CanoCano
Noob
Insipired by the @Shenles videos on MK1, this thread and others i'll be making will focus on listing every move a character has that's punisheable and how to do punish it, if anyone has a pressure sequence that you'd like to know the counterplay to just ask me
Like i said earlier i will be making more of these in alphabetical order and if you want me to add pressure sequences then just give me examples and i'll add them
- B2: -10 On Block, punisheable by most pokes, jabs and some fast specials
- D2: -20 On Block, pushback forces you to use fast advancing moves to punish
- B3: -9 On Block, punisheable by jabs and pokes up close but needs fast advancing moves from afar
- F3: -13 On Block, same as B3
- S4: -10 On Block, same as B3
- B4: -15 On Block, can be punished by advancing normals, most specials and Run-In jabs even when spaced
- F4: -17 On Block, same as B4
- D4: -12 On Block, same as B3 especially while on Acidic
- J4: -17 On Block, easily punisheable unless done froma Jump Back
- S11: -2 On Block, can be made to whiff from S1's max range
- S12: -12 On Block, punisheable by jabs, pokes and most specials, might have variable blockstun?
- B11: -6 On Block, punisheable only by the fastest attacks in the game
- B113: -11 On Block, punisheable by jabs, pokes and fast advancing normals
- B11~U4: -14 On Block, same as B113
- F13: -7 On Block, punisheable by pokes and jabs
- F134: -9 On Block, same as F13
- S21: -12 On Block, punisheable by pokes, jabs and fast advancing normals, can be made to whiff on S2's max range
- S214: -14 On Block, punisheable by most normals and fast specials
- F23434: -14 On Block, same as S214
- S33: -9 On Block, punisheably by jabs and pokes
- S333: -7 On Block, but pushback makes it safe
- B34: -13 On Block, same as S214
- F34: - 12 On Block, same as S214, can be made to whiff at long range
- BF4: -10 On Block, punisheably by fast normals but might dodge certain Highs due to animation (same goes for air version)
- EX BF4: -28 On Block, punisheable by most moves in the game (same goes for air version)
- DF3/EX DF3: -17 On Block, punisheable by most normals and specials but it might reguire unique punishes due to its block animation
- DB3/EX DB3: -15 On Block, same as DF3 but without the animation bit
- BF1/EX BF1: -17 On Block, same as DB3
- DB2: -8 On Block, punisheable by pokes and jabs up close but safe from a distance
- DB2~B: -8 On Block, same as DB2 but only safe in max distance
- EX DB2: +1 On Block, has gap you can Armour through after point blank distance
- j.DB2: -21 On Block, punisheable by most Run-In moves unless done low to the ground at long range
- EX j.DB2: -16 On Block, punisheable by fast and/or long range moves if done high up, safe if done lone to the ground at almost any distance
- DB4/EX DB4: -8 On Block, punisheable by jabs and pokes but safe if it hits on later active frames
Konjurer Moves
- DB1: 53f long animation, can be punished in neutral
- DB1~DB1: 45f long animation, can be punished in neutral
Tarkatan Moves
- S21: -6 On Block, punisheable only by the fastest moves in the game
- BF2: -15 On Block, followup jails on block
- BF2~1: -20 On Block, has Armour gap in 2 and 4 followups but they can't be poked out of
- BF2~1~2: -20 On Block, punisheable by most moves in the game
- BF2~1~4: -11 On Block, punisheable by pokes, jabs and fast specials/advancing normals
- BF2~1~TH: -25 On Block, punisheable by most moves in the game
- EX BF2: Same as BF2 but followups can be delayed, giving more frametrap potential
- DB1: -15 On Block, Punisheable by most normals and fast specials
- EX DB1: -11 On Block, same as BF2~1~4
- DB2: -13 On Block, punisheable by most normals and fast specials
- EX DB2: -20 On Block, punisheable by most moves in the game
Like i said earlier i will be making more of these in alphabetical order and if you want me to add pressure sequences then just give me examples and i'll add them