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Tech - Spectral Normal/String into SA frame data

It was a little tricky testing this because it puts him in the air and for some strings it also pushes him back just a little which makes the frames different since it has to travel that small extra difference.
I put the "~" because they may be off by a frame or two.
*SA=Soul Ascension or Flight Cancel
F4xxSA~+1
B3xxSA~+8/9 (In theory the overhead soul blast should be a true block string but I think the pushback of b3 disables that.)
B12xxSA~+2
F21xxSA~+3
F3xxSA~+2
222xxSA~+7 (Might be plus 8/9 but pushback is really high)
34xxSA~+7 (Pushback is a problem again)

@Big D @Beyond Toxin @BoromiRofGeo @zaf @YOMI REO @Nausea @RM xRagnarökx
 
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