Rathalos
Play Monster Hunter!
Some system changes in the newest build of KI by Max and Filthierich.
Faster auto doubles so its a bit harder to combo break on reaction, at least for lights.
Bigger stages, kinda Injusticy.
Potential damage has been tweaked a bit. For those that don't know, the new KI uses a weird mechanic where the damage builds up, and you have to cash the damage in with an ender. So basically 30% of the combo damage comes from the first 30 hits, then the other 70% comes from the last hit, a move that is specifically designed to end a combo(Those statistics are completely made up just to give you an idea). In the old sysem, if you dropped the combo before the ender, or got CBed, you lots a lot of your damage, but now that damage stays in the form of "white damage" similar to SF focus attacks. So now you have a chance to get that damage back, this is great because it opens up the doors for actual resets, since before if you dropped your combo early, you did shit damage.
I'm terrible at explaining things, so I'm sorry if that doesn't make any sense.
Update Part 2 is up now.