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Quick question about linkers

Samiish04

Mortal
Hey everyone I'm having trouble breaking light or medium linkers. I can break the shadow one and the heavy too because the 3 hit are spotted fairly easily. My main concern is that I can't find a way to see the medium and light linkers. Is there a way to reconize them exept the number of hit ?
 

GamerBlake90

Blue Blurs for Life!
By linkers, I assume you mean the special moves like Jago's Wind Kick that prolong combos.

Sadly the only way to recognize the level of a linker is the number of hits. You're better off trying to break Autos and Manuals as they have more recognizable animations, in my opinion.

Of course, this is coming from someone who's still a novice in KI, so don't take my post to heart.
 

NRF CharlieMurphy

Kindergarten Meta
Look at how YOUR character reacts to the hit.

The animation for a light/medium/heavy are all very different.

That is how i've been training myself to break medium linkers.
I don't even try on light linkers. Too fast... too easy to lockout.
 

Johnny San

Shazzy's Biggest Fan
Well the number of hits can be changed since you can hold down either strength making both strengths 3 hits.

It's best just to stick to breaking Autos and Manuals since the 50/50 is a terrible risk when your opponent has meter. There are some linkers that when held down to 3 hits, you can be able to differentiate between them. Sadira's light flippykick linker leaves her closer to her opponent than the medium one does.
 

JHCRANE 14

GO VOLS!!!
Ya, I main Glacius and I agree w/ @AK RM Blake. Breaking special move linkers are tough because if the opponent is switching up between 2 hit and 3 hit linkers you are forced to guess. Obviously 2 hit is medium and 3 hit is heavy.

However, you are better off trying to break auto doubles and looking at your character, not the opponent. Here are my tips.

Go into training mode and perform light, medium, and heavy auto doubles against whoever you main. Study the animations very closely. Regardless of what opponent hits you (Saberwolf, Thunder, ect) you will always have the same animation. Break down the footage of your main getting knocked around and learn it.

Example: when Sadira gets hit w/ heavy's her legs bend severely. With medium her legs bend a little and with light her legs hardly move at all. This is what I look at. My characters animation not the opponents auto doubles/linkers.

Hope I explained this well enough to you and that you understand what I'm saying...good luck.
 
No point in breaking light linkers. They don't do much damage, and they don't have good enough hit advantage for a good selection of manuals afterwards.

Heavy linkers are ridiculously easy to break if you say to yourself "if s/he does a heavy linker, I'm going to break". And heavy linkers allow the opponent to have a good selection of manuals afterward because of their hit advantage, so you should definitely not let the opponent get those free. If people let me do heavy linkers, I'm going to do nothing but Wulf's easy as hell manuals all day.

Medium linkers are... difficult (I don't bother)... It's technically a 50/50 guess at worst though, because if there's already been one hit, it can only be a medium or heavy after.

You MIGHT be able to break by looking at the hit animation, but it's one of those things where you need to have decided you're going to break it beforehand. Similar to manuals: you can't really distinguish between light and medium manuals fast enough if you decide you'll break either, but if you say to yourself "Ok, I'm going to look for a light manual animation, and if I see that, I break."

I call it "fuzzy breaking"- you can break with minimal risk of lockout if you know the animation down to the last detail, and you decide before hand that you're going to break that if you see it out of all the 3 different choices.