been using Kano properly for about two weeks now and really having alot of fun with him, but i need to know a few things so i hope someone here can help me to understand here.
1. what can i anti air with? right now im just using up ball but every now and then it get beaten by the JIP, not too bad as i count as airborne so i dont eat the full combo, but its still annoying, what are his best normals for anti air?
2. best combo from a NJP, preferably something that i can end in air throw for the followups.
3. highest damage corner combos, meter or no meter, i heard somewhere he has a tough to nail 50% but i cant find it, maybe im just looking in the wrong places.
4. why exactly do i hear kano players complain about how bad the up ball is? it seems really good from my point of view, it grants full screen knockdown on hit and only starts up at 8 frames, its a godlike whiff punisher, also im yet to be full combo punished for it on block, can it even be full combo punished?
sorry if this is an unecessary thread, but im really having fun with him and these few pointers can really help me up my game.
1. what can i anti air with? right now im just using up ball but every now and then it get beaten by the JIP, not too bad as i count as airborne so i dont eat the full combo, but its still annoying, what are his best normals for anti air?
2. best combo from a NJP, preferably something that i can end in air throw for the followups.
3. highest damage corner combos, meter or no meter, i heard somewhere he has a tough to nail 50% but i cant find it, maybe im just looking in the wrong places.
4. why exactly do i hear kano players complain about how bad the up ball is? it seems really good from my point of view, it grants full screen knockdown on hit and only starts up at 8 frames, its a godlike whiff punisher, also im yet to be full combo punished for it on block, can it even be full combo punished?
sorry if this is an unecessary thread, but im really having fun with him and these few pointers can really help me up my game.