@xKhaoTik , stop beating around the bush. LOL.
What do you think is wrong with the character? What buffs would you like to see?
Koisy and Tweedy seem to be doing all right with the character.
And Honeybee does fine with D’Vorah, but people are putting her in bottom five (not that I think Mileena is bottom five, but you see my point).
Mileena suffers from the Kitana syndrome of only having a few strings that are even worth using 90% of the time. Her customs are also.... sad. People feel Stabby and Playtime are a must for her to be viable, that only leaves you with one move to play around with.
B1’s short range isn’t really the issue, it’s that Mileena’s foot will push people out of the way (this is documented) and end up whiffing when it probably shouldn’t. No one is asking for her current B1 to have MKX range, she has F1 for that (which, no one sane is asking for to be mid).
She has no tick grabs except from low pokes, and her command grab does insanely low damage. Maybe that’s because it leaves them so close? I don’t know, but the fact that it’s also a high makes it so damn risky for 10%.
I don’t know about other players, but I’ve had issues where enhanced ball roll doesn’t even connect sometimes if the opponent is in the air at some seemingly arbitrary height.
2334 is utterly useless (this is a personal grief of mine, because I love the string aesthetically). Starts with a high, ends with a high, negative everywhere, and unless you wanna risk it for the biscuit, you’re not getting that plus frame on the last hit (+1 mind you, woohoo). Let’s compare that to Kang, who basically has the same string, but it starts with a mid, ends with a mid, is more plus, AND has a KB attached to it. Like... what is NRS smoking when they design these characters? And now even he has a command grab? Like “???”
And I’m sure, a lot of it probably comes down to the fact that Mileena doesn’t feel like Mileena anymore to an extent. Ball roll hardly even low profiles anything (projectiles included), air sai isn’t base, her teleport has been neutered, and she has some incredibly questionable frame data on her strings. B112 and B114 both being punishable with no real reward when, again, Sindel has a similar string with B344 and B342. She at least gets plus frames if you respect the mid option along with a base ability to cancel for even further mind games. Mileena gets what... some pushback I guess? Which leads to damn near every Mileena just doing 11 and B11 nonstop unless they want to throw out a cheeky last hit.
She feels like a shell of what Mileena used to be, but I’d argue that most returning characters in this game do.