Well I tested Cat woman down d1 with another catwoman d1. I j1 d1. the another catwoman block my attack but he couldn't do the down 1 because of the delay kick or whip. If you ever play online you know that always happen when your opponent jump kick you and you block. You cannot poke him because of the delay. so You just have to wait until he jump 1 or 2 and poke you. not because of the frames. Also this is in idea for the people that want to keep on pushing your opponent in the corner to midscreen corner. it is like a strategy so you can do it consistently. I will put this in my skill set. you can do a 50/50 mix up confusing your opponent thinking your going for a low but actually going for a overhead. do this consitently and your opponent will be in the corner over and over again. which give catwoman player advangtage over a zoner.catwoman's down 1 is 7 frames. Characters like raven with a 6 frame down 1 will beat your d1 check after a blocked jump in 1 or 2 and characters like zod and zatanna with a down 1 of 7 frames will trade with you. If you are catwoman you should use jump 2 when jumping in and use your spacing to land outside of your opponents d1 range in case your jump in is blocked. I dont like to jump in with jump 1 because of my opponent being able to down 1 me because jump 1 does not leave you in much advantage. If you do jump in with 1, do it deep and follow up with 3,3 if they block to punish there d1 attempt. A well spaced jump 2 though is better to avoid being d1.
Also I already know about the spacing with j1 and j2; I use jump 1 for croosing over or if both players jump at the same time and I use j1 and he uses jump 2 then my j1 will beat it all the timecatwoman's down 1 is 7 frames. Characters like raven with a 6 frame down 1 will beat your d1 check after a blocked jump in 1 or 2 and characters like zod and zatanna with a down 1 of 7 frames will trade with you. If you are catwoman you should use jump 2 when jumping in and use your spacing to land outside of your opponents d1 range in case your jump in is blocked. I dont like to jump in with jump 1 because of my opponent being able to down 1 me because jump 1 does not leave you in much advantage. If you do jump in with 1, do it deep and follow up with 3,3 if they block to punish there d1 attempt. A well spaced jump 2 though is better to avoid being d1.
That was my point. Catwomans d1 is not the fastest in the game. So a character with a faster d1 will still hit you. The block stun on jump 1 is not that great. If you hit a jump 1 very deep you increase the chances of your d1 trading/connecting but doing that makes you vulnerable to an anti air.Well I tested Cat woman down d1 with another catwoman d1. I j1 d1. the another catwoman block my attack but he couldn't do the down 1 because of the delay kick or whip.
That was my point. Catwomans d1 is not the fastest in the game. So a character with a faster d1 will still hit you. The block stun on jump 1 is not that great. If you hit a jump 1 very deep you increase the chances of your d1 trading/connecting but doing that makes you vulnerable to an anti air.
I tried out the j1 d1 xx claws and it works on every character. The j1 puts the opponent in enough block stun to prevent them from d1 or a quick reversal. The only time it traded was against Lex. I had to deliberately hit him in the top of his head (and due to his large hitbox) he could beat out CW's d1 with a Corp Charge. At least for the j1 into d1 part of the video, it seems to be solid.Online is silly. You would preface your tech videos with something like "this is for online play".
This is a tournament site so the assumption is tech is for offline
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Ninj try the tech out. This work offline as well. Offline works better then online. I'm irritated how bad my connection is. But it works.Online is silly. You would preface your tech videos with something like "this is for online play".
This is a tournament site so the assumption is tech is for offline
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Thank you plus we tested it outI tried out the j1 d1 xx claws and it works on every character. The j1 puts the opponent in enough block stun to prevent them from d1 or a quick reversal. The only time it traded was against Lex. I had to deliberately hit him in the top of his head (and due to his large hitbox) he could beat out CW's d1 with a Corp Charge. At least for the j1 into d1 part of the video, it seems to be solid.
U are going steal alot when I post Catwoman strategy combo guide. It will be the best guide u will ever see.good stuff man, also very nice combos at the end.. might have to steal those lol
Oh I am subscribed... can't wait until it's released.. going to love that.U are going steal alot when I post Catwoman strategy combo guide. It will be the best guide u will ever see.
*cough*U are going steal alot when I post Catwoman strategy combo guide. It will be the best guide u will ever see.
* deep breath**cough*
oh you know video is awesome. Everything in it is still great and damn well viable. (even with new patch notes, yay 2hit armor mb dash!!)*cough*
I'm almost done with my video. It will be amazing. Should I put in the input of the move or leave them out?oh you know video is awesome. Everything in it is still great and damn well viable. (even with new patch notes, yay 2hit armor mb dash!!)
Yes. Make sure to use huge fonts that take up the screen.I'm almost done with my video. It will be amazing. Should I put in the input of the move or leave them out?