air Able) : Man-Bat screams again, sending out one smaller ring of sound. It moves incredibly fast. If it hits a projectile, Man-Bat will launch up into the air and fly until the projectile is completely over. If it hits a physical move or physical special attack it will dissipate. MB throws the projectile back at you.
Back + Down M - Blind Flight (Air Able) : Man-Bat flies forward at full speed. He stretches his clawed feet toward you and grabs you by the torso. He can then..
L - Step on you and kick you away. (Air = Bite you twice)
M - Bite you and throw you upward for a combo. (Air = Throw you downward)
H - Throw you to the wall for a wallbounce. (Air = Flips backward and throws you away)
Back + Forward M - Night Fury : Man-Bat slices forward, then back around, and then slices you upward. MB causes him to screech at the end, throwing you away.
Down + Forward H - Winged Terror : Man-Bat flies upward in a diagonal. If it hits you he grabs your head with his foot, spins around, and throws you back at the ground. MB causes him to spin three times.
Down + Back H - Horror Flesh : Man-Bat raises his wings high up and screeches loudly at you. If you hit him with a physical move, he quickly grabs you, wraps his wings around you, and bites you three times.
Down + Down H - Wing Span : Man-Bat brings his wings back and flaps them harshly once. This creates a large air current that neutralizes some projectiles and throws you back. MB flaps his wings twice.
TRAIT .:. Flight - (Criticize the Hawkgirl inspiration. Be a hero c:.) Man-Bat flies similarly to Hawkgirl. He is much faster than she, however.
L - Hits you with his foot.
M - Claws at you.
H - Smacks you to the ground with his wing.
SUPER MOVE .:. Bloodlust : Man-Bat flies forward with his wings outstretched. He kicks you with both of his legs into a cave. (which is suddenly there <-<...>.>.) You then see a mass of bats come flying at you. They then cover the entire screen, making it black. The bats then clear out once, and you see Man-Bat on your back. The second time they clear he is mauling you. The third time he claws your face from chin to forehead. The fourth time they clear you look forward and see a shadow flying toward you. Man-Bat then latches onto your chest and flies back out of the cave, tossing you to the ground.
Clash Animation : Man-Bat flies forward, screeching. He then does a kick similar to Black Adam.
Outro - Kirk flies away, at a cutscene is played. He is then seen flying into a cave scene, where he flips upside down and closes his wings. He keeps his eyes open the whole time. Small swarms of bats slowly pass by now and then (think Aquaman outro).
METALLO
SOME NOTES
The Metallo in the game would be the one present in Stryker's Island. His powers would be shown as green energy, similar to Lex Luthor's ax.
Metallo is a Power character (clearly).
Intro - Metallo is shown with his chest cavity open. He then places a kryptonite crystal within it, and the patterns on his body light up. He then clanks his fists together and assumes his pose.
SPECIAL MOVES
Down + Back L : Ax Assault - Metallo forms two axes, one on each hand. He then slices forward with the right, then the left, and then kicks you away. MB causes him to slice four times and then kick.
Back + Forward L : Power Piston - Metallo forces his hands together, forming a piston shaped apparatus. He then activates it, throwing you across the screen. MB causes it to do more damage.
Down + Forward M : Eye Laser - Metallo looks forward and shoots two green lasers out of his eyes. They travel fast, similar to Superman, but are longer in length. MB makes them fire for a longer time.
Down + Back M : Mechano Construct - Metallo points forward and from behind him an amalgam of junk forms into a humanoid shape quickly. The construct then rushes forward at a fast-walk past with its hands upward and slightly flailing. If it hits you it creates a small explosion, forcing you backward. MB causes it to hold you in place.
Down + Back M + Up : The construct is instead a flying bird-esque form. It swoops in at a low arc and does the same thing.
Down + Back M + Down : The construct is instead a spider-esque form. It crawls forward faster than the human or bird, but deals less damage.
Down + Forward H : Kryptonite Ray - Metallo opens up his chest, revealing his core and firing out a thick stream of green energy. This move can be used in the air as well. The move does 2 hits. MB causes it to do 4.
Down + Down H : Mercury Form - Metallo melts instantly into liquid metal. He then slides under you, which causes you to slip. This is also a teleport.
TRAIT .:. Kryptonite Core - Metallo taps his chest, causing the M to glow noticeably brighter. Metallo will now absorb projectiles and do slightly more damage with his normal moves.
SUPER MOVE .:. Emerald Automatons - Metallo fires a burst from his chest, which is short range. If it hits, a beam forms, shoving you back, but you block it. As you stop blocking a human construct runs into you, punching you in the face. This knocks you back, turning you around to another, which punches you as well. Many automatons then flood you, punching and kicking. Metallo then opens up his chest cavity completely, firing a very large concentrated beam from it, exploding you and the automatons. This move does 16 hits in total.
Clash Animation - Metallo runs up like normal. His arms form together into a large hammer-like object. He then shoves his arms at you for the clash.
Idle Animation - Metallo taps on his chest with a finger, and then twists one of his arms.
Outro - Metallo pumps one of his arms, which forms an ax. He then does the same to the other, forming
a hammer. The hammer goes away, and he lifts up the ax arm in triumph.
The Metallo in the game would be the one present in Stryker's Island. His powers would be shown as green energy, similar to Lex Luthor's ax.
Metallo is a Power character (clearly).
Intro - Metallo is shown with his chest cavity open. He then places a kryptonite crystal within it, and the patterns on his body light up. He then clanks his fists together and assumes his pose.
SPECIAL MOVES
Down + Back L : Ax Assault - Metallo forms two axes, one on each hand. He then slices forward with the right, then the left, and then kicks you away. MB causes him to slice four times and then kick.
Back + Forward L : Power Piston - Metallo forces his hands together, forming a piston shaped apparatus. He then activates it, throwing you across the screen. MB causes it to do more damage.
Down + Forward M : Eye Laser - Metallo looks forward and shoots two green lasers out of his eyes. They travel fast, similar to Superman, but are longer in length. MB makes them fire for a longer time.
Down + Back M : Mechano Construct - Metallo points forward and from behind him an amalgam of junk forms into a humanoid shape quickly. The construct then rushes forward at a fast-walk past with its hands upward and slightly flailing. If it hits you it creates a small explosion, forcing you backward. MB causes it to hold you in place.
Down + Back M + Up : The construct is instead a flying bird-esque form. It swoops in at a low arc and does the same thing.
Down + Back M + Down : The construct is instead a spider-esque form. It crawls forward faster than the human or bird, but deals less damage.
Down + Forward H : Kryptonite Ray - Metallo opens up his chest, revealing his core and firing out a thick stream of green energy. This move can be used in the air as well. The move does 2 hits. MB causes it to do 4.
Down + Down H : Mercury Form - Metallo melts instantly into liquid metal. He then slides under you, which causes you to slip. This is also a teleport.
TRAIT .:. Kryptonite Core - Metallo taps his chest, causing the M to glow noticeably brighter. Metallo will now absorb projectiles and do slightly more damage with his normal moves.
SUPER MOVE .:. Emerald Automatons - Metallo fires a burst from his chest, which is short range. If it hits, a beam forms, shoving you back, but you block it. As you stop blocking a human construct runs into you, punching you in the face. This knocks you back, turning you around to another, which punches you as well. Many automatons then flood you, punching and kicking. Metallo then opens up his chest cavity completely, firing a very large concentrated beam from it, exploding you and the automatons. This move does 16 hits in total.
Clash Animation - Metallo runs up like normal. His arms form together into a large hammer-like object. He then shoves his arms at you for the clash.
Idle Animation - Metallo taps on his chest with a finger, and then twists one of his arms.
Outro - Metallo pumps one of his arms, which forms an ax. He then does the same to the other, forming
a hammer. The hammer goes away, and he lifts up the ax arm in triumph.
MR. MXYZPTLK
SOME THINGS ABOUT MXYZPTLK
- His stance shows him floating higher than most character due to height. He has one leg crossed over the other, which is dangling.
- His normal costume would use the orange tuxedo design.
Intro - A hat spawns from the 5th dimension, growing to size. It then pops up very cartoon like, and Mxy then pops out under the hat. He spins while doing so, raising an eyebrow, and then taking stance.
SPECIAL MOVES
Down + Back L : Distortion - A clear effect spiral appears. The spiral swirls quickly and then dissipates. If you are caught in it you spin with it once and then are thrown back. MB causes the field to be bigger.
Down + Forward M : Tesseract - A portal appears infront of Mxy. If any projectiles go into it, they will shoot back out at you at a random place on the screen.
Down + Back M : Wormhole - Mxy laughs, spawning another portal above his head. Out of it swirls a pale green serpent, which goes diagonally down infront of him. This causes you to slide backward on the ground. MB causes groundbounce.
Down + Back + Forward M : Putty In My Hands - Mxy moves both of his hands forward, causing a small but noticeable distortion midscreen. If you are in the field, he contorts you like a marionette. He pulls your body wide, then thin, then diagonally thin, and diagonally wide while giggling. This motion is done cartoony and fast. MB causes him to bounce you into the ground like a ragdoll.
Down + Back H : 5th Wall - Mxy splits into atoms, swirling inward to a portal. He then reappears behind you.
Down + Forward H - He appears infront of you.
Back + Forward H : Woo Hoo! - Mxy leans, kicking his feet together cheerfully. If you hit him he produces the effect of a hologram, not being hit by the move. MB causes the hologram to confuse you, making you vulnerable.
Down + Down H : Otherworldly Portal - Mxy points at the ground under you, and a pillar of light shoots upward from the ground. The pillar blinks pale orange and green. It spirals in a tubular fashion, and is thick enough to surround your body entirely. This pillar flips you up into the air in a forward arc, allowing for a combo opportunity. This move tracks slightly.
TRAIT .:. Incomprehensible - Mxy laughs at you while pointing. His special moves then cause boosted damage for a small time.
SUPER MOVE .:. Mxyzptlk Puzzle - Mxy flies at you full speed. This causes you to stumble back a bit, not able to see what he's doing. He then strokes his chin a bit, grinning widely. He then points at you, switching your legs to your torso, head to your legs, and torso to your head. He shakes his head no, pointing again. This switches your legs to your arms, right arm to your left leg, left arm to your right ear, and mouth to your abdominal section. He points one more time, switching your arms to your legs, your head to your right arm, your torso to your left arm, and your legs to your torso. He then cackles darkly, stretching you horizontally like rubber and then letting you go. You snap back together in the right place, flying backward from the hit.
Clash Animation : Mxyzptlk flies forward in a reclined humorous pose. He then suddenly lifts up and causes a distortion for his clash.
- His stance shows him floating higher than most character due to height. He has one leg crossed over the other, which is dangling.
- His normal costume would use the orange tuxedo design.
Intro - A hat spawns from the 5th dimension, growing to size. It then pops up very cartoon like, and Mxy then pops out under the hat. He spins while doing so, raising an eyebrow, and then taking stance.
SPECIAL MOVES
Down + Back L : Distortion - A clear effect spiral appears. The spiral swirls quickly and then dissipates. If you are caught in it you spin with it once and then are thrown back. MB causes the field to be bigger.
Down + Forward M : Tesseract - A portal appears infront of Mxy. If any projectiles go into it, they will shoot back out at you at a random place on the screen.
Down + Back M : Wormhole - Mxy laughs, spawning another portal above his head. Out of it swirls a pale green serpent, which goes diagonally down infront of him. This causes you to slide backward on the ground. MB causes groundbounce.
Down + Back + Forward M : Putty In My Hands - Mxy moves both of his hands forward, causing a small but noticeable distortion midscreen. If you are in the field, he contorts you like a marionette. He pulls your body wide, then thin, then diagonally thin, and diagonally wide while giggling. This motion is done cartoony and fast. MB causes him to bounce you into the ground like a ragdoll.
Down + Back H : 5th Wall - Mxy splits into atoms, swirling inward to a portal. He then reappears behind you.
Down + Forward H - He appears infront of you.
Back + Forward H : Woo Hoo! - Mxy leans, kicking his feet together cheerfully. If you hit him he produces the effect of a hologram, not being hit by the move. MB causes the hologram to confuse you, making you vulnerable.
Down + Down H : Otherworldly Portal - Mxy points at the ground under you, and a pillar of light shoots upward from the ground. The pillar blinks pale orange and green. It spirals in a tubular fashion, and is thick enough to surround your body entirely. This pillar flips you up into the air in a forward arc, allowing for a combo opportunity. This move tracks slightly.
TRAIT .:. Incomprehensible - Mxy laughs at you while pointing. His special moves then cause boosted damage for a small time.
SUPER MOVE .:. Mxyzptlk Puzzle - Mxy flies at you full speed. This causes you to stumble back a bit, not able to see what he's doing. He then strokes his chin a bit, grinning widely. He then points at you, switching your legs to your torso, head to your legs, and torso to your head. He shakes his head no, pointing again. This switches your legs to your arms, right arm to your left leg, left arm to your right ear, and mouth to your abdominal section. He points one more time, switching your arms to your legs, your head to your right arm, your torso to your left arm, and your legs to your torso. He then cackles darkly, stretching you horizontally like rubber and then letting you go. You snap back together in the right place, flying backward from the hit.
Clash Animation : Mxyzptlk flies forward in a reclined humorous pose. He then suddenly lifts up and causes a distortion for his clash.