Nate
Mutant Rebel
With 21 being safe on block and easy to hit confirm into either the overhead or the low version of the string, I think that this is a pretty decent/safe mix-up. I understand it's tempting to always go for the low because it leads to combo's and big damage, but at least the overhead can't be tech rolled. And once they've seen it a couple times and are trained to block high, you can start going for damage. Then once they are once again conditioned to block low, you can cancel the 21 into an EX db2d for more combo potential.
I understand that 21 is a 10 frame start up, but it's not the end of the world lol.
I understand that 21 is a 10 frame start up, but it's not the end of the world lol.