Second Saint
A man with too many names.
No one cares about armchair devs whining for buffs or nerfs, but I feel like I got to put it out there. D'vorah is mid tier, and doesn't necessarily need buffs, but we'll never see her in a top 8 as anything more than an extremely niche counter pick (which didn't work out too well for Tekken Master) or maybe if Sonic decides to mess around with her again. Maybe this list is too filled with personal gripes, but every single thing on it has frustrated me to no end at some point or another. I don't think any of this is unreasonable, but I'm sure some might disagree.
I have a whole thread about the things wrong with f22d1+3, but to suffice to say it's an overhead that whiffs on 60% of the cast duck blocking, literally. This combined with the block late requirement has lead to me getting the KB one time in a match in the last year. Being able to load it makes it useful and increases the amount of pressure she can get out of her string enders by creating a real threat to make you block standing. Having a launch that doesn't cost meter would be incredible for Buzzed because that variation is extremely meter intensive.
D'vorah requires an actual mid or much more frame advantage on her pokes. It is ludicrous that barring her sweep, her fastest low is 17f and leads to nothing. Her fastest mid is 19f and cannot be used to stop mashing after d1 on hit as that is only +10. 21222 is an 11f high string that can only launch in Arachnophobia right now. As a mid it would, frankly, not be that uncommon of a tool to have. You need a decent mid in this game. Without one, you've got serious problems.
Widow's Kiss can already be held for no reason, and I firmly believe it was meant to have a cancel at one point that was removed. This is the buff I have the least justifiable reasons for. It's just...why is Arachnophobia so boring, and why is there no variation of D'vorah with cancels in this game? Just...why?
The last one takes some explaining, because what I'm proposing is that strep bugs work like most people already think they work. That is, if you get hit by one, you will get comboed. Right now, that's often not the case. If you decide to mash after a block string with ex strep out, and the first bug counter hits you before you make contact with D'vorah, it auto blocks and will not so much as link into the second and third bugs. You've made the wrong decision and pushed buttons in a setup you had no business pushing buttons in, and your penalty is 30 damage and some hit stun. Imagine if Frost's cryo crown or Joker's jack in the box functioned the same way. I've spent bar on this and you fucked up and got counter hit. Let me have my incredibly scaled combo, like I would in most other situations, please.
- 121: +2 (up from +1)
- f22d1+3: hitbox region adjusted so overhead no longer whiffs on crouching opponent.
- f22d1+3 Krushing blow requirements changed to landing twice and launches (from block late and DOT)
- 2 is now a mid
- Widow's kiss now cancellable for 1 defensive bar (-5 from f22)
- Strepsiptera no longer has auto block on projectiles in certain situations.
I have a whole thread about the things wrong with f22d1+3, but to suffice to say it's an overhead that whiffs on 60% of the cast duck blocking, literally. This combined with the block late requirement has lead to me getting the KB one time in a match in the last year. Being able to load it makes it useful and increases the amount of pressure she can get out of her string enders by creating a real threat to make you block standing. Having a launch that doesn't cost meter would be incredible for Buzzed because that variation is extremely meter intensive.
D'vorah requires an actual mid or much more frame advantage on her pokes. It is ludicrous that barring her sweep, her fastest low is 17f and leads to nothing. Her fastest mid is 19f and cannot be used to stop mashing after d1 on hit as that is only +10. 21222 is an 11f high string that can only launch in Arachnophobia right now. As a mid it would, frankly, not be that uncommon of a tool to have. You need a decent mid in this game. Without one, you've got serious problems.
Widow's Kiss can already be held for no reason, and I firmly believe it was meant to have a cancel at one point that was removed. This is the buff I have the least justifiable reasons for. It's just...why is Arachnophobia so boring, and why is there no variation of D'vorah with cancels in this game? Just...why?
The last one takes some explaining, because what I'm proposing is that strep bugs work like most people already think they work. That is, if you get hit by one, you will get comboed. Right now, that's often not the case. If you decide to mash after a block string with ex strep out, and the first bug counter hits you before you make contact with D'vorah, it auto blocks and will not so much as link into the second and third bugs. You've made the wrong decision and pushed buttons in a setup you had no business pushing buttons in, and your penalty is 30 damage and some hit stun. Imagine if Frost's cryo crown or Joker's jack in the box functioned the same way. I've spent bar on this and you fucked up and got counter hit. Let me have my incredibly scaled combo, like I would in most other situations, please.