AK L0rdoftheFLY
I hatelove this game
So I was playing Pig on sunday and I realized how nice it was to end combos with 112 EDC f212 1+2. Against characters like kenshi it works every time because of his hitbox. Then I decided to look for that thread with the breakdown of characters on who f2 hits on crouch block and whiff. so Therefore...I'm back in the lab with Skarlet.
So we already know that with enough cancel advantage off a combo ending in 112, you can make 112 or 114 hit. Well standing 1 is only 10 frames so I decided to find out if I could make f2 hit. By doing this with every character and working on who it hits and doesnt hit, I found a new corner combo that takes advantage of the EH dagger whiffing in the corner. It uses the cancel advantage off of 112 and allows you to land a f212 string after the reset. I have more info to share about this but I wanted to make a quick vid of what I had. This is 100% guaranteed for every character regardless of hitbox, you cannot neutral crouch, and It costs only one bar of meter (that you build back in chip after the reset) ENJOY!!
So we already know that with enough cancel advantage off a combo ending in 112, you can make 112 or 114 hit. Well standing 1 is only 10 frames so I decided to find out if I could make f2 hit. By doing this with every character and working on who it hits and doesnt hit, I found a new corner combo that takes advantage of the EH dagger whiffing in the corner. It uses the cancel advantage off of 112 and allows you to land a f212 string after the reset. I have more info to share about this but I wanted to make a quick vid of what I had. This is 100% guaranteed for every character regardless of hitbox, you cannot neutral crouch, and It costs only one bar of meter (that you build back in chip after the reset) ENJOY!!