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QUESTION / Concern: Counterpicking

GLoRToR

Positive Poster!
The way this game is shaping up to look like is picking the right tools against your opponent.
However, this might end up going in recursive mode and end up a vicious circle of counterpicks that might eliminate the competitive nature of having your own tools.

Hear me out.

I'm going to use the Rock Paper Scissors analogy because it's the easiest without choosing specific tools or hot taking that rushdown beats antizoning beats zoning beats rushdown, though which may as well be the case, is not as easy to get behind as a concept.

If Rock beats Scissors, and you see someone pick Rock, you'll immediately go for paper, which then will make the person want to pick Scissors. Eventually the whole game will be a select screen stalemate or in the case of online matches, hidden cursor "guess what he'll pick".

At the end of the day I feel that hard counters which definitely win a match might not be the best.
It would be ideal to have the RPS concept within the concepts themselves: so that everyone can just play what they like and still remain viable.

I don't claim to know this game based on a Beta and I don't want to make a call based on limited information, this is just a stray thought that I've been concerned with for a while.

How might game balance pan out?
 
Well they have the technology to blind pick it would be a simple addition hopefully.

Also if you are scouted and countered I'm all for strategy m
 

JBeezYBabY

Mr. Righteous
Why are people always talking about counter picking as if it's the worst thing that can happen to a game?

Seriously, i really wanna know!
I dont think counter picking is bad. But counter picking in NRS games make it bad because its been so common in Injustice 2 and we all know how that game turned off a lot of folks...

But i like the design in MK11's customs. I dont think counter picking will be a problem in this game. But choosing different variations would play a major role in certain match-ups.
 
I dont think counter picking is bad. But counter picking in NRS games make it bad because its been so common in Injustice 2 and we all know how that game turned off a lot of folks...

But i like the design in MK11's customs. I dont think counter picking will be a problem in this game. But choosing different variations would play a major role in certain match-ups.
Wouldn't changing variation also be counterpicking though?
 

Sage Leviathan

I'm platinum mad!
If you are a character specialist, you will know and discover nuances and quirks that other players will not know about. But when you hit the brick wall that is... simply a 4-6 MU or worse, it is absolutely your fault for not knowing how to play another character.

Nothing wrong with counterpicking. It's part of the meta.
 

Hitoshura

Head Cage
I'm not saying it's the worst thing that ever happened, but I do miss the loyalists of MK9.
Character loyalty can have its cons, but that's relative to what game one is playing. Counter picking has been a thing in fighting games for years. The only time you don't see counter picking is in fighting game that are balanced to a point where tier lists don't really matter.

Example: Under Night In-Birth exe: late[st] or Guilty Gear Xrd: Revelator 2
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I just play the characters I like, when I want to play them, regardless of who my opponent picks.
 

Chuckyscookie

Here's to hoping.
Opposed to many, I really enjoy seeing counterpicking in tournaments, at least to some degrees. When two great players that control several characters at a high level go back and forth in a hype set, I think that's great to see. It ultimately leads to more character variaty in tournaments and top 8s, which I like.

Of course there shouldn't be any super cheap characters, like the time where everybody and their grandma had a pocket deadshot. But towards the end of the game, the variety of characters played in tournaments and several players having more than one option made INJ2 more enjoyable to watch imo.