Relaxedstate
PTH|RM Relaxedstate
As of 7/29/14
GOOD MUs
NightWing 7-3
Grundy 6-4
Killer Frost 6-4
Green Lantern6-4
Hawkgirl 6-4
Lex Luthor 6-4
EVEN MUs
Lobo 5-5
Black Adam 5-5 (could be 6-4)
Bane 5-5
Superman 5-5
Harley 5-5
Shazam 5-5
Batman 5-5
Green Arrow 5-5
Deathstroke 5-5
BAD MUs
Wonder Woman 4-6
Doomsday 4-6 (Could be 5-5)
Joker 4-6 (Could be 5-5)
Catwoman 4-6
Zatanna 4-6
Ares 4-6 (could be 3-7)
Scorpion 4-6
Zod- 3-7
Flash 3-7
Aquaman 3-7
Bat-Girl 3-7
Raven 3-7
Sinestro 2-8
Martian Manhunter 2-8
6 Good, 9 Even, 14 Bad
Cyborg = Fish
The general rule to Cyborg is he needs a life advantage for his zoning/chipping to be truly successful. When he is down on health he will most likely lose no matter the MU. His play style really does not promote 'comebacks' save for the rare corner vortex if he has meter. He has no mix ups and most of his strings are interruptible. Great zoning, but rather predictable. Gives certain charecters a lot of trouble, especially if the player does not know the MU (everyone), but he gets utterly dominated 3-7, 2-8 in too many MUs too make him tourney viable . He is a wonderful utility character if your execution is good (iafb, just frame grapples).
GOOD MUs
NightWing 7-3
Grundy 6-4
Killer Frost 6-4
Green Lantern6-4
Hawkgirl 6-4
Lex Luthor 6-4
EVEN MUs
Lobo 5-5
Black Adam 5-5 (could be 6-4)
Bane 5-5
Superman 5-5
Harley 5-5
Shazam 5-5
Batman 5-5
Green Arrow 5-5
Deathstroke 5-5
BAD MUs
Wonder Woman 4-6
Doomsday 4-6 (Could be 5-5)
Joker 4-6 (Could be 5-5)
Catwoman 4-6
Zatanna 4-6
Ares 4-6 (could be 3-7)
Scorpion 4-6
Zod- 3-7
Flash 3-7
Aquaman 3-7
Bat-Girl 3-7
Raven 3-7
Sinestro 2-8
Martian Manhunter 2-8
6 Good, 9 Even, 14 Bad
Cyborg = Fish
The general rule to Cyborg is he needs a life advantage for his zoning/chipping to be truly successful. When he is down on health he will most likely lose no matter the MU. His play style really does not promote 'comebacks' save for the rare corner vortex if he has meter. He has no mix ups and most of his strings are interruptible. Great zoning, but rather predictable. Gives certain charecters a lot of trouble, especially if the player does not know the MU (everyone), but he gets utterly dominated 3-7, 2-8 in too many MUs too make him tourney viable . He is a wonderful utility character if your execution is good (iafb, just frame grapples).
Last edited: