Perdition
Your friendly neighborhood cynic
From my experiences with Injustice and MK9, this is a big problem with NRS fighting games. Out of all fighting games, I think a lot of NRS fans are the biggest crybabies and rage quitters. It's frustrating when you lose, lose, lose, then finally have a good game where all of your hard work comes together and people quit out online. I've played many fighting games and watch streams from games I don't even play, and sadly, no other fanbase seems to quit as frequently and easily as NRS gamers do.
Anyone else for putting some sort of humiliating sticker by someone's name, or even going the Killer Instinct route of putting players in "jail" for quitting or dashboarding? I understand you have every right to turn off your console or quit out of a game that is overly frustrating for you, but what also needs to be understood is that there are many like me that play for the competition online, and thrive when the going gets tough against a quality opponent. In my opinion, not addressing this major problem in MKX would be a big mistake. With the technology out there now, there's no reason rage quitting should go unpunished these days in fighting games. Just to gauge how people feel about this, I will be throwing a poll up along with the thread.
Anyone else for putting some sort of humiliating sticker by someone's name, or even going the Killer Instinct route of putting players in "jail" for quitting or dashboarding? I understand you have every right to turn off your console or quit out of a game that is overly frustrating for you, but what also needs to be understood is that there are many like me that play for the competition online, and thrive when the going gets tough against a quality opponent. In my opinion, not addressing this major problem in MKX would be a big mistake. With the technology out there now, there's no reason rage quitting should go unpunished these days in fighting games. Just to gauge how people feel about this, I will be throwing a poll up along with the thread.