AA25Mamba
Batman, Scarecrow, Bane
I've been struggling to keep pressure on opponents who like to tech roll after knockdowns. I was trying to dash in after every hit to keep up the pressure. As a result, I missed a lot of command grabs and double punches because of this.
I was testing how to pressure the roll and found a few things:
1.) After knocking an opponent down with a move that can be tech rolled a forward dash brings Bane back into pressure range with the range on his attacks.
2.) After the dash, a D1 to hit confirm them back into a double punch or command grab works out.
If you can keep in dash range after a tech roll, you can dictate a mix up with Bane's D1, Double Punch and F2D.
Any more thoughts on this? Or suggestions in other ways to deal with tech rolls?
I was testing how to pressure the roll and found a few things:
1.) After knocking an opponent down with a move that can be tech rolled a forward dash brings Bane back into pressure range with the range on his attacks.
2.) After the dash, a D1 to hit confirm them back into a double punch or command grab works out.
If you can keep in dash range after a tech roll, you can dictate a mix up with Bane's D1, Double Punch and F2D.
Any more thoughts on this? Or suggestions in other ways to deal with tech rolls?