Zhidoreptiloid
Watcher from the sky
Disclaimer: Sorry for my english
Baraka have a mid (that's mean it cannot be countered by ducking) fast projectile with pushback and fast recovery on whiff.
How you can counter that than? You can jump over it and punish it on recovery frames, but if projectile have fast recovery, than person, who make projectile can even punish your jump-in with d2 or any AA.
That is broken and not correct. One mechanic must be lose to another and must must be win by third - for example - mid projectile win standing opponent, but jump-in on the read counter mid projectile, and, for least, jump-in must be easy beaten with standing opponent with his AA.
Total:
projectile > standing opponent > jumping opponent > projectile
And that is mechanic balance.
But! When you make fast recovery for projectile, especially, for mid projecile (cyber kano, jason slasher, baraka mk11) that scheme doesnt work -
projectile > standing opponent > jumping opponent < projectile
And, in total with broken recovery projectile counter both variants and become supreme mechanic, which make opportunity for spam and winning with such strategy in casual and competetive play
And that's why i think, most of high projectiles must have a huge recovery on whiff to punish it on read and especially all of mid projectiles must have it too.
Baraka have a mid (that's mean it cannot be countered by ducking) fast projectile with pushback and fast recovery on whiff.
How you can counter that than? You can jump over it and punish it on recovery frames, but if projectile have fast recovery, than person, who make projectile can even punish your jump-in with d2 or any AA.
That is broken and not correct. One mechanic must be lose to another and must must be win by third - for example - mid projectile win standing opponent, but jump-in on the read counter mid projectile, and, for least, jump-in must be easy beaten with standing opponent with his AA.
Total:
projectile > standing opponent > jumping opponent > projectile
And that is mechanic balance.
But! When you make fast recovery for projectile, especially, for mid projecile (cyber kano, jason slasher, baraka mk11) that scheme doesnt work -
projectile > standing opponent > jumping opponent < projectile
And, in total with broken recovery projectile counter both variants and become supreme mechanic, which make opportunity for spam and winning with such strategy in casual and competetive play
And that's why i think, most of high projectiles must have a huge recovery on whiff to punish it on read and especially all of mid projectiles must have it too.