BillStickers
Do not touch me again.
We should probably work on making Harley more broken. I recorded this stuff quickly/sloppily but I wanted to get it out there.
New Safe Trait Setups
It seems that d2 has about as much cancel advantage as f23 even though f23 has much more hit advantage. d2 has the benefit of landing the opponent closer to you, too, so bombs will actually land on the opponent if they don't wake up or if they tech roll and do a forward advancing wakeup.
Note: there are situations where you can still be punished if your opponent tech rolls into the corner (i.e. they're rolling but not creating more distance) and then perform a fast advancing wakeup. In that case, just use f23~4 instead.
Examples vs. Corp Charge (6 frame startup) + Tech Roll
Earthshaker (Overhead + Low) Setups
I'm sure most Harley players have have considered this for a while, but it's actually surprisingly not well known that Harley's Pop Pop goes Mid to Overhead to Unblockable, and longer hold time results in slower projectiles. With this in mind, we can combine MB Pop Pop (resulting in 0 recovery time) with Silly Slide + Tantrum Stance to create essentially unblockable setups.
Note: on the Vita, MB Pop Pop can fail on charge, but it's never happened for me on PS3. Not sure if that's just luck, but if someone could confirm that would be awesome.
Here's the basic concept:
In a combo, ending in f23~Pop Pop (hold) + MB can result in some fun setups. Obviously how long you can hold the Pop Pop safely is matchup dependent.
And here's the idea taken to the extreme:
121% 3 Bar Combo
Guaranteed f2 Setup:
Doesn't Harley's f2 just make you die a little inside? Here's a setup that can at least force your opponent to respect it and stand up once in a while. Single gunshot is +26 on hit and f23 is +12, so you're able to get some gimmickry out of it. In this video, Lex tries to mash Corp Charge (much like in a high level Lex matchup ) and eats a Play Doctor.
Some fast dash characters (like Superman) can backdash out of f23, so in that situation you can actually do f22 instead and the second hit will punish the backdash.
If you're wondering why you'd ever use this, IMO it's good for pre-clash shenanigans or just to mix things up. Some opponents will fall apart when they're forced to deal with constant frame disadvantage.
Combined Gimmicks:
Thanks for reading/watching
@AK SaltFace
@Kitana Prime
@Laos_boy
@TopTierHarley
@Boomgoesthemite1
@Empress_Fantasy
New Safe Trait Setups
It seems that d2 has about as much cancel advantage as f23 even though f23 has much more hit advantage. d2 has the benefit of landing the opponent closer to you, too, so bombs will actually land on the opponent if they don't wake up or if they tech roll and do a forward advancing wakeup.
Note: there are situations where you can still be punished if your opponent tech rolls into the corner (i.e. they're rolling but not creating more distance) and then perform a fast advancing wakeup. In that case, just use f23~4 instead.
Examples vs. Corp Charge (6 frame startup) + Tech Roll
Earthshaker (Overhead + Low) Setups
I'm sure most Harley players have have considered this for a while, but it's actually surprisingly not well known that Harley's Pop Pop goes Mid to Overhead to Unblockable, and longer hold time results in slower projectiles. With this in mind, we can combine MB Pop Pop (resulting in 0 recovery time) with Silly Slide + Tantrum Stance to create essentially unblockable setups.
Note: on the Vita, MB Pop Pop can fail on charge, but it's never happened for me on PS3. Not sure if that's just luck, but if someone could confirm that would be awesome.
Here's the basic concept:
In a combo, ending in f23~Pop Pop (hold) + MB can result in some fun setups. Obviously how long you can hold the Pop Pop safely is matchup dependent.
And here's the idea taken to the extreme:
121% 3 Bar Combo
Guaranteed f2 Setup:
Doesn't Harley's f2 just make you die a little inside? Here's a setup that can at least force your opponent to respect it and stand up once in a while. Single gunshot is +26 on hit and f23 is +12, so you're able to get some gimmickry out of it. In this video, Lex tries to mash Corp Charge (much like in a high level Lex matchup ) and eats a Play Doctor.
Some fast dash characters (like Superman) can backdash out of f23, so in that situation you can actually do f22 instead and the second hit will punish the backdash.
If you're wondering why you'd ever use this, IMO it's good for pre-clash shenanigans or just to mix things up. Some opponents will fall apart when they're forced to deal with constant frame disadvantage.
Combined Gimmicks:
Thanks for reading/watching
@AK SaltFace
@Kitana Prime
@Laos_boy
@TopTierHarley
@Boomgoesthemite1
@Empress_Fantasy
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