Ca$hFlagg
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Went through the story mode last night (to avoid spoilers) and then jumped into da lab for about an hour.
I have to admit I was surprised at Green's lack of combo ability without trait.
I really enjoyed that you can hit confirm a b,f+1~MB into a lift from almost full screen.
Chaingun seems okay. I've read that you should use it at the end of block strings. I don't know when I'd use it otherwise (maybe anti-armor).
I want to spend some more time on Rocket Power. +20 on block seems nice.
Turbine Smash is the black sheep for me. Is this to be used like Kitty's "ass out"?
I am also enjoying the combo system. I feel it's less timing centric. Its a system that basically tells you "either it works or it doesn't". I like that we aren't dash jabbing air combos anymore.
B+1 is a godlike whiff punisher and f+3 is very fast overhead so Green can open you up high and low.
I thought I would use lift more to AA but it doesn't lead to anything and it has been missing at closer jump in distances. Right now I am just air to air 1 into b233.
Overall the character has good tools with damage on the lower end. His damage come in bursts with trait, meter, or both. You won't like using him if you are more conservative. I don't anticipate seeing Green's super often at all if you feel me.
What are some of your day 1 impressions?
I have to admit I was surprised at Green's lack of combo ability without trait.
I really enjoyed that you can hit confirm a b,f+1~MB into a lift from almost full screen.
Chaingun seems okay. I've read that you should use it at the end of block strings. I don't know when I'd use it otherwise (maybe anti-armor).
I want to spend some more time on Rocket Power. +20 on block seems nice.
Turbine Smash is the black sheep for me. Is this to be used like Kitty's "ass out"?
I am also enjoying the combo system. I feel it's less timing centric. Its a system that basically tells you "either it works or it doesn't". I like that we aren't dash jabbing air combos anymore.
B+1 is a godlike whiff punisher and f+3 is very fast overhead so Green can open you up high and low.
I thought I would use lift more to AA but it doesn't lead to anything and it has been missing at closer jump in distances. Right now I am just air to air 1 into b233.
Overall the character has good tools with damage on the lower end. His damage come in bursts with trait, meter, or both. You won't like using him if you are more conservative. I don't anticipate seeing Green's super often at all if you feel me.
What are some of your day 1 impressions?