Peckapowa
Champion
CLIFFNOTES: if you have a life dont read this, i think the cage matchup is even, because cage lacks solid zoning game to harass raiden with, and raiden can make cage chase him like the tail on a dog, and raiden can punish any attempted string with well read teleport even during the option select. This is a phenomonal matchup and it breaks down entirely into pure reads and footsies, and okie.
In my opinion this is a 5-5 matchup , i have extensive experience having played both sides of the matchup, and as a cage player im extremely good at timing out auto-corrects with d3 into f3 for cage in order to punish crossovers/teles, i utilize it a lot and the auto-corrected b3 is great, however it does not change the matchup very much, if the raiden player understands how to reverse this exploitation (by learning to counter-poke on hit/block causing the attempted f33 to actually come out on the wrong side for the cage player). First i'll discuss from Raiden's standpoint
A few things first, i don't see a lot of raiden players slowing down there game, RAIDEN is extremely tricky because you have to control you opponent to be able to amount offense, if you improperly read you opponents game, or dont get them to respect you than you can find yourself getting murdered and frustrated.... sometimes you have to speed it up and teleport a lot because you opponent stopped respecting it, sometimes teleporting is the WORST FUCKING IDEA EVER and you get punished and you fall too far behind in life and you become the shittiest character ever.
we need to not be getting hasty with b3s(most armored moves you can stop and block or teleport around (dont cancel into teleport ull get auto corrected by something stupid, your typically -7/8 in b312 meaning there are like no armored moves that your tele/block wont beat even if they are mashing ) if you block u can counter if they react and poke, or tele if u read astring (most people wont try to punish with string) ending your pressure with 334 and f24 put u at a premium footsie range. Keep you strings simple and sometimes just backdash straight after a d3, raiden loves to get jump in punched and get his game plan fucked up. you never have to aggress until you HAVE TO AGGRESS, getting them to play less patiently than you and aaing them for getting greedy will get you your life lead. YOU NEED THIS.
sometimes teleporting straight into block or just a backdask, the teleport doesnt always need to lead to a punish for you or offense. People will attempt to punish or poke your teleport and be late, if you just wait, or if you spaced properly you can take amazing advantage of this.
ALSO if you are reading a d1 or d3, DONT teleport, the active durations of a d3 is around 21 where a d1 is around 25 (typically) where your teleports ACTIVE duration is 29, meaning you WILL get poked out or auto-corrected or JUMPED over after sometimes...
instead mix up your game around this,TELEPORT after they poke on block or hit, and if they attempted to do a string you reversed them for sometimes a full punish or atleast a grab or pressure, also just COUNTER-poking is okay to, put them in poking situations, BLOCK a lot. ANYTIME u read they are going to do a string instead of a poke, aka overaggressing (this applies extremely well in the cage matchup)teleport to reversal it. Then your opponent starts baiting teleports and occasionally you can punish them for getting to hasty with an ex-teleport (which also blows up the option select) or you can instead find ways to amount offense. AS always don't patternize unless you can change your pattern at the right time to punish your opponent. Raiden creates a ton of reading situations in this sense. you cant afford to get punished or you have to start rushing down too much and then you lose.
GRAB A LOT raiden needs the life lead, it puts the pressure on also and is a guaranteed punish(barring abreak) in a lot of situations where you might get a block string. Against Cage specifically you dont want to be behind at all. When you keep it close or you finally find an opportunity to get the lead, u can burn cage for trying to pressure aggressively and exhaust him for trying to get it.
When players are moving forward/jumping (superman works sometimes but dont fuck up), the teleport will space them out because it becomes active at the beginning of their dash and they move forward during its durating. THIS huge in the cage matchup, you can use this tactic (PATIENTLY, good cages will bait you, dont get read) to milk the clock once you get your life lead and get him to press too hard and PUNISH HIS ASS. you have b3 at your disposal, and f24 is a pretty decent throw it out there string(not an aggression string, u out footsie cage. d3 into grab is your friend, same with f24 after apoke, good spacing.
In my opinion this is a 5-5 matchup , i have extensive experience having played both sides of the matchup, and as a cage player im extremely good at timing out auto-corrects with d3 into f3 for cage in order to punish crossovers/teles, i utilize it a lot and the auto-corrected b3 is great, however it does not change the matchup very much, if the raiden player understands how to reverse this exploitation (by learning to counter-poke on hit/block causing the attempted f33 to actually come out on the wrong side for the cage player). First i'll discuss from Raiden's standpoint
A few things first, i don't see a lot of raiden players slowing down there game, RAIDEN is extremely tricky because you have to control you opponent to be able to amount offense, if you improperly read you opponents game, or dont get them to respect you than you can find yourself getting murdered and frustrated.... sometimes you have to speed it up and teleport a lot because you opponent stopped respecting it, sometimes teleporting is the WORST FUCKING IDEA EVER and you get punished and you fall too far behind in life and you become the shittiest character ever.
we need to not be getting hasty with b3s(most armored moves you can stop and block or teleport around (dont cancel into teleport ull get auto corrected by something stupid, your typically -7/8 in b312 meaning there are like no armored moves that your tele/block wont beat even if they are mashing ) if you block u can counter if they react and poke, or tele if u read astring (most people wont try to punish with string) ending your pressure with 334 and f24 put u at a premium footsie range. Keep you strings simple and sometimes just backdash straight after a d3, raiden loves to get jump in punched and get his game plan fucked up. you never have to aggress until you HAVE TO AGGRESS, getting them to play less patiently than you and aaing them for getting greedy will get you your life lead. YOU NEED THIS.
sometimes teleporting straight into block or just a backdask, the teleport doesnt always need to lead to a punish for you or offense. People will attempt to punish or poke your teleport and be late, if you just wait, or if you spaced properly you can take amazing advantage of this.
ALSO if you are reading a d1 or d3, DONT teleport, the active durations of a d3 is around 21 where a d1 is around 25 (typically) where your teleports ACTIVE duration is 29, meaning you WILL get poked out or auto-corrected or JUMPED over after sometimes...
instead mix up your game around this,TELEPORT after they poke on block or hit, and if they attempted to do a string you reversed them for sometimes a full punish or atleast a grab or pressure, also just COUNTER-poking is okay to, put them in poking situations, BLOCK a lot. ANYTIME u read they are going to do a string instead of a poke, aka overaggressing (this applies extremely well in the cage matchup)teleport to reversal it. Then your opponent starts baiting teleports and occasionally you can punish them for getting to hasty with an ex-teleport (which also blows up the option select) or you can instead find ways to amount offense. AS always don't patternize unless you can change your pattern at the right time to punish your opponent. Raiden creates a ton of reading situations in this sense. you cant afford to get punished or you have to start rushing down too much and then you lose.
GRAB A LOT raiden needs the life lead, it puts the pressure on also and is a guaranteed punish(barring abreak) in a lot of situations where you might get a block string. Against Cage specifically you dont want to be behind at all. When you keep it close or you finally find an opportunity to get the lead, u can burn cage for trying to pressure aggressively and exhaust him for trying to get it.
When players are moving forward/jumping (superman works sometimes but dont fuck up), the teleport will space them out because it becomes active at the beginning of their dash and they move forward during its durating. THIS huge in the cage matchup, you can use this tactic (PATIENTLY, good cages will bait you, dont get read) to milk the clock once you get your life lead and get him to press too hard and PUNISH HIS ASS. you have b3 at your disposal, and f24 is a pretty decent throw it out there string(not an aggression string, u out footsie cage. d3 into grab is your friend, same with f24 after apoke, good spacing.