Spheris
Noob
Right now, the Clash System clearly benefits the zoning characters in all cases.
A good example would be Sinestro clashing a Grundy combo, Grundy winning the clash and Sinestro, despite having lost the clash, gaining a very useful space for starting his zoning game.
My propose is based in two points:
Opinions please?
A good example would be Sinestro clashing a Grundy combo, Grundy winning the clash and Sinestro, despite having lost the clash, gaining a very useful space for starting his zoning game.
My propose is based in two points:
- Clash winner recovery frames can be canceled into dash or special move
- Clash loser hard knockdown has more ground frames, or the loser slides more time in the ground
Opinions please?