SmokeMaster
I got no time for whining!!!
I've been hearing and reading alot of complaints about characters who can't maintain pressure due to block escape/push-blocking. For those of you who have trouble staying in on your opponent due to block escape there may be a way to avoid this tactic all together. If your opponent decides to block escape a certain normal attack string of yours you can bounce cancel to absorb the block escape and deal your opponent unavoidable damage. Below you will find a quick concept of what I'm talking about.
You even have enough time to dash cancel the bouce cancel and deal even more damage depending on your meter. If you are able to make good reads on your opponents block escapes you will control the momentum of the game and continue to RTSD. This is a very situational tactic, but as this game evolves I believe it will come in very handy.
You even have enough time to dash cancel the bouce cancel and deal even more damage depending on your meter. If you are able to make good reads on your opponents block escapes you will control the momentum of the game and continue to RTSD. This is a very situational tactic, but as this game evolves I believe it will come in very handy.