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Quan Chi Frame Data

Somberness

Lights
How to understand this.
Execution
1 - 11
1,1 - 19
1,1,2 - 22
1,1,3 - 16
2 - 14
2,1 - 21
2,1,2 - 16
2,1,4 - 19
2,1,U+3 - 21
3 - 15
4 - 22
D+1 - 11
D+2 - 7
D+3 - 7
D+4 - 12
B+1 - 12
B+1,1 - 15
B+2 - 19
B+2,1 - 15
B+2,4 - 15
B+3 - 17
B+3,1+2 - 27
B+3,3 - 13
B+4 - 15
F+1 - 16
F+1,2 - 22
F+1,2,1+2 - 23
F+4 - 15
U+3 - 26
Throw - 10
Ground Burst - 21
Skull Ball - 21
Skull Ball (full screen) - 50
Sky Drop - 36
Trance - 25
Ground Blast - 21
Skull Chomp - 21
Skull Chomp (full screen) - 50
Sky Stomp - 35
Mesmerize - 25
Amulet Assault - 23

Block Advantage
1 - 0
1,1 - 0
1,1,2 - 0
1,1,3 - -9
2 - -1
2,1 - 0
2,1,2 - -2
2,1,4 - -19
2,1,U+3 - -20
3 - -10
4 - -5
D+1 - -15
D+2 - -5
D+3 - -7
D+4 - 0
B+1 - 0
B+1,1 - -1
B+2 - -12
B+2,1 - 0
B+2,4 - -14
B+3 - -13
B+3,1+2 - 0
B+3,3 - -6
B+4 - -1
F+1 - -7
F+1,2 - -1
F+1,2,1+2 - 0
F+4 - -6
U+3 - -20
Ground Burst - -9
Skull Ball - -4
Sky Drop - -36
Trance - -35
Skull Chomp - -4
Sky Stomp - -36
Mesmerize - -35
Amulet Assault - -51

Hit Advantage
1 - 0
1,1 - 0
1,1,2 - +55, +38
1,1,3 - +3
2 - +3
2,1 - +3
2,1,2 - +2
2,1,4 - +15, +12
2,1,U+3 - +16, +12
3 - +3
4 - +10
D+1 - -1
D+1 (vs crouch) - -3
D+2 - +28, +21
D+3 - +3
D+3 (vs crouch) - +10
D+4 - +12
D+4 (vs crouch) - +5
B+1 - +4
B+1,1 - +41, +24
B+2 - -5
B+2,1 - +62, +50
B+2,4 - +25, +12
B+3 - 0
B+3,1+2 - +59, +48
B+3,3 - +35, +18
B+4 - +23, +15
F+1 - +3
F+1,2 - +3
F+1,2,1+2 - +37, +9
F+4 - +35, +23
U+3 - +15, +11
Forward Throw - +10
Backward Throw - +9
Ground Burst - +3
Skull Ball - +8
Sky Drop - +12
Trance - +156
Ground Blast - +19
Skull Chomp - +42
Sky Stomp - +12
Mesmerize - +156
Amulet Assault - +7

Duration
1 - 30
1,1 - 45
1,1,2 - 76
1,1,3 - 78
2 - 42
2,1 - 59
2,1,2 - 83
2,1,4 - 103
2,1,U+3 - 99
3 - 45
4 - 47
D+1 - 32
D+2 - 48
D+3 - 20
D+4 - 33
B+1 - 34
B+1,1 - 59
B+2 - 58
B+2,1 - 61
B+2,4 - 80
B+3 - 50
B+3,1+2 - 65
B+3,3 - 66
B+4 - 43
F+1 - 50
F+1,2 - 70
F+1,2,1+2 - 93
F+4 - 48
U+3 - 66
Throw - 36
Skeletal Boost - 77
Ground Burst - 57
Skull Ball - 52
Sky Drop - 58 (27 before teleporting)
Trance - 70
Skeletal Buff - 77
Ground Blast - 57
Skull Chomp - 52
Sky Stomp - 58 (27 before teleporting)
Mesmerize - 70
Amulet Assault - 101

Cancel Advantage (block)
1 - +19
1,1 - +25
1,1,2 - +27
1,1,3 - +18
2 - +26
2,1 - +25
2,1,2 - +26
3 - +17
4 - +6
D+1 - 0
D+3 - +2
D+4 - +26
B+1 - +22
B+1,1 - +26
B+2 - +22
B+3 - +17
B+3,1+2 - +28
B+3,3 - +23
F+1 - +23
F+1,2 - +26
U+3 - +16

Cancel Advantage (hit)
1 - +25
1,1 - +44
1,1,2 - +76, +59
1,1,3 - +30
2 - +30
2,1 - +23
2,1,2 - +30
3 - +30
4 - +21
D+1 - +14
D+1 (vs crouch) - +12
D+3 - +12
D+3 (vs crouch) - +19
D+4 - +32
D+4 (vs crouch) - +25
B+1 - +21
B+1,1 - +67, +50
B+2 - +29
B+3 - +30
B+3,1+2 - +78, +67
B+3,3 - +64, +47
F+1 - +33
F+1,2 - +30
U+3 - +52, +47

Miscellaneous
Breaker (when grounded vs grounded opponent) - ~+26, ~+25
 
Good data, but :r+:bp should be :r+:fp. Wow, 11-frame d+1.. that's even slower than I thought it was. And thank god the EX Sky Drop is 1 frame faster >_>.
 

ETC AdmiralAugustus

Grabble Frazzled
Lol so basically his only single digit attack speeds are his d3 and uppercut? I knew I was gonna be depressed when I saw this.

EDIT: Nevermind, I read this right after looking at JC frame data. Those normals aren't that bad. I'm not that depressed anymore.
 

Somberness

Lights
Fixed f1 to the actual value, this is what happens when you don't know the character and try to memorize the inputs.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
His specials actually aren't that slow, at least burst and trance aren't. For AOE attacks, that's actually average. His normals are slightly sluggish, though his d1 is by far one of the worst in the game if not the worst. His 7f uppercut does make up for it, somewhat.

I was surprised that 1 was 11f. That's actually pretty close to average for a jab.
 

Primal Raptor

Quan-Cheesy
i was watching gameplay from online from a while back and i saw that the trance took almost four whole seconds to finish. on a block it would take 2.5. he was too slow. thankfully they buffed him.
 

xenogorgeous

.... they mostly come at night. Mostly.
hum, so Quan Chi has not a 6 frames move anyway ? Interesting ....

Quan Chi, in fact, looks like a balanced dude, with normal speed moves, but with very good combo strings, that hits low + overhead, pretty dangerous in close combat. I see him as a pure strategic character, that works cunning his way through the fight.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
would anyone happen to know how many frames disadvantage quan chi is at after landing from whiffed skydrop?
also is it the same disadvantage from the enhanced skydrop?