right now im using some basic bnbs, will use others when i can execute them, really annoying how the combo thread doesnt actually list specials butt notations
RD = Red Dash
US = Up Slash
DS = Down Slash
FD = Far Dagger
DC = Dagger Cancel(forward)
EDC = Enhanced Dagger Cancel
RD~DS means Red Dash canceled into Down Slash
xx -> dashing forward
Reset combo's order from easy to just goddamn freaking impossible:
- starter + RD~DS, xx, 23 + DC, 112
- starter + RD~DS, xx, 23 + RD~DS, 112
- starter + RD~DS, 2+RD~DS, 2+ RD~DS, 112
- starter + RD~DS, xx, U3 + FD, 2 + DC, 112
- starter + RD~DS, xx, U3, 2 + RD~US, 2 + DC, 112
- starter + RD~DS, xx, U3, 2 + RD~DS, 112
- starter + RD~DS, xx, U3, 2 + RD~DS, 2 + RD~DS, 112 => This combo is impossible to get it down consistently. So don't try to learn this as a BNB.
The starters in these combo's can be:
- F4
- F31
- B2
These combo's will give Skarlet +- 12 frame advantage if you reset them from the highest point possible when canceling into RD.
Meaning if you let the opponent get too low when inputting 112 the advantage will be less.
Resetting at the lowest point may only grant her +4.
The last combo doesn't give that advantage I think, it's more a combo where you cancel the 112 into EDC for more damage and pressure.
Most of the 2's in these combo's can be replaced by a F4 if you're more comfortable with those.
Other BNB's:
- F2121+2 + RD~US, F4 + DC, 112
- 21 + RD~US, 23 + RD~DS, 112
- 212 + DC, 23 + DC, 112