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Need help with corner game

Shady1692

I'm The Goddamn Batman!
So im trying to figure out his corner game. If you try setting up an air clone and the jump in you'll get punished with anyone that anti airs. Most of the time jumping is obviously a faster way to get in cause if you stay far and say go for his 12 they just block low right and the overhead from that distance is reactable (f3). The best one i heard so far is jump toward them when close and j2 hits same side while j3 is a crossup this seems to work with delay wakeups or non anti airs. So the problem is he really has no way to open them up in the corner anyone find anything or know some pretty consistant setups to open people up??