None taken, I mean, that's nice and all but we're talking about f3 here.
Conditioning for the set up several moves is how you play every character to a degree. . .like duh.
I also mentioned that stopping after a confirmed f3 is safe.
You say you'll never need to cancel afterward, but theirs plenty of times ppl duck in block stun.
Or in the situation of piercing, some players block standing and get low sai'd.
I mean, my main point is just this.
Elaborating and otherwise expanding on f3's possible application, is the theme of the thread.
No one seems like they're forcing anything, i'm unsure what you could even mean by that.
Honestly, i don't see how what you even posted added anything new to the convo.
All that stood out was your rebuttal.
Sorry you don't think the move is worth using, but discussing.
Again, I meant no offense, but your tone suggests you seem to have taken it as such. If so, my bad.
If F3 is blocked, people who know the MU tend to wait for the followup. Which actually makes F3 more than +2 on block a lot of times. You also suggested High pounce, which, even if you can't be punished for it, leaves you at worse frames than F3,4 or F3 by itself. There's nothing inherently wrong with cancelling into a 50/50 with specials, but since they tend not to attack after F3, you can grab, or continue pressure before going for your special cancel.
I WANT this move to be useful, and for months I was like you. I believed it was fine and could be landed through conditioning. But over time, even those with the worst reactions were standing in time to block. (I'm speaking in terms of good connections or offline of course.) So what situation, (outside of somehow jumping a low/grab), will let you hit it with any consistency? Generally, if you hit with it, it's because the opponent had a brainfart and didn't stand up in time.
If you want to try and bait them into low poking so you can counter, keep in mind, they have to be at least -11 for F3 to get off the ground in time to jump a D3/D4.
That's what I meant by "forcing". You have to make them "forget" about the move, and even
then it's reactable. It's the same reason I have an issue with F4. They can sit and wait for the second hit, confirm it didn't come out, and STILL react in time to punish you. That's bullshit, imo. So getting them to block F3 should count as a win for us.
There's ways to work it in on block, and at this point, that's probably where the discussion should go. You CAN hit it if you land a very deep JIP, but you'll likely get similar damage by using easier strings like 1,2,3 or F1,2,b4, or Stand 4~EX TK combos. (Since the patch nerfed a bit of damage off of F343 anyway). EX Fade setups on block might be worth it in some cases.