If I recall correctly, someone once mentioned that NRS would purposely tone down how realistic they could get the visual quality for this game to look. If true, would this be because the game would need to receive an Adults Only rating? Or is this more about the limitation of current gen console hardware or the Unreal Engine 3.5? Also, what would render an AO rating from a publisher in terms of violence? In other words, what would be an example of a line they can't cross when it comes to finishing moves?
Also, I noticed that any sort of liquid present in game, (whether blood, rain, sweat etc..) does not streak down or absorbs from & into the models body/clothes, but rather repels it and tries to emulate it with a glossy sheen on skin or dripping blood that overlaps itself, as seen on Kung Jin's arrows from his fatality. Is this more a design decision not to focus on implementing this tech, or again something based more on hardware limitation or advisory rating?
Anyone in the know have some answers to the above? Thanks guys.
Also, I noticed that any sort of liquid present in game, (whether blood, rain, sweat etc..) does not streak down or absorbs from & into the models body/clothes, but rather repels it and tries to emulate it with a glossy sheen on skin or dripping blood that overlaps itself, as seen on Kung Jin's arrows from his fatality. Is this more a design decision not to focus on implementing this tech, or again something based more on hardware limitation or advisory rating?
Anyone in the know have some answers to the above? Thanks guys.