Imagine looking at other 2D fighters such as SF and GG and assuming because they don’t have 50 different strings and 15 specials each that the game is lacking depth, or that the devs are taking the “easy way out” lol.This can be a good thing or a bad thing depending how they do it.
If having no variations means they put a lot of effort into character design and now each character has 50 different strings and 15 different specials with each having a very unique style, then it will be interesting and a step in the right direction. But if they take the easy way out and make characters have something like 15 different strings and five different specials with barely any depth so your main gets figured out in a month and is stuck playing one specific way for eternity, then it may suck.
Similar to what Juxtapose mentioned in the Boon Q&A twitter thread which turned into another variations are bad thread:but I'd still rather have complete characters so I can have access to all of the moves designed for a character.
I think part of the problem is that people are looking at all the moves and saying look what we're missing (glass half empty), rather than looking at the options you have to make somewhat unique variations [despite some being a little forced due to move incompatibilities etc.], (glass half full).The FOMO concept is an interesting line of thought on Variations and one I've never considered.
Yes, and with Krushing Blows specifically, I think they were poorly implemented. The concept unto itself is fine, it's a high damage move performed after certain conditions are met, but it's so arbitrary and not well balanced out what those conditions are between characters. Generally the top Tier have excellent and easily accessible Krushing Blows, and the bottom tier does not.As has been pointed out many times, MK11's biggest issues are the have/have nots of many of the cast.
Nobody wanted Variations back.They only added variations because majority of not all wanted them to return. If I can find the thread I'll post it but everyone was down for them except me and some others. It was mkx allure and reusing it was a bad idea as we all can see especially when they bogged it down
I like variations. Especially back in MKXNobody wanted Variations back.
Yes they did. There's a thread on this very site of ppl gawking at the thought and hoping that mk11 had variations.Nobody wanted Variations back.
If they just add the depth of i2 customization (+add more) to mk12 without variations/equipping moves.... ManI like variations. Especially back in MKX
What we have now really just repurposing what they retooled them to be to fit IJ2's gear system which I did not like. It's too open now, but I'm not mad at it
By you wanting variations you're essentially letting them off the hook. They can just feed you watered down content and you seen that with mk11. Also what you described they actually did that aka making the character your own lol look at mk11. Variations need to die. We need NRS to bring the heat with complete characters with all options on the table. Not gutted characters split into 3 or a tray of moves gimped with slotting limitations.I really loved the variations in MKX....I like having the option to play in a different style with different variations. I hope they don't get rid of variations....maybe bare minimum have two really good variations? If they Cut variations they better make the gameplay exceptionally interesting. Long unique combos MUST comeback and maybe some new innovations as well. NO variations along with no combos like MK11 would be an absolute nightmare. This new game needs to feel FUN. Players should have the option to make a character their own in some way....whether that be play style or whatever.
Off the hook? Sorry but didn't do anything wrong. You not liking them doesn't mean it was a misstep overall and them taking it too far doesn't mean it's a bad idea at its core that couldn't be done in a more satisfying way. Sounds like they aren't doing them again, so there isn't really any war to get rid of them left to be had anyway.By you wanting variations you're essentially letting them off the hook. They can just feed you watered down content and you seen that with mk11. Also what you described they actually did that aka making the character your own lol look at mk11. Variations need to die. We need NRS to bring the heat with complete characters with all options on the table. Not gutted characters split into 3 or a tray of moves gimped with slotting limitations.
no no no.....Variations in MKX were cohesive and made sense for the most part. Variations in MK11 did not make sense... They completely striped down each character's base kit where you NEEDED to add back the 3 slots to make a semi whole character. Even then the characters never felt completely whole to me. A million different options of special moves that you can swap out does not make the base kit of a character whole. I want the combo system of MKX back...krushing blows deleted. I would even be fine with fatal blows being deleted and having some new kind of innovative tools.By you wanting variations you're essentially letting them off the hook. They can just feed you watered down content and you seen that with mk11. Also what you described they actually did that aka making the character your own lol look at mk11. Variations need to die. We need NRS to bring the heat with complete characters with all options on the table. Not gutted characters split into 3 or a tray of moves gimped with slotting limitations.
Ditto for Breakaway, armor breakers, Krushing Blows, and flawless blocks. I love what NRS was trying to do with all of those, I just don't think it got implemented as well as it should have been.I think the concept of variations works a lot better than the execution.