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Tech NJP neutral jump punch breaker trap

GGA HAN

Galloping Ghost Arcade

the way it breaks down...if they take all the damage, its up to 51%. If they try to break at the upper cut, you can still hit them with another 25%+ afterwards, and if you make the remainder of the combo post uppercut unbreakable you get 42% total.

and don't forget if they don't have meter, use the njp reset for more damage:


Obligatory: HE NEEDS IT!
 

GGA HAN

Galloping Ghost Arcade
can't you just tech roll after the breaker?. please say you can.
nope, no escape once you break. you get 'held' in place for a moment, guaranteeing the bomb to launch you..hence "breaker trap"
 

Playpal

Warrior
Breaker trap can be done off any one hit AA or launcher. AA s1, d1, net, air-to-air jip, njp (also if opponent is grounded), s3, s2, etc. so long as you follow up with ex bomb. If the opponent is grounded, you can breaker trap with b2, net or off another ex bomb (2 bar breaker trap).