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Need help finding a certain combo.

Qwark28

Joker waiting room
It was a combo i accidentaly did but can't remember what it was,it started with f434 normaly and ended with a mid gskull that would whiff and would cause a reset if they weren't blocking during getting up/wakeup,it was very useful because it was an unbreakable reset of at least 25% if it hit.

anyone have any clues?

eskuAdradit0
Konqrr
DetroitBalln313

also any tips for consistent f4 would be nice,online my offense is crippled.
 

Qwark28

Joker waiting room
I do F434 midskull farskull exskull closeskull straight skull. 36% lands them full screen so they cant tech roll the upskull after which leads to 35% unbreakable if they dont block
The one i'm talking about makes a skull come out during knockdown,if they try to get up with anything other than a wakeup they get hit,it could be useful,either do a wakeup or don't and get pressured!
 

A F0xy Grampa

Problem X Promotions
The one i'm talking about makes a skull come out during knockdown,if they try to get up with anything other than a wakeup they get hit,it could be useful,either do a wakeup or don't and get pressured!
Yeah like the 1 I said, you can end it in standing 4 upskull aswell, but then they have the option to roll and you have to guess where you put the skull. The 1 I posted removes the roll option because they're already fullscreen so you can just do a standard upskull
 

Qwark28

Joker waiting room
Yeah like the 1 I said, you can end it in standing 4 upskull aswell, but then they have the option to roll and you have to guess where you put the skull. The 1 I posted removes the roll option because they're already fullscreen so you can just do a standard upskull
the one i did had the gskull come out as the were dropping and it couldn't hit them unless they largened their hitbox,i'll learn your combo as well,sounds very useful,mine does 23-25% before the gskull but it tricks them,noone suspects they can be hit by a skull that just went above them and it could lead to 40%+ total damage at the cost of just one bar and from a f434.

you use both skulls after f434 to make affect gravity so that the final hit of ex gskull will whiff right?
 

Qwark28

Joker waiting room
Nah just delay the ex skull a little after the far 1 hits
Ok thanks,will learn and use your combo because i do f434 mid gs ex gs us 12 ss/uskull but the first leaves me morphed,possibly with a char i don't know and the second leaves them in front of me.

Was watching your old fight with UFG,your cage vs his csz,have anyone ever told you got the look of Jamie Fox?
 

fr stack

Noob's saibot or noob saibot's?
ive got 1 that might be wot you askin for its f434 far skull, ex ground skull, in front upskull , close ground skull, mid gr skull

the mid gr skull at the end whiffs an catches them on de way up
 

Qwark28

Joker waiting room
ive got 1 that might be wot you askin for its f434 far skull, ex ground skull, in front upskull , close ground skull, mid gr skull

the mid gr skull at the end whiffs an catches them on de way up
i think this might be it,does it go through them as they fall down?
 

fr stack

Noob's saibot or noob saibot's?
yup i may have posted it wrong try it with both a mid skull at the start and a far skull and one of them works as u asked i believe the mid skull starter
 

eskuAdradit0

"Thanks" button abuser.
Was this before 1.05? I remember if you would use any GS after the combo it'd hit them but they would inmediately end on the floor again due to too low invincibility frames on WU.