Imbastitore
Noob
Since rants or general discussions on what a certain charachter needs or doesn't need often end up in the wrong threads or forums and I personally, hopefully not only me, find it really hard at times to locate and find specific threads or discussions, I wanted to create a thread where everyone can discuiss his ideas regarding the charachters in the game, their moves, gameplay ecc...I will write down the charachter's list and next to it my thoughts on the "product", everyone is free to disagree or add, that would be great, I would really love to see what other players think of the charachters and how they feel. (It would be great if you guys would use the same layout as me in order not ot make it chaotic!)
Scorpion: Hellfire shouldn't be able to stop certain moves like stryker's roll or baraka's charge and it shouldn't be guaranteed on wake-up (maybe only EX). Overall I think he is fine the way he is.
Liu Kang: I think parry (this goes for any other charachter who has one) should have a lot more recovery. Overall he is ok.
Kung Lao: I won't go into specifics so i'll only say this; he has way too many tools compared to the rest of the cast, there's charachters (pretty much all of the cast) who barely have some of 'em...I think he can live without dive kick or teleport or low hat, one of 'em can go as far as i'm concerned.
Sub-Zero: The clone stays too much on screen to me, (there's time is ridicolous how you end up into it like you forgot it was there lol), and maybe just maybe, his 22 string seem to have prioritys over way too many things, but i'll be glad to be enlightened on the matter.
Sindel: She's perfect, she's a zoner and she works how a zoner should work.
Ermac: Telepush should be a little slower on startup and both push and slam should have a smaller hitbok (mostly TKS that sometimes grabs you almost when you're behind ermac's head)
Reptile: I think elbow dash should be as punishable as kabal's dash, it's even faster and so i don't see why it shouldn't be as punishable, and maybe a limit of two whifeed dashes in a row than a 3 seconds cooldown to do it again (just an idea)
Kitana: Too many fans in a combo, I mean they work like other "combo extenders" but she can throw a million of 'em...a great zoner with 50% bnb...hm i dunno...
Johnny Cage: They either make his crazy fast strings less safe or nerf his damage output (right now i feel like i would be fighting xiaoyu in tekken with paul's damage ability O_O)
Jade: Give her a normal normal for God's sake!!
Mileena: Have u guys noticed how small her hitbox become when she's doing a d+4?? hitting her out of it is hard as hell!! and i'm not sure she needed a low combo starter...
Nightwolf: Maybe his shoulder should be even frames on block, not +...
Cyrax: No resets and since net lasts so long, the damage scaling on combos done after the net should be a lot more than it is now
Noob: He's fine
Smoke: Great charachter to play, I think he is fine even though I don't see the point into removing OTG bomb...well
Sektor: He's fine
Sonya: She's fine
Jax: More damage!! otherwise give him a normal combo starter and enhance his combo ability
Kano: He's fine
Stryker: He's fine
Shang Tsung: I'm not a fan of "skulls-only" combos, they're unbreakable and they do a ton of damage, I think the opponent should just drop on the ground after a few of 'em...
Baraka: If he had a serious normal combo starter he'd be an extremely competitive charachter
Kabal: Much like KL i feel he has too many tools both as a zoner and up close (at least his execution is waaaaaaaaaaay harder than KL's)
Raiden: If his teleport would take him a little further from the opponent, still being safe, he would get a lot more love...
Rain: He's fine
Kenshi: He's fine (maybe the low combo starter is a bit too much for a charachter already solid without it)
Skarlet: Remove her ability to hit slashes after slide...as of now her damage potential along with her extremely practical and annoying zoning makes her close to broken in my opinion (sub-zero players will agree)
CSZ: Dive kick unsafe and I'll be happy
Sheeva: grond stomp should be faster, as of now is an hard move to hit, and her damage out of normals should be higher (POWERHOUSE!!!)
Quan Chi: Why did they reduce the stagger after sky drop?!?!?!?
ALLRIGHTY THEN...lets start arguing :headbang:
Scorpion: Hellfire shouldn't be able to stop certain moves like stryker's roll or baraka's charge and it shouldn't be guaranteed on wake-up (maybe only EX). Overall I think he is fine the way he is.
Liu Kang: I think parry (this goes for any other charachter who has one) should have a lot more recovery. Overall he is ok.
Kung Lao: I won't go into specifics so i'll only say this; he has way too many tools compared to the rest of the cast, there's charachters (pretty much all of the cast) who barely have some of 'em...I think he can live without dive kick or teleport or low hat, one of 'em can go as far as i'm concerned.
Sub-Zero: The clone stays too much on screen to me, (there's time is ridicolous how you end up into it like you forgot it was there lol), and maybe just maybe, his 22 string seem to have prioritys over way too many things, but i'll be glad to be enlightened on the matter.
Sindel: She's perfect, she's a zoner and she works how a zoner should work.
Ermac: Telepush should be a little slower on startup and both push and slam should have a smaller hitbok (mostly TKS that sometimes grabs you almost when you're behind ermac's head)
Reptile: I think elbow dash should be as punishable as kabal's dash, it's even faster and so i don't see why it shouldn't be as punishable, and maybe a limit of two whifeed dashes in a row than a 3 seconds cooldown to do it again (just an idea)
Kitana: Too many fans in a combo, I mean they work like other "combo extenders" but she can throw a million of 'em...a great zoner with 50% bnb...hm i dunno...
Johnny Cage: They either make his crazy fast strings less safe or nerf his damage output (right now i feel like i would be fighting xiaoyu in tekken with paul's damage ability O_O)
Jade: Give her a normal normal for God's sake!!
Mileena: Have u guys noticed how small her hitbox become when she's doing a d+4?? hitting her out of it is hard as hell!! and i'm not sure she needed a low combo starter...
Nightwolf: Maybe his shoulder should be even frames on block, not +...
Cyrax: No resets and since net lasts so long, the damage scaling on combos done after the net should be a lot more than it is now
Noob: He's fine
Smoke: Great charachter to play, I think he is fine even though I don't see the point into removing OTG bomb...well
Sektor: He's fine
Sonya: She's fine
Jax: More damage!! otherwise give him a normal combo starter and enhance his combo ability
Kano: He's fine
Stryker: He's fine
Shang Tsung: I'm not a fan of "skulls-only" combos, they're unbreakable and they do a ton of damage, I think the opponent should just drop on the ground after a few of 'em...
Baraka: If he had a serious normal combo starter he'd be an extremely competitive charachter
Kabal: Much like KL i feel he has too many tools both as a zoner and up close (at least his execution is waaaaaaaaaaay harder than KL's)
Raiden: If his teleport would take him a little further from the opponent, still being safe, he would get a lot more love...
Rain: He's fine
Kenshi: He's fine (maybe the low combo starter is a bit too much for a charachter already solid without it)
Skarlet: Remove her ability to hit slashes after slide...as of now her damage potential along with her extremely practical and annoying zoning makes her close to broken in my opinion (sub-zero players will agree)
CSZ: Dive kick unsafe and I'll be happy
Sheeva: grond stomp should be faster, as of now is an hard move to hit, and her damage out of normals should be higher (POWERHOUSE!!!)
Quan Chi: Why did they reduce the stagger after sky drop?!?!?!?
ALLRIGHTY THEN...lets start arguing :headbang: