What's new

Official MK11 Release Notes 08/06/20 Version 1.21

NoCharge

Apprentice
General Gameplay Adjustments
  • Move list corrections
  • Adjusted the minimum health requirement for many Brutalities that have that as a requirement
Kombat League / Online
  • Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
  • The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed
Character Specific Adjustments

  • Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
  • Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
  • Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
  • D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
  • Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
  • Geras - The Break Down Brutality now has the requirement “hold Down during hit”
  • Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
  • Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
  • Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
  • Kano - The Bonzer Brutality now requires “hold Away during hit”
  • Kitana - The Punished Brutality requirement is now “hold Down during hit”
  • Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
  • Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
  • Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
  • Kollector - Adjusted visual effect location for the Relic Lure impact effect
  • Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
  • Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
  • Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
  • Skarlet - Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
  • Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
  • Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
  • Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
  • Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
  • Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
  • Shao Kahn - The Head Kabob Brutality no longer requires first hit
  • Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
  • Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
  • Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
  • Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
  • Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
  • Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
  • Terminator - Terminate visual effects will no longer linger after a Mercy is performed
  • Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
  • Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
  • Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
  • Fujin - AI can now perform the attack followups to Sky Wakka
  • RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
  • RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
  • RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
  • Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects
Source: https://mortalkombatgamessupport.wbgames.com/hc/en-us/articles/360051840114-Official-MK11-Release-Notes-08-06-20
 

Sazbak

Mortal
"Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation"

Thank god they fixed this. I didn't want to drop this otherwise superbly functioning game but this common issue annoyed me to no end.
 

Arqwart

D'Vorah for KP2 copium
So uh. What about this takes up 10 gigs?


EDIT: Also, why the fuck is "Move list corrections" a thing that pops up in every patch? How does one of the BEST selling points of modern NRS games not go through appropriate QA to make sure balance changes are accurately logged in the move lists? That's the #1 source of information for the entire playerbase.
 

xWildx

What a day. What a lovely day.
Is this real... who... what....

WHAT FUCKING DIFFERENCE DOES IT MAKE TO ADJUST EDENIAN FADE???

....ok, I’m better now.

rubs temples
 

Obly

Ambiguous world creator
So uh. What about this takes up 10 gigs?


EDIT: Also, why the fuck is "Move list corrections" a thing that pops up in every patch? How does one of the BEST selling points of modern NRS games not go through appropriate QA to make sure balance changes are accurately logged in the move lists? That's the #1 source of information for the entire playerbase.
Maybe the 10 gigs is for visual and audio resources being added now (to cut down on the size of future patches) but not officially active yet (hence not in the patch notes). New announcer voice? New animations?

And yeah, heh, I dunno why the move list is constantly in need of correction. Even outside of logging patch changes, it never really has contained all the information it should have. I think Nightwolf's Spirit of Hana entry still says "Enhances Nightwolf's moves." Uhhhh... not helpful...?
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
where is :

added wifi filter to online kombat league

???
That is the question, isn't it?

Four out of five NRS titles: never ever for any reason had this stupid and unignorable problem.
The one that appeals the most to the casuals with the spending money, who'd be turned off by not being able to get games with their garbage connections, so they can get cosmetics, in a game where your ranked variations are all tethered to one costume apiece: :D.

I try real hard not to be a killjoy out of respect for the players I enjoy who are still making this game work for them, but sometimes it's just impossible.
 

NaughtySenpai

Kombatant
That is the question, isn't it?

Four out of five NRS titles: never ever for any reason had this stupid and unignorable problem.
The one that appeals the most to the casuals with the spending money, who'd be turned off by not being able to get games with their garbage connectionsble.
They'd get games though. With other morons that can't plug a cable into their fucking Playstation.
 

Jbog

Mortal
Maybe nrs should take a break from my games!! Give Ed Boon a chance to pull his head outta his ass and actually produce a complete fighting game on release! Instead of rushed games with idiotic dlc