GamerBlake90
Blue Blurs for Life!
Greetings to my fellow Thunder Gods and to the warriors inhabited by many souls. zaf and I played a pretty fascinating set with my Raiden vs. his Ermac and the both of us felt down for opening up the gates to a discussion over this match-up. You all are encouraged to come in and provide your thoughts, as long as they are kept within a civil and productive level.
First, some footage. It is divided into two parts for your convenience.
First, some footage. It is divided into two parts for your convenience.
Part 1
Part 2
In my opinion, I see this as 6-4 in Raiden's favor and I will gladly explain to you why that is the case.
As a character, Ermac's primary goal is to zone and control space, and quite obviously a teleporting character like Raiden shuts that down for him. His pressure game also isn't the best with the speed of his normals as they are, save for his pokes. It's difficult for Ermac to stay on top of Raiden or to keep him out.
I would also like to add that Ermac's lack of armor doesn't help his situation, but when we look at Raiden's armored moves, his are unsafe, so a well-made read on the part of the Ermac player can lead to a full combo punish...and Ermac's damage is quite impressive for a character that isn't widely regarded as top-tier. He can hit for around 35% to 40% in his typical BnBs, and can go even higher than that with high-execution combos. Although, Raiden can hit for pretty much the same amount without meter.
Raiden, to me, is a hit-and-run kind of character. He can hack away at you with combos or chip damage, then teleport and lame you out as much as he likes. It will be a Hell of a task for the Ermac player to chase after him when he no longer holds the life lead, let alone corner him.
Ermac will need to coordinate his rushdown carefully when trying to open a hole in Raiden's defenses - he cannot get reckless and disregard Raiden's meter or his teleport, lest he leave himself vulnerable. I should also say that if you land a jump-in punch and it gets blocked, do not follow up with a b1, as that can be armored out of...or, in the case of Raiden, eluded via teleport. The same can be said for his charged b2.
Always be mindful of the range of Raiden's b3 when he comes in or is in a position to whiff-punish you, it is longer than what players realize. It is not reliable as a rushdown tool as it's fifteen frames and can easily be jumped if you try to come in using this move, but makes for a great pressure tool when you mix in the Thunder God's d4, d3, f2 4, and even his throw.
That's about as much as I can think of for now.
Tell me, how do you Ermac/Raiden players fare in this match-up? What do you do that works? Might you have some new ideas to bring to the table?
Discuss freely.
B W1zZ Chaosphere 4x4lo8o Big D Metzos Raidenwins greguu Claude VonStroke DetroitBalln MITDJT Perfect Legend ShanxterX STORMS Krayzie
Please tag as many Ermac or Raiden players as you possibly can, I want more of them to get in on this.