Johnny San
Shazzy's Biggest Fan
Low Pounce Limitations (Whiff)
Unlike it's cousin, Low Pounce won't actually chain into a grab off certain normals and strings despite the opponent blocking low. Those strings and normals are as follows:
Normals:
4 / F1 / F2 / F3 / B3
Strings:
12 / 123 / F12 / F14 / 21 / B22 / F34 / F23 / 4U3
Pounce Limitations (Armor/BackDash/Reversal)
All links into Low Pounce can be backdashed, armored, and hit with a quick enough reversal. A complete list of meterless reversals from all characters and their variations can be seen below:
Concerning High Pounce, these are the following links that can be armored through:
Normals:
1 / 2 / 3 / B1 / B2 / F4
Strings:
124 / B12 / F12B4
These are the links that can be hit with a quick enough reversal:
Normals:
1
Strings:
F12B4 / 124
These are the links that can't be backdashed:
Normals:
4
Strings:
B3 / F12B4
Low Pounce Cancel Scenarios
Courtesy of @Sami for this tech:
Hard Knock Downs
Grab / Low Pounce / High Pounce / B4 / 3 / U3 / B121+3Extend / 21U4 / B221+3 / F234 / B34 / B3434 / F344 / 4U3 / 4U31+2 / X-Ray
Unlike it's cousin, Low Pounce won't actually chain into a grab off certain normals and strings despite the opponent blocking low. Those strings and normals are as follows:
Normals:
4 / F1 / F2 / F3 / B3
Strings:
12 / 123 / F12 / F14 / 21 / B22 / F34 / F23 / 4U3
Pounce Limitations (Armor/BackDash/Reversal)
All links into Low Pounce can be backdashed, armored, and hit with a quick enough reversal. A complete list of meterless reversals from all characters and their variations can be seen below:
Ermac:
Soul Burst / Force Lift / (Mysitc) Tele hang / (Mystic) Tele Choke
Kotal Kahn:
(Sun God) Sun God Choke / (War God) Saw Blade / (War God) Sword Seep / (War God) Sword Shake
Reptile:
Reptilian Dash Klaw Pounce Klaw Swipe
Ferra/Tor:
Tuck n’ Charge / (Lackey) Back Breaker / (Lackey) Boulder Roll / (Lackey) Torr Up / (Ruthless) Deep Stab / (Ruthless) Ferra Toss / (Vicious) Little Cutter / (Vicious) Boss Toss
D’Vorah:
Oviposter Charge
Raiden:
Electrocute / Rising Thunder
Quan Chi:
(Warlock) Portal Grab / (Warlock) Portal Scoop
Goro:
Punchwalk / Shokan Grab / (Kuatan Warrior) Chest Lunge / (Dragon Fangs) Fang Spin
Sonya:
Arc Kick / Leg Grab
Jax:
Dash Punch / Energy Wave / Major Pain / Gotcha Grab / (Wrestler) Quad Grab
Kung Lao:
Spin / Hat Throw / (Hat Trick) Hat Call Back / (Tempest) Hat Spin / (Buzzsaw) Low Grinder
Jason:
Choke / Tight Squeeze / Temple Punch / (Slasher) Shoulder Push
Shinnok:
Charging Shoulder / (Bone Sharper) Scepter Slam
Kano:
Kano Ball / Up Ball / (Commando) Rib Strike / (Commando) Power Slam / (Cybernetic) Eye Burst
Johnny Cage:
Shadow Kick / Nut Punch / (Stunt Double) Rising Shadow / (A-List) Rising Kick
Erron Black:
Sandslide / Sandtrap
Liu Kang:
Bicycle Kick / Flying Dragon Kick / Dragon Roar / (Flame Fist) Low Fireball / (Flame Fist) Windmill Punch / (Dragon’s Fire) Low Dragon Fire / (Dragon’s Fire) Double Flying Dragon Kick
Mileena:
Roll / Sai / (Ravenous) High Pounce / (Piercing) Low Sai
Kitana:
Rising Fan / Throat Slice / (Mournful) Shadow Kick / (Mournful) Staff Grab / (Assassin) Assassin Strike
Subzero:
(Cyromancer) Frost hammer
Takeda:
(Ronin) Piercing Spark / (Ronin) Quick Kall / (Ronin) Shirai Ryu Kan / (Shirai Ryu) Spear Ryu / (Lasher) Whip Assault / (Lasher) Whip Trip / (Lasher) Whip Strike
Kenshi:
(Kenjutsu) Spinning Blade / (Kenjutsu) Tele Slam / (Kenjutsu) Tele Push / (Kenjutsu) Tele Toss / (Possesed) Sickle Lift / (Possesed)Demon Assualt / (Possesed) Soul Push / (Possesed) Demonic Strike / (Possesed) Demon Beam / (Balance) Spirit Rush / (Balance) Tele Fury / (Balance) Rising Karma
Jacqui:
Forces Rush / Bionic Dash / Gauntlet Strike / (High Tech) Quick Burst / (Full auto) Low Rocket
Scorpion:
Takedown / (Hell Fire) Flame Aura
Soul Burst / Force Lift / (Mysitc) Tele hang / (Mystic) Tele Choke
Kotal Kahn:
(Sun God) Sun God Choke / (War God) Saw Blade / (War God) Sword Seep / (War God) Sword Shake
Reptile:
Reptilian Dash Klaw Pounce Klaw Swipe
Ferra/Tor:
Tuck n’ Charge / (Lackey) Back Breaker / (Lackey) Boulder Roll / (Lackey) Torr Up / (Ruthless) Deep Stab / (Ruthless) Ferra Toss / (Vicious) Little Cutter / (Vicious) Boss Toss
D’Vorah:
Oviposter Charge
Raiden:
Electrocute / Rising Thunder
Quan Chi:
(Warlock) Portal Grab / (Warlock) Portal Scoop
Goro:
Punchwalk / Shokan Grab / (Kuatan Warrior) Chest Lunge / (Dragon Fangs) Fang Spin
Sonya:
Arc Kick / Leg Grab
Jax:
Dash Punch / Energy Wave / Major Pain / Gotcha Grab / (Wrestler) Quad Grab
Kung Lao:
Spin / Hat Throw / (Hat Trick) Hat Call Back / (Tempest) Hat Spin / (Buzzsaw) Low Grinder
Jason:
Choke / Tight Squeeze / Temple Punch / (Slasher) Shoulder Push
Shinnok:
Charging Shoulder / (Bone Sharper) Scepter Slam
Kano:
Kano Ball / Up Ball / (Commando) Rib Strike / (Commando) Power Slam / (Cybernetic) Eye Burst
Johnny Cage:
Shadow Kick / Nut Punch / (Stunt Double) Rising Shadow / (A-List) Rising Kick
Erron Black:
Sandslide / Sandtrap
Liu Kang:
Bicycle Kick / Flying Dragon Kick / Dragon Roar / (Flame Fist) Low Fireball / (Flame Fist) Windmill Punch / (Dragon’s Fire) Low Dragon Fire / (Dragon’s Fire) Double Flying Dragon Kick
Mileena:
Roll / Sai / (Ravenous) High Pounce / (Piercing) Low Sai
Kitana:
Rising Fan / Throat Slice / (Mournful) Shadow Kick / (Mournful) Staff Grab / (Assassin) Assassin Strike
Subzero:
(Cyromancer) Frost hammer
Takeda:
(Ronin) Piercing Spark / (Ronin) Quick Kall / (Ronin) Shirai Ryu Kan / (Shirai Ryu) Spear Ryu / (Lasher) Whip Assault / (Lasher) Whip Trip / (Lasher) Whip Strike
Kenshi:
(Kenjutsu) Spinning Blade / (Kenjutsu) Tele Slam / (Kenjutsu) Tele Push / (Kenjutsu) Tele Toss / (Possesed) Sickle Lift / (Possesed)Demon Assualt / (Possesed) Soul Push / (Possesed) Demonic Strike / (Possesed) Demon Beam / (Balance) Spirit Rush / (Balance) Tele Fury / (Balance) Rising Karma
Jacqui:
Forces Rush / Bionic Dash / Gauntlet Strike / (High Tech) Quick Burst / (Full auto) Low Rocket
Scorpion:
Takedown / (Hell Fire) Flame Aura
Concerning High Pounce, these are the following links that can be armored through:
Normals:
1 / 2 / 3 / B1 / B2 / F4
Strings:
124 / B12 / F12B4
These are the links that can be hit with a quick enough reversal:
Normals:
1
Strings:
F12B4 / 124
These are the links that can't be backdashed:
Normals:
4
Strings:
B3 / F12B4
Low Pounce Cancel Scenarios
Courtesy of @Sami for this tech:
Here's some useful info with regards to using d3, d4 and f4 cancelled into low pounce to open up an opponent:
Opponent is either standing, stand-blocking or crouching
d3 hits, LP wiffs. You are left very unsafe
f4 hits, LP wiffs. You are left moderately unsafe
d4 hits, LP wiffs. You are left very very slightly at negative frames.
Opponent is crouch-blocking
d3 gets blocked, tiny frame gap, LP hits
f4 gets blocked, tiny frame gap, LP hits
d4 gets blocked, tiny frame gap, LP hits
As d3 and f4 into low pounce are very unsafe it's probably wise not to do those. However you can d4~LP and either end up at practically neutral frames or starting the pounce chain.
Opponent blocks the poke low and then does an armoured reversal
Mileena will get hit. This is risky for the opponent as Mileena's other option is to do low-poke into EX roll which has armour itself and can break armour really well.
Opponent blocks the poke low and then stands up in time for the grab
The grab wiffs and Mileena can be full combo punished. Nobody said her mix-ups were safe...
Basically, the safest option for the opponent is to block perfectly, i.e. low block into standing block. Anything else and they risk being hit. Good news for us (kinda) is that if the opponent reads the situation wrong then they could be low blocking an EX roll . The final option is to just do a raw d4 with nothing else - it's only -3 on block and if they spend time waiting for the second move then you'll be at + frames and can pressure.
Hard Knock Downs
Grab / Low Pounce / High Pounce / B4 / 3 / U3 / B121+3Extend / 21U4 / B221+3 / F234 / B34 / B3434 / F344 / 4U3 / 4U31+2 / X-Ray
Last edited: