Eddy Wang
Skarlet scientist
8 - Ninjutsu
7.5 - Hellfire
5 - Inferno
Why Ninjutsu is 8 Now.
This variation wasn't used at all because he couldn't capitalize on pratical damage considered some ranges of his punishes, and he didn't had a decent comeback factor, so a lot of players risked themselves more knowing the low reward Ninjutsu could provide from a B2 or F2, which forced him to be at risk on the range of his standing normals, and being the throw the safest option
IMO the damage buff can't be ignored, he is basically one of the characters that hits harder in the game with the cost of no meter now, and getting punished by Ninjutsu will make it hurt, these first days for those who have no experience battling Ninjutsu will feel like they're in a nightmare. He might have become so threatening that i believe people will pressure even less buttons fearing he might get a good damage off his punishes now, so probably will buff his mind game strategies as well.
His meter makes this disjointed hitbox variation works similar to the same way Bojutsu Kung Jin does now, meterless damage, and bars is mostly for breakers, in scorpion case, a second restand as well and wakeups.
Buffed from Medium Risk/Low Reward to Low Risk/High Reward
Whi Hellfire is 7.5
The Hellfire had everything good, good meterless damage, chip damage, anti-rushdown moves, pressure.
The Nerf Hammer hit him the harderst, taking away his going in hard offense game, He is now a low risk medium reward character, since his pressure game now has more risks and more ways of getting out, an edge to the sword was added to the scorpion side in this department, so respekt a Scorpion playing blowing up players for not respecting his blockstring game and more so, respect those who can condition players to not press a button during the 214~fbc pressure.
This part of the pressure will feel like MK9 Kabal for some, if this happens Hellfire might still be better than Ninjutsu, but time will tell how the run cancel variation will go along the next season.
Nerfed from Low Risk /High Reward to low risk/Medium reward.
Why is Inferno 5
This one was 5 before and i don't think it is any better now, it was affected by the damage nerf as well as the cancel advantage of 214, so he lost a few % on his damage, but remained mostly the same.
Anti-Zoning, not exactly a safe pressure game aside from B121, and is more and more of a MU specific variation, to beat heavily dependent zoners to be more precise rather than something you can choose between Hellfiire and Ninjutsu.
So to me, Hellfire switched places with Ninjutsu, but not entirely since there is MU where I feel Hellfire is still the stronger asides and the block pressure didn't make much of a difference in those MUs, but now i can get rewarded more for playing footsies and capitalize my damage rather than hitting someone 6 times for him to die hoping they don't break.
Currently curious about how other Scorpion mains sees him now, so feel free to rate and state your thoughs, be wary and just don't open your salt gates here.
7.5 - Hellfire
5 - Inferno
Why Ninjutsu is 8 Now.
This variation wasn't used at all because he couldn't capitalize on pratical damage considered some ranges of his punishes, and he didn't had a decent comeback factor, so a lot of players risked themselves more knowing the low reward Ninjutsu could provide from a B2 or F2, which forced him to be at risk on the range of his standing normals, and being the throw the safest option
IMO the damage buff can't be ignored, he is basically one of the characters that hits harder in the game with the cost of no meter now, and getting punished by Ninjutsu will make it hurt, these first days for those who have no experience battling Ninjutsu will feel like they're in a nightmare. He might have become so threatening that i believe people will pressure even less buttons fearing he might get a good damage off his punishes now, so probably will buff his mind game strategies as well.
His meter makes this disjointed hitbox variation works similar to the same way Bojutsu Kung Jin does now, meterless damage, and bars is mostly for breakers, in scorpion case, a second restand as well and wakeups.
Buffed from Medium Risk/Low Reward to Low Risk/High Reward
Whi Hellfire is 7.5
The Hellfire had everything good, good meterless damage, chip damage, anti-rushdown moves, pressure.
The Nerf Hammer hit him the harderst, taking away his going in hard offense game, He is now a low risk medium reward character, since his pressure game now has more risks and more ways of getting out, an edge to the sword was added to the scorpion side in this department, so respekt a Scorpion playing blowing up players for not respecting his blockstring game and more so, respect those who can condition players to not press a button during the 214~fbc pressure.
This part of the pressure will feel like MK9 Kabal for some, if this happens Hellfire might still be better than Ninjutsu, but time will tell how the run cancel variation will go along the next season.
Nerfed from Low Risk /High Reward to low risk/Medium reward.
Why is Inferno 5
This one was 5 before and i don't think it is any better now, it was affected by the damage nerf as well as the cancel advantage of 214, so he lost a few % on his damage, but remained mostly the same.
Anti-Zoning, not exactly a safe pressure game aside from B121, and is more and more of a MU specific variation, to beat heavily dependent zoners to be more precise rather than something you can choose between Hellfiire and Ninjutsu.
So to me, Hellfire switched places with Ninjutsu, but not entirely since there is MU where I feel Hellfire is still the stronger asides and the block pressure didn't make much of a difference in those MUs, but now i can get rewarded more for playing footsies and capitalize my damage rather than hitting someone 6 times for him to die hoping they don't break.
Currently curious about how other Scorpion mains sees him now, so feel free to rate and state your thoughs, be wary and just don't open your salt gates here.