GGA Jeremiah
Sheeva
I think every variation in MKX should have an ultimate design goal that shows the clear intention that NRS is going for. They should be posted when they patch MKX and give you reasons on why they change things. Here would be my Unstoppable Jason Rework patch changes.
Unstoppable theme: Through the tools of Resurrect, Rise and the new meter gain special (Jason Lives) Jason will be an extremely high health character that opponents will fear due to the high amount of damage they will have to inflict on Jason just to win 1 round. This variation will focus on gaining health through special moves and meter. Also meter will equal health for Jason in this variation because of his Resurrect passive.
Patch Notes:
Unstoppable Changes:
What makes a fighting game character fun to play are the meaningful choices they have to make during a match. Great players, more often than not, will make the better choice over good players. Here are some of the choices the Unstoppable Jason player will have to make that should differentiate the good Jason player from the great Jason player.
@YOMI REO (Also REO I think you should do something like this for Relentless Jason. I know you have your buff Jason thread and it is awesome, but try having fun writing it like it would be actual patch notes. Lets get the right people reading these so we can PROUDLY main Jason after the next patch)
@BiPolarExxpress
@Kinetic Balding1
@Hidan
@Eldriken
@Slips I know you don't know a ton about Jason, but you have said before that NRS should communicate better with their patches. Do you think a write up like this is what you are looking for?
@Pig Of The Hut would you appreciate it if NRS did a full write up like this for all Kenshi variations, that way you could argue where they have failed in your opinion?
@GGA Dizzy because you love talking ALL things Unstoppable Jason.
Unstoppable theme: Through the tools of Resurrect, Rise and the new meter gain special (Jason Lives) Jason will be an extremely high health character that opponents will fear due to the high amount of damage they will have to inflict on Jason just to win 1 round. This variation will focus on gaining health through special moves and meter. Also meter will equal health for Jason in this variation because of his Resurrect passive.
Patch Notes:
Unstoppable Changes:
- Universal startup frame buffs for Rise, Corpse Walk, Jason Lives, and Jason Kills so they can activate more reliably.
- Punishment removed and changed into Jason Lives.
- Jason Lives: D,D 3. Over the course of 5 real seconds, Jason will slowly gain meter equal to 1 bar. If Jason gets hit the meter gain will be stopped. If Jason is taking chip damage his meter will still gain. Jason has to be hit for it to go away.
- Jason Kills: D,D 3 enhanced. At the same rate that Jason gains meter in Jason Lives, Jason will slowly lose his meter. While this is active Jason receives a 1.5 damage multiplier like he had in the old Rampant (Enhanced Punishment) move. However he can leave this on as long as Jason wants, or as long as he has meter. If Jason Lives is activated while Jason Kills is active, no meter will drain for 5 seconds, but Jason will still receive the damage buff. Turn off at anytime by inputting D,D 3 enhanced, even while getting hit by an enemy.
- Rise buff: Rise will heal 7.5% health over 5 seconds, up from 5% health over 6.5 seconds.
- Corpse Walk (Enhanced Rise) buff: Fixed the bug where Jason would heal the same amount as Rise. We are increasing the healing of Corpse Walk to be 15% health over 5 seconds. Also if you activate Corpse Walk while Rise is active, you will heal the rest of the health Rise was going to give you instantly.
- Example of Corpse Walk and Rise used together. Jason activates Rise and has healed for 2.5%. Jason activates Corpse Walk and immediately heals the rest of the 5% and begins the healing that Corpse Walk will give him.
- Resurrect with 1 bar will give you 10% health. (Unchanged in current version)
- Resurrect with 2 bars will give you 20% health. (Up from 16%)
- Resurrect with 3 bars will give you 30% health. (Up from 25%)
- Also you will receive health for all meter you have regardless of if you have a complete bar or not. So Jason with 90% of 1 bar will Resurrect with 9% health. If Jason has 1.5 bars he will Resurrect with 15% health.
- Spine Shatter (DBF 1 Enhanced) and Crippler (DBF 2 Enhanced) can now choose which direction Jason throws his victim.
- Jason has a hard time dealing with low profiling moves such as Johnny Cages D4. We have found that Jason's best way of dealing with that is Brutal Boot (F3) and Shin Shatter (F4). However, these moves are just too slow in dealing with these moves.
- Brutal Boot (F3) will now have a startup of 15 frames (up from 24 frames.)
- Shin Shatter (F4) will now have a startup of 13 frames (up from 19 frames.)
- These changes should help Jason deal a little better with the low profiling.
What makes a fighting game character fun to play are the meaningful choices they have to make during a match. Great players, more often than not, will make the better choice over good players. Here are some of the choices the Unstoppable Jason player will have to make that should differentiate the good Jason player from the great Jason player.
- I landed my BnB combo, should I use Rise, or Jason Lives after it?
- When should I attempt to use Rise and then Corpse Walk immediately after to receive the instant heal bonus?
- Should I use my meter for Jason Kills or Resurrect at the end of the match?
- When should I use Jason Lives into Jason Kills so I don't lose meter?
- I have Jason Kills active but I am getting hurt in a full combo. Should I turn off Jason Kills to stop the meter draining, or should I leave it active and get a nice 27% 1 bar command grab on wakeup?
- I am getting destroyed this round. Should I save my meter and not Resurrect? (This choice was added last patch, but should now be a more meaningful choice due to the Unstoppable buffs Jason has just received.)
- I am getting close to death and only have 1 bar. Should I just save that for a guaranteed 10% Resurrect, or should I go for the risky Rise into Corpse Walk sequence to heal 22.5%, but if I get hit out of it I wasted my bar and the round.
@YOMI REO (Also REO I think you should do something like this for Relentless Jason. I know you have your buff Jason thread and it is awesome, but try having fun writing it like it would be actual patch notes. Lets get the right people reading these so we can PROUDLY main Jason after the next patch)
@BiPolarExxpress
@Kinetic Balding1
@Hidan
@Eldriken
@Slips I know you don't know a ton about Jason, but you have said before that NRS should communicate better with their patches. Do you think a write up like this is what you are looking for?
@Pig Of The Hut would you appreciate it if NRS did a full write up like this for all Kenshi variations, that way you could argue where they have failed in your opinion?
@GGA Dizzy because you love talking ALL things Unstoppable Jason.