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Online Tournament Scene.. and The Future of Tier Lists.

Jynks

some heroes are born, some made, some wondrous
So it is hardly surprising that things like ESL are taking off... while face to face competition for major events will, (I hope) never die... I think that online is going to be the real future of the FGC... not just for practice, but actual more stuff like ESL.. fully funded competition style leagues. I'm not sure people can argue that this is not the future for fighting games.

This brings the question about high execution gamplay. We have veterans of the FGC / Designers making stuff like Rising Thunder that are trying to completely remove execution form the game (kind of) and completely move the focus of the game to a online presence.

I think that as the move to online becomes standard there needs to be some new ways of thinking about tier lists and possibly even basic game design (like how the Rising Thunder devs think).

In MKx...

1) What characters are the least effected by Lag?
2) Dose it matter? Do you just learn to pump out combos in the lag as part of how you learn the timing?
3) Should ease of playing in lag be considered when making tier lists
4) Is complex execution integral to what makes the games fun?

Now I know that some people on this site can not help themselves to just post all this bile in the thread about the MKx online experience because they are basically children, so what can you expect... but I am hoping to get a discussion about the future of fighting games here. Not another bitchy winger thread.
 

Rip Torn

ALL I HAVE IS THE GREEN.
After playing the SFV Beta #2, I believe online can be a viable part of competitive fighting games going forward. If the games are designed around masking lag, then we won't even have to talk about lag being a factor.
 

Cossner

King of the Jobbers 2015
So it is hardly surprising that things like ESL are taking off... while face to face competition for major events will, (I hope) never die... I think that online is going to be the real future of the FGC... not just for practice, but actual more stuff like ESL.. fully funded competition style leagues. I'm not sure people can argue that this is not the future for fighting games.
Most of the tournaments that happen offline are made by and for the community. So no, they aren't going anywhere anytime soon.
This brings the question about high execution gamplay. We have veterans of the FGC / Designers making stuff like Rising Thunder that are trying to completely remove execution form the game (kind of) and completely move the focus of the game to a online presence.
You assume that the only issue with lag is the execution, which is not. Matter of fact it's a just a small small issue since most of the time you can just compensate. The issue is the inablity to play a reactionary gameplay. You can't play footsies because whiff punishing is extra hard if you aren't doing a hard read, plus movement is very irresponsive. You can't punish correctly because it's hard to react to full combo punishable moves with a quick start up. Thats a non-issue offline. You can't use frame traps correctly because your follow up won't come out at the frame it needs to to become a frame trap. You can't anti air because you're risking too much for something you don't have 100% confidence it'll work. You miss an entire layer of the metagame, much more complex than "hurr I cant land my combos".
 

SEN WIIISE

Kall the Kid, King Khanum!
Bruh, online tournaments and leagues aren't new, not even to fighting games.
True, ESL is taking strides that other small-time leagues and online circuits haven't done.

But it being the future of the FGC?
Not entirely, relax.

Hoping that offline competition never dies?
Something you don't have to do, relax. There's too much to the culture to completely abandon offline gaming competitions of any genre.

The only thing I found interesting and have been thinking about myself, was online tier-lists.
The thing is there was really no reason for players to come up with them, and tbh it's quite difficult to lay down the rubric for a list.
But I wouldn't be surprised if they just ended up being based on who was winning with certain characters.
Also I can already see people yelling "xxx Is god-tier online because xxx is so freaking safe in lag"

Honestly. I just realized how silly the growth of online tournaments sound.
But I DO support them and hope to see some sort of stable and respectable ground for online players to shine on.
 

Undergroundepict

I am like the blue rose
Most of the tournaments that happen offline are made by and for the community. So no, they aren't going anywhere anytime soon.

You assume that the only issue with lag is the execution, which is not. Matter of fact it's a just a small small issue since most of the time you can just compensate. The issue is the inablity to play a reactionary gameplay. You can't play footsies because whiff punishing is extra hard if you aren't doing a hard read, plus movement is very irresponsive. You can't punish correctly because it's hard to react to full combo punishable moves with a quick start up. Thats a non-issue offline. You can't use frame traps correctly because your follow up won't come out at the frame it needs to to become a frame trap. You can't anti air because you're risking too much for something you don't have 100% confidence it'll work. You miss an entire layer of the metagame, much more complex than "hurr I cant land my combos".
Quit being a child.
 

Dankster Morgan

It is better this way
1) lag hurts everyone... But ermac seems to do ok
2) yes it matters, spending hours in the lab to have it shit on by nrs isnt ok
3)FUCK NO
4) imo its more rewarding