fredchuckdave
Noob
With every patch the AI gets a little more difficult, which is perfectly fine for vanilla Very Hard AI where they don't have 5 hits of bullshit armor, but if you compare my experience with Quan Chi 2 months ago:
With my experience today:
The difference between the two is pretty staggering. Quan Chi will now block nearly everything so you can only reliably land hits off of punishes and the only thing you can bait to punish is his teleport, which is easy enough to block. However you can only land one hit before he immediately chains into another combo so your punish options are fairly limited and you have to bait that attack 5 times essentially (if you block in his face you'll usually get 50/50'd to death).
You can argue the first fight is too easy/simple and maybe it should have been a little more difficult but this rendition was ridiculous and generally just frustrating to fight. I don't mind the Very Hard AI in general, hell I even have fun fighting the absurdly difficult ones (Thunder God and Hollywood) but if you stick Very Hard AI into 5 hits of armor it just isn't very interesting. I'm sure there's some middle ground to be found between the two since Hard AI is generally too easy and Very Hard is quite difficult in most situations (immensely more difficult than 95% of online fights against other players for instance).
With my experience today:
The difference between the two is pretty staggering. Quan Chi will now block nearly everything so you can only reliably land hits off of punishes and the only thing you can bait to punish is his teleport, which is easy enough to block. However you can only land one hit before he immediately chains into another combo so your punish options are fairly limited and you have to bait that attack 5 times essentially (if you block in his face you'll usually get 50/50'd to death).
You can argue the first fight is too easy/simple and maybe it should have been a little more difficult but this rendition was ridiculous and generally just frustrating to fight. I don't mind the Very Hard AI in general, hell I even have fun fighting the absurdly difficult ones (Thunder God and Hollywood) but if you stick Very Hard AI into 5 hits of armor it just isn't very interesting. I'm sure there's some middle ground to be found between the two since Hard AI is generally too easy and Very Hard is quite difficult in most situations (immensely more difficult than 95% of online fights against other players for instance).