I don't see how people can play fighters online and not be hard wiredMore important for me is to be able to choose to playonly vs wired players.
I feel like there should be a huge disclaimer in most fighting games reminding people to wire their connection lol.I don't see how people can play fighters online and not be hard wired
I have friends that don't wire and it drives me crazy. They swear up and down it isn't their connection though. Like yeah, they would have fewer lag spikes if they'd just use a damn ethernet cable.I feel like there should be a huge disclaimer in most fighting games reminding people to wire their connection lol.
People would be surprised to know that a good huge percentage of people who play online don't even know that the reason they are lagging is their own un-wired connection.
Tbh compared to many other fighting game series online, MKX online after their big overhaul and Injustice2 online were'nt too bad. That being said, it's not the absolute best and it could be improved as far as netcode and online features. It might be my rose tinted glasses talking, but I think this time around the netcode will be even better after they work out the kinks of the initial post-launch insanity the servers will take on.Given how infamously atrocious NRS net-code is, they might as well region-lock the online play, for what it's worth in effect. That, or at least give players a region filter to use at their leisure.
Frankly, this is the ever-present elephant in the NRS room, that is continually drowned out by the din of "Why Aren't [insert female character]'s Tits Bigger" and "Why Does Sonya Look Like A Gorgon... AGAIN!?" shit-posts that predominate pre-launch chatter:
WHEN WILL NRS FIX THE NET-CODE AND THE ONLINE FUNCTIONALITY OF THEIR FIGHTING GAMES, SUCH THAT THEY ARE ON PAR WITH THE "AAA" PRODUCTION VALUES OF THE REST OF THEIR PRODUCTS??
All the chatter about "online" this and "variations" that -- given the online play is so sketchy in NRS games and, indeed, the fact that all of the non purely aesthetic customisation accoutrements are always locked away from competitive game modes -- amount to are trifles pungent as flatulence. People should be more interested in the offline component of the game (namely: local versus play) being fully fleshed out and functional... You know, like, with all customisation available for use by BOTH players <_<.
For everyone, deep down knows that, barring some earth-rending departure from we've become accustomed to from this company / developer, M11K's online play will fade and fade fast--once the new game lustre wears off and people begin donning their critical fedoras...
Can't say anything about Injustice 2 since I didn't play it, but have you played MKX past 2016 by any chance?Given how infamously atrocious NRS net-code
You must play on wifi.Given how infamously atrocious NRS net-code is, they might as well region-lock the online play, for what it's worth in effect. That, or at least give players a region filter to use at their leisure.
You can tell this dude hasn't played any NRS game newer than 2013 lmao.Given how infamously atrocious NRS net-code is, they might as well region-lock the online play, for what it's worth in effect. That, or at least give players a region filter to use at their leisure.
Frankly, this is the ever-present elephant in the NRS room, that is continually drowned out by the din of "Why Aren't [insert female character]'s Tits Bigger" and "Why Does Sonya Look Like A Gorgon... AGAIN!?" shit-posts that predominate pre-launch chatter:
WHEN WILL NRS FIX THE NET-CODE AND THE ONLINE FUNCTIONALITY OF THEIR FIGHTING GAMES, SUCH THAT THEY ARE ON PAR WITH THE "AAA" PRODUCTION VALUES OF THE REST OF THEIR PRODUCTS??
All the chatter about "online" this and "variations" that -- given the online play is so sketchy in NRS games and, indeed, the fact that all of the non purely aesthetic customisation accoutrements are always locked away from competitive game modes -- amount to are trifles pungent as flatulence. People should be more interested in the offline component of the game (namely: local versus play) being fully fleshed out and functional... You know, like, with all customisation available for use by BOTH players <_<.
For everyone, deep down knows that, barring some earth-rending departure from we've become accustomed to from this company / developer, M11K's online play will fade and fade fast--once the new game lustre wears off and people begin donning their critical fedoras...
Gr8 b8, m8. 8.8/8.You must play on wifi.
you'd be surprised. like really fuckin surprised. there are a lot of wifi warriors that do mental gymnastics to defend their wifi connectionsI don't see how people can play fighters online and not be hard wired
i agree with you but you be typing out whole storiesGiven how infamously atrocious NRS net-code is, they might as well region-lock the online play, for what it's worth in effect. That, or at least give players a region filter to use at their leisure.
Frankly, this is the ever-present elephant in the NRS room, that is continually drowned out by the din of "Why Aren't [insert female character]'s Tits Bigger" and "Why Does Sonya Look Like A Gorgon... AGAIN!?" shit-posts that predominate pre-launch chatter:
WHEN WILL NRS FIX THE NET-CODE AND THE ONLINE FUNCTIONALITY OF THEIR FIGHTING GAMES, SUCH THAT THEY ARE ON PAR WITH THE "AAA" PRODUCTION VALUES OF THE REST OF THEIR PRODUCTS??
All the chatter about "online" this and "variations" that -- given the online play is so sketchy in NRS games and, indeed, the fact that all of the non purely aesthetic customisation accoutrements are always locked away from competitive game modes -- amount to are trifles pungent as flatulence. People should be more interested in the offline component of the game (namely: local versus play) being fully fleshed out and functional... You know, like, with all customisation available for use by BOTH players <_<.
For everyone, deep down knows that, barring some earth-rending departure from we've become accustomed to from this company / developer, M11K's online play will fade and fade fast--once the new game lustre wears off and people begin donning their critical fedoras...
The levels of inaccuracy with this post are embarrassing.Given how infamously atrocious NRS net-code is, they might as well region-lock the online play, for what it's worth in effect. That, or at least give players a region filter to use at their leisure.
Frankly, this is the ever-present elephant in the NRS room, that is continually drowned out by the din of "Why Aren't [insert female character]'s Tits Bigger" and "Why Does Sonya Look Like A Gorgon... AGAIN!?" shit-posts that predominate pre-launch chatter:
WHEN WILL NRS FIX THE NET-CODE AND THE ONLINE FUNCTIONALITY OF THEIR FIGHTING GAMES, SUCH THAT THEY ARE ON PAR WITH THE "AAA" PRODUCTION VALUES OF THE REST OF THEIR PRODUCTS??
All the chatter about "online" this and "variations" that -- given the online play is so sketchy in NRS games and, indeed, the fact that all of the non purely aesthetic customisation accoutrements are always locked away from competitive game modes -- amount to are trifles pungent as flatulence. People should be more interested in the offline component of the game (namely: local versus play) being fully fleshed out and functional... You know, like, with all customisation available for use by BOTH players <_<.
For everyone, deep down knows that, barring some earth-rending departure from we've become accustomed to from this company / developer, M11K's online play will fade and fade fast--once the new game lustre wears off and people begin donning their critical fedoras...