AK L0rdoftheFLY
I hatelove this game
What makes nightwolf so good is that he does not have ANY lopsided match ups. He can compete with any and every character at their best. He not only has ways to get out of any situation, but he can pressure from ranges just outside of ermacs force push and with meter can pressure from full screen.
NW worst match ups come from a smart teleport character.
1)raiden
NW worst matchup by far. A good raiden can play keep away enou to make any nw player frustrated and slightly careless. Raiden can bait a lightning or an arrow and instantlypunish with a teleport into combo. Super man gets him full screen and his keep away game is fierce. Nw best option is too keep rai on his backs he either has to wake up superman or teleport. When baited, nw can punish accordingly.
Other characters that are tougher for nw are kabal, reptile, and reg sub zero, and kang
Any character with a low starter will beat out A reg shoulder wakeup and a simple back dash b312 from kang(as atl red showed) can really give nw trouble.
Kabals saw can't be reflected but it can be absorbed. It can keep any nw at bay. Reptile can give trouble as stated above, sub can keep shoulder out of picture with clones and punish after a wiffed lightning with a full combo or slide.
His reflect defiantly is a game changer so characters who rely on projectiles are usually at a disadvantage. Some characters can still put up a good fight like kitana, reptile, kabal, Sub, mileena, even with out projectiles. The benefit is that their offense usually relies on projectiles and is not uncomfortable which gives nw the edge.
NW's worst matchup is by far going to be kenshi. His moves aren't projectiles and then cant be reflected or absorbed, he has full screen fast pressure and high damaging combos. Pig calls him noob 2.0! Lol he is gonna give nw fits at future tourneys.
But all of these characters are beatable with the right mentality and mastery of nw arsenal.
On jumpers use axe if they jump from a max range or ex choke for crossovers. When they stop jumping use shoulder and dash in f3 or dash in grab...or my favorite tactic...
All of his combos end in zero frame advantage so either the opponent will try and attack, retreat, or wait after your block string ends. Learn what they do. If they jump in, axe or uppercut. If they jump back, shoulder. If they block, ex lightning or grab or continue pressure...it's a great mind game.
If there are any specific match ups anyone would like to discuss, please let me know.
PS
This is my opinion and is open to change.
NW worst match ups come from a smart teleport character.
1)raiden
NW worst matchup by far. A good raiden can play keep away enou to make any nw player frustrated and slightly careless. Raiden can bait a lightning or an arrow and instantlypunish with a teleport into combo. Super man gets him full screen and his keep away game is fierce. Nw best option is too keep rai on his backs he either has to wake up superman or teleport. When baited, nw can punish accordingly.
Other characters that are tougher for nw are kabal, reptile, and reg sub zero, and kang
Any character with a low starter will beat out A reg shoulder wakeup and a simple back dash b312 from kang(as atl red showed) can really give nw trouble.
Kabals saw can't be reflected but it can be absorbed. It can keep any nw at bay. Reptile can give trouble as stated above, sub can keep shoulder out of picture with clones and punish after a wiffed lightning with a full combo or slide.
His reflect defiantly is a game changer so characters who rely on projectiles are usually at a disadvantage. Some characters can still put up a good fight like kitana, reptile, kabal, Sub, mileena, even with out projectiles. The benefit is that their offense usually relies on projectiles and is not uncomfortable which gives nw the edge.
NW's worst matchup is by far going to be kenshi. His moves aren't projectiles and then cant be reflected or absorbed, he has full screen fast pressure and high damaging combos. Pig calls him noob 2.0! Lol he is gonna give nw fits at future tourneys.
But all of these characters are beatable with the right mentality and mastery of nw arsenal.
On jumpers use axe if they jump from a max range or ex choke for crossovers. When they stop jumping use shoulder and dash in f3 or dash in grab...or my favorite tactic...
All of his combos end in zero frame advantage so either the opponent will try and attack, retreat, or wait after your block string ends. Learn what they do. If they jump in, axe or uppercut. If they jump back, shoulder. If they block, ex lightning or grab or continue pressure...it's a great mind game.
If there are any specific match ups anyone would like to discuss, please let me know.
PS
This is my opinion and is open to change.