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Notes about PC MK games

DarkMoon

Kombatant
Was playing some PC MK1 and I wanted to say that it plays like Revision 3.0 the JP corner inf's exist.

Also when setting the sound to Roland soundcard, the game has different music which is not in any other version of MK1.

However, if you set it to Soundblaster. The music sounds like that of the genesis/snes.


I'll post more findings on all PC MK games here. :)
 

dreemernj

Ambassador
Cool stuff. I played with it a bit before but haven't had time to really look at it. I don't think its really a copy of any one revision because it has the corner infs but doesn't have broken block after a throw. Strange.

All the DOS games had some kind of alternate sound for the lower quality sound cards. In MK3 it has the infamous "Hey!" Voice instead of normal voices.

I have a copy of MK1 amiga now too, just have to set an emu up again and I'm gonna try to look at that and DOS right next to the arcade.

Let us know what you find from looking at it.
 

DarkMoon

Kombatant
dreemernj said:
Cool stuff. I played with it a bit before but haven't had time to really look at it. I don't think its really a copy of any one revision because it has the corner infs but doesn't have broken block after a throw. Strange.

All the DOS games had some kind of alternate sound for the lower quality sound cards. In MK3 it has the infamous "Hey!" Voice instead of normal voices.

I have a copy of MK1 amiga now too, just have to set an emu up again and I'm gonna try to look at that and DOS right next to the arcade.

Let us know what you find from looking at it.
I actually owned MK1 for Amiga but haven't been able to play it in years and years so I can't say truely what I know about that version, I just remember it being real good compared to the other home ports I had. I didn't test the broken block after throw though, good to know. Also this version has the dipswitch menu to turn blood/fatalities off cpu fatality all the time and shadows infront of the moon all the time.
 

DarkMoon

Kombatant
PC MK2 also has the DIP switch menu. Fatalities on/off, Blood on/off, cpu does fatality everytime etc

MK2 PC is a great port, and I would say it is my favorite port of MK2. It is near arcade perfect but not quite. I found it very hard to land a simple aaHP,Teleport, Spear combo after baiting the cpu to jump. (cpu ai is just like arcade). There also seems to be a farther pushback from consecutive jabs. Pushback from the wall seems right, but I have to look back and test in two player. I don't think i got pushback with an uppercut near the wall lol.
 

ded

Elder God
i havent played mk pc games for ages but here are some stuff i remember:

mk1:
there are at least 3 versions of the game. 2 dos versions where the first one is something like a beta and the second is like r3.0. playing like r.30, few stuff dont work like sub-zero's frozen fatality, cage dont have 2 heads, raiden's HK does about uppercut damage (wtf?). the nut punch had the famious "oh ball" voice lol. most cpu starts from 3.0 work in that pc version too. there was sound glitch which i dont remember excactly - it was something like getting flawless victory on a courtyard and the monks apploud you, the announcer's voice is fucked up and there are no voices until you get another speach move like scorpion's move for example. there was a patch that fixed that but it was for sb16 only. if you beat the 3rd endurance by time goro will not fall and the game will freeze. the third version is the one from the cd pack which i have played only once and have to check it again, its somewhere on cds. it was with a lot better sounds but the gameplay was still like r3.0 i believe. male ninjas jks are different.


mk2:
it was a mix from some previous versions and the last arc version. you have that corner elbow trap where if you trap someone in corner you can elbow them to death (aka umk3 runjab inf), you can even beat kintaro with this trick starting it from mid-screen lol. the dip switches menu for the dos version exists and its still unknown what the dip switches do (although there are tons of sites which say that dip switches are for fats, blood and etc). AICULEDSSUL is fucked up on a faster computers because you have completely no time to type it at the first screen, there was some trick with the pause i believe where you pause the game at the beginning to type the code and then unpause it before the last letter "L". the dead pool fatality is different than in arcade it was f,f,f,uppercut or block (i have to check it because i dont remember it lol). rh infs, and glitch cancels work. if you are shang and play vs scorp, after finish him morph into scorp and do his toasty fatality and your head will be in yellow/orange color. there is another version of mk2 which is on 1 cd with the mk1 version, i havent played this version yet but i have it somewhere, i will check if there are some other differences.


mk3:
the dos version is probably the best home version. it has everything that mk3 arc does + you get the end musics no matter if you do a fatality or not. nothing else to said i dont remember any exclusive gameplay differences there. the only thing is that there are no those weird "arrow" sprites in the mk3 dos version if i remember correctly. the win version is 1:1 like the psx version, even the codes are the same. you have different "select your fighter" music and the loading times. a lot of sound glitches.

mk4:
its the fastest mk4 home version. you got buggy endings and bios and midway was forced to release a special patch that fixed that. the floor in the arenas is horrible (not flat like in psx/n64). ugly shadows and missing parts from the arenas (like the other two ports). reptile's lair is like the one in the arcade (n64 had different variation of that stage). you have a little more juggle time after hits like jumphk for example. sometimes when you are fighting vs goro and you spam moves like sonya's flip kick the music dissappear. noob has different fatalities in all home versions.


there are probably a lot of stuff which i forgot, but this is what i remember, its been long time since i played this games.
 

DarkMoon

Kombatant
Thanks Ded! What are some things I should try to test out???

This is what I have gathered so far as to what the dipswitches do.

DIP Switch 6 Slow CPU Recovery
DIP Switch 2 Toggle Blood
DIP Switch 3 Toggle Comic Book Offer
DIP Switch 4 Toggle CPU Fatalities
DIP Switch 1 Toggle fatalities
DIP Switch 5 Toggle Unlimited Continues

DIPSWITCH 7 & 8 = Unknown
 

ded

Elder God
yea, those were from mk1, another different stuff there i believe was that there were shadows every 3rd game on the pit stage (in arcade version it was every 6th game).

as for mk2 i dont think anyone knows what dip switches there do, you can try kung lao spin, jp, jp, spin, i think it could be inf there since it had a little more choppy juggle gravity than the arcade.

there were specific pc kombat kodes for mk3 as well (same for snes and genesis versions). i may be completely wrong but there were some funny stuff to try out with mini and giant mode there.
 

DarkMoon

Kombatant
I don't know if PSX MKT is like this but on PC if you have 2vs2 game and you pick Shang your morphs are limited! After you pick shang it says morph1 and you pick another character. If you pick a ninja then you cannot morph to any of the ninjas and some other characters. Its very weird and crappy.

1vs1 games though you are not limited to morphs at all.