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Nightwolf Frame Data

DrDogg

Kombatant
Here's what I've done so far. It's only execution frames for the time being, but once I get a friend to help I'll be able to do block/hit frames.

As always with manually done frame data, some things may be slightly off due to various issues such as human error, data capture error, etc. But I try to make this as accurate as possible.

Projectiles are based on close proximity, and execution frames may vary with character hit box size. I can't do execution frame data for the reflect until I have a second person to help with that. I will get to that when I get to Nightwolf's hit/block data.

Once I have all of the frame data completed, I'll put it in an easy to read format.

Attack - Execution Frames

1 - 9
2 - 13
3 - 17
4 - 19
d+1 - 7
d+2 - 7
d+3 - 7
d+4 - 11
b+1 - 22
b+2 - 19
b+4 - 17
f+2 - 20
f+3 - 11

Throw - 10

Combos

1,1,2 - 9
1,2,2,1 - 9
b+1,1,1 - 22
1,1,4 - 9
2,3,4 - 13
b+2,2,1 - 19
f+3,1,2 - 11
f+3,b+4 - 11

Specials

ff+4 - 10 (15 from max range)
d,b+3 - 31
d,b+1 - 36 (53 from full screen)
d,b+2 - N/A
d,f+1 - 19
d,f+2 - 20

EX Specials

ff+4 - 10 (17 from full screen, 38 for the second hit if the first is ducked)
d,b+3 - 31
d,b+1 - 37 (53 from full screen)
d,b+2 - N/A
d,f+1 - 21
d,f+2 - 20

X-Ray - 21
 

DaiHuu

Nightwolf Mourner
I knew standing 1 is his fastest standing poke. Good stuff Dogg, glad you were able to do this!
 

AK L0rdoftheFLY

I hatelove this game
1221 on hit gives nw slight advantage...I do not know frames to the exact number...but reptile dash can beat me if I go for a slow normal follow up like b2.

Shoulder on block is neutral I believe.
 

rev0lver

Come On Die Young
How punishable is shoulder charge when ducked? I only see pokes/uppercuts, never see anyone combo punish unless it's just hard online (like jax's dash punch and kitana's cutter)