Insuperable
My mom tells me I'm pretty
For the newer Quan Chi players:
This is based off of general preference, ability, and situational awareness.
(Not including initial JIP)
u3 ~ trance, (JIP or meter build), 1,1 ~ sky drop
f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
b2,1, dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
(Variations of b3,1+2 combos, from lowest damage/easier combos to highest damage/harder combos)
b3,1+2, dash, 112 ~ trance, (JIP or meter build), 1,1 ~sky drop
b3,1+2, dash, 212 ~ trance, (JIP or meter build), 1,1 ~ sky drop
b3,1+2, dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
(NJP sky drop combos, from lowest damage/easier combos to highest damage/harder combos)
NJP, f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
NJP, slight dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
NJP, slight dash, b2,1 dash, 212 ~ trance, (JIP or meter build), 1,1 ~ sky drop
From Air to Air: f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
Corner Combos:
No JIP during trance because your opponent is too close to you. He will just walk away from you while you're in the air.
u3 ~ trance, (meter build), 1,1 ~ sky drop
f1,2 ~ trance, (meter build), 1,1 ~ sky drop
b2,1, b2,1, b1,1 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, 1,1, 212 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, b3,1+2, 212 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, b2,1, 212 ~ trance, (meter build), 1,1 ~ sky drop
Video is up!
This is based off of general preference, ability, and situational awareness.
(Not including initial JIP)
u3 ~ trance, (JIP or meter build), 1,1 ~ sky drop
f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
b2,1, dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
(Variations of b3,1+2 combos, from lowest damage/easier combos to highest damage/harder combos)
b3,1+2, dash, 112 ~ trance, (JIP or meter build), 1,1 ~sky drop
b3,1+2, dash, 212 ~ trance, (JIP or meter build), 1,1 ~ sky drop
b3,1+2, dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
(NJP sky drop combos, from lowest damage/easier combos to highest damage/harder combos)
NJP, f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
NJP, slight dash, b2,1, dash, b1,1 ~ trance, (JIP or meter build), 1,1 ~ sky drop
NJP, slight dash, b2,1 dash, 212 ~ trance, (JIP or meter build), 1,1 ~ sky drop
From Air to Air: f1,2 ~ trance, (JIP or meter build), 1,1 ~ sky drop
Corner Combos:
No JIP during trance because your opponent is too close to you. He will just walk away from you while you're in the air.
u3 ~ trance, (meter build), 1,1 ~ sky drop
f1,2 ~ trance, (meter build), 1,1 ~ sky drop
b2,1, b2,1, b1,1 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, 1,1, 212 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, b3,1+2, 212 ~ trance, (meter build), 1,1 ~ sky drop
b3,1+2, b2,1, 212 ~ trance, (meter build), 1,1 ~ sky drop
Video is up!