munem939
Noob
I've been testing out Tanya with her teleport cancel strings recently and I noticed something quite odd. After you do the teleport cancel (which is d,d) if you do a f+2, f+3 or a b+3 for the 50/50 mixups then the game treats the inputs as a special move. It shouldn't be treated as a special move because the d,d was used as a cancel. As a result this will cause you to teleport away and ruins your pressure, at best, or puts you in an unsafe situation, at worst.
Of course you can slow down your inputs after the teleport cancel but by then your opponent most likely has already tried to do a move, as well as it defeats the point of the teleport cancel in the first place.
Of course you can slow down your inputs after the teleport cancel but by then your opponent most likely has already tried to do a move, as well as it defeats the point of the teleport cancel in the first place.