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New UMK3 Basic Moves / Gameplay System

I'd like some of you guys to think for a second how would be UMK3 if all characters could do certain new basic moves, think this hard in your head and tell me if you think it would be funny, playable and if this can increase or decrease the plactual playability:
- Running Backwards: By tapping B+Run (Running Bar works as usual)
- Forward roll / Backward roll (Like in KOF)
- Air Kombos (More like MK4 but with 3 or 4 Hits only).

Let's just discuss this 3 options, I'm not taking any of this really serious, just want to share impressions. To know what you guys think about this... and if anyone have other ideas, they're welcome.
 

FILER

Mortal
Can't you hack the game somehow and do this? I am not a computer guy, but it seems like there should be a way to do something like this.

Seems like there should be a way to make unlimited time...

Take off hit limits...

and maybe get rid of corner pushbacks?
 

Shock

Administrator
Administrator
Founder
O.G.
A backward dash is all the game needs right now. Often times I just Sub-zero's iceclone for a back dash mix up. Once you throw in air combos, and rolling, it can cause chaos unless it's done very specifically. I'm heading out and will touch on this more later.
 

Konqrr

MK11 Kabal = MK9 Kitana
What about a separate meter that fills up as you take damage. Once it is full you can activate it and all of your special moves have no limits (time or hit) until the meter runs out ^_^

H.Smoke LK,LP, JK, Tele, activate meter, Spear :confused:

I like the idea about a backdash, but running backward would be a bad idea.
 

MKF30

Fujin and Ermac for MK 11
I was always curious to see UMK3 with some kind of parry system, it made the 3D MK's from offense(MKD) to more defense/counter(MKA)

So I'd love to see something like that implemented into UMK3 with all the offensive players that love rushing constantly, it would make them think twice... 8)