D1, F3. MB Straight Arrow. D3 if you're really close to them. 11 is pretty good as well rangewise despite being a high starter. B21 has some startup but has a mixup afterwards. B212+4 isn't safe by B21xxMBCartwheel is and you can also use B21MBStraight Arrow. Jump back and if they press a button or jump after you whiff punish with divekick. You didn't mention what variation. Bojutsu can randomly MB Bo Swing when negative or after gaps to frametrap people and get a big combo. Shaolin can end any string in MB Chakram (just assuming it. I haven't tested) to continue pressure. I don't used the metered stuff yet but I'm still fresh at the game. Don't have a super coherent gameplan. You might get some mileage out of 34 as well as its easily confirmable and 0 on block.