Q: Favorite oki set up?
A: Ending a combo in the corner or midscreen with lift. If certain characters wake-up, the wake-up will be reversed. To do it, end a combo with lift, dash up, and jump 3.
Q: how do you deal with someone that's just prepared to sit there and wait out demon stance?
A: I continue pressuring them with pillars and pull. If every pillar hits, it does 20% chip, but some characters can interrupt pillar into pillar, like Zod. They have to eventually get in, even if they have a life-lead, so I wait for them to come to me.
Q: Favorite match up with Raven and why?
A: Probably GL? The matchup is balls for him, she does really well. She also does well against Hawkgirl.
Q: Batgirl vs Raven MU ?
A: Batgirl wins because I can't really zone her well, and she's a 50/50 vortex character, so she's dog shit.
Q: What can Martian Manhunter do against her...
A: He beats her, however he cannot zone her, unlike P2W's claim that he cannot be zoned. I can't really do pillar to pillar. When he's in trait, his normals fucking destroy me. He cannot use his zoning tools since they are all punished by Raven with soul crush or reflect. After OH tele on block, Raven loses the post-game mind-game.
Q: what's the best punish for OH tele blocked when crossing up?
A: D1 or 11 xx lift.
Q: what are Ravens best frametraps?
A: from f13, you kinda get a get a d1 check, but it'll be useless in the future. Same with 223 to d1.
Q: any stagger string?
A: B23 kidna counts, since theres a mix-up between canceling it or not. I can cancel it on lift, I can not cancel it and do soul crush or MBB3. There's a really good mind-game behind it.
Q: How does she use her air normals?
A: from the wake-up reversal setup, the jump 3 is crosses up. J2 is a really good air to air, she will win most of the air-to-air battles with it. J1 sometimes wins in some situations where J2 loses, so there might be a use for it. Deep J3's are + on block. She also has a 50/50 from MB Pull with an amiguous J3. If you delay it, it crosses up, if you do it faster, it doesn't. It's basically a vortex, since you can loop it.
Q: any use for Demon mode teleport, like offensively?
A: its her only true wake-up, so there's that. I have used it for punishing a read. Other than that, it leaves her in the air for a long time.
Q: Do you feel Raven will continue to get better over time as the meta evolves?
A: Well, 223 will become useless in the future since there's no mix-up to it. People will have a better understanding of how to deal with her demon stance. She'll probably have the same fate as Doomsday, where the character becomes worst over time and everyone learns how to fight her.
Q: what about her wake-up game?
A: it's shit, all her wake-ups can be stuffed fairly easily, like lift or soul crush. Her lift is -9, so if you can't stuff it, you can punish it.
Q: is delaying her wake-ups a good answer to meaties?
A: I dunno... lemme me test it. .... Yeah, it does actually help. It makes a good difference, but you can still just block and punish.
Q: ducky, what are some key things you do in the Green Lantern MU
A: You just want to zone him out. GL gets fuckin bodied in the matchup. He can punish soul crush in when in lift range, but his mobility is really bad for dealing with her zoning. You can also reflect all his zoning back at him for a full combo or just to eliminate his projectiles, even the rocket power to oa's rocket frame trap (you can't punish it, but you can reflect it back at him and fuck him over). Keep him out, if he does turbine to get in, he gets punished when doing it both on the ground or air. If he trades with pull, he can get full combo'd, so he can't risk trading rockets with her while she's in demon stance. He's only an issue in B1/lift range or when he opens her up.
Q: What are her harder MU's in your opinion?
A: Flash makes her trait totally useless, as well as soul crush. Pillar to Pillar can be interrupted with charge, but pillar to soul crush works. Her wakeups are all stuffable, so he can stuff them for 60%. He also out-footsie's me since B2 is amazing. He can't do anything about b23 with charge, but it's still a shit matchup. Grundy is also a bad matchup, since he armors through everything. If he opens me up and activates chip trait, I'm basically screwed because I can't really open him up anymore. He can also armor through all my zoning tools. DD isn't as bad as originally thought to be, it's only bad if he has trait up. It's a 5.5, like Superman. Aqua is also bad since he can just cancel into trident rush and she has to hold that. He can interrupt pillar to pillar with FTD. If he blocks a soul crush, he gets 2 free dashes.
Q: How do you feel about other armor heavy characters like Bane?
A: I think it's 5-5. A lot of Bane players think it's worse for Raven, but I can still kinda zone him out. Obviously if I try zoning him, he can charge through. He cannot dash inbetween pillars and I recover in time from throwing a shadow raven if he reacts with a charge to block in time.
Q: How's the scorpion matchup
A: It's 5-5. Raven has a setup where he cannot wake-up without taking a huge risk/putting him in the neutral game, which is shit. Also, I can reflect hellfire.
Q: Good advice for beginner players who are trying to break into the character?
A: Learn how to zone with her. You have no reason to rush in with her, unless you NEED to get the life-lead. Practice pillar placements. A big part of her game is reacting with the proper pillar placement during your pillar zoning. Online this is worthless, but it's very important offline. Be patient, get a life lead, chill out.
Q: is her MB reflect good?
A: it's good, but if you forward jump, you risk getting crushed.
Q: Is there a good way around raven's pillars rather than just taking the chip damage and waiting for trait to run out?
A: they can start forward dashing and disrespecting the pillars, it can throw off the Raven player temporarily. However, you can soul crush those peoples to death. You have to find a way to respect her while disrespecting her, which is a bitch.
Q:Worst strings you recommend Raven players avoid and why?
A: F13 which is a shittier b2, F2233 has no hit advantage and theres no mix-up with it. B12 is ok for checking them, b123 is good to send them full screen or if you're ballsy, you can cancel b12 into lift. Her sweep is actually good. From f22u1, you get a free jump-in that looks like it will cross-up but won't. 11b2 and 11f2 both launch, which is meh and theres more scaling. 113 is also just there.
Q: what is b23 used for?
A: whiff punishes, there's a mix-up with it n shit.
Q: Could you discuss her walk speed, footsie game, and the importance of solid spacing?
A: her walk speed is really good. The animation of her back walk makes some moves whiff like low hook or zatanna's pillar. B23 is an amazing punisher, soul crush is good for whiff-punishes, lift is good. Spacing is needed for soul crush and pillars.
Q:Are there any stages raven players should avoid? (other than rooftop)
A: Rooftop isn't that bad anymore since it was nerfed. Arkham Asylum is bad vs power characters since the TV's are nearly unavoidable. The flower is the only interactable she can mb dash cancel and soul crush to punish them on the way down. You can't do that to the TV's. Hall of Justice is her best stage, since the rumba gives her a free pillar, as well as some unblockable setups. In ferris, if she launches the rocket, she can react with a pillar if they jump it. Themyscaria is bad because trees.
Q: Aside from wake ups, what are her other weaknesses Raven's need to adapt around and overcome to be successful?
A: her anti-air game is balls. Lift is a bad anti-air for reactionary anti-airs. Get used to air-to-airs with j2. She gets jumped on and her wakeup game is bad.
Q: Last question: Thoughts on Killer Frost match up and good advice for struggling Raven players?
A: She's a vortex character, so she's already retarded and wins. I don't have a mu number for it, but she wins. Her daggers can get reflected and ice berg gets punished by soul crush and vice versa. Slide doesn't duck soul crush. Soul crush is pretty good. She also loses the post slide mind game. If I'm in trait, she can't iceberg at all, but she can interrupt pillar to pillar.